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Legal Move

42 bytes added, 21:38, 28 January 2019
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[[FILE:The_King_Can_Never_Be_Captured.jpg|border|right|thumb|link=https://fineartamerica.com/featured/the-king-can-never-be-captured-marina-kalinovsky.html
| [[Arts#:Category:Marina Kalinovsky|Marina Kalinovsky]] - The King can never be Captured <ref>[https://fineartamerica.com/featured/the-king-can-never-be-captured-marina-kalinovsky.html The King can never be Captured by Marina Kalinovsky, Artwork for Sale - Brooklyn, NY - United States]</ref> ]]
A '''Legal Move''' is a [[Pseudo-Legal Move|pseudo-legal move]] which does not leave its own [[King|king]] in [[Check|check]]. If not in check, most programs delay the legality test to the child node, after [[Incremental Updates|incremental updates]] [[Attack and Defend Maps|attack and defend maps]] or an explicit [[Square Attacked By|square attacked test]] direct after [[Make Move|make move]]. Earlier programs were even more "lazy", to determine illegal moves after an illegal king capture, while many programs consider [[Pin#AbsolutePin|absolutely pinned]] pieces in [[Move Generation|move generation]] and also for [[Evaluation|evaluation]] purpose, or even perform a strictly legal generation to demand searching legal positions. If in check, most programs apply a special move generator to omit the majority of illegal moves.
'''[[Moves|Up one Level]]'''
[[Category:Marina Kalinovsky]]

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