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Leela Chess Zero

206 bytes added, 20:22, 6 January 2019
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=Lc0=
Leela Chess Zero consists of an executable to play or analyze [[Chess Game|games]], initially dubbed '''LCZero''', soon rewritten by a team around [[Alexander Lyashuk]] for better performance and then called '''Lc0''' <ref>[https://github.com/LeelaChessZero/lc0/wiki/lc0-transition lc0 transition · LeelaChessZero/lc0 Wiki · GitHub]</ref> <ref>[http://www.talkchess.com/forum3/viewtopic.php?f=2&t=68094&start=91 Re: TCEC season 13, 2 NN engines will be participating, Leela and Deus X] by [[Gian-Carlo Pascutto]], [[CCC]], August 03, 2018</ref>. This executable, the actual chess engine, performs the [[Monte-Carlo Tree Search|MCTS]] and reads the self-taught [[Neural Networks#Convolutional|CNN]], which weights are persistent in a separate file.
Lc0 is written in [[Cpp#14|C++14]] and may be compiled for various platforms and backends. Since deep CNN approaches are best suited to run massively in parallel on [[GPU|GPUs]] to perform all the [[Float|floating point]] [https://en.wikipedia.org/wiki/Dot_product dot products] for thousands of neurons,
the preferred target platforms are [[Nvidia]] [[GPU|GPU’s]] supporting [https://en.wikipedia.org/wiki/CUDA CUDA] and cuDNN libraries <ref>[https://developer.nvidia.com/cudnn NVIDIA cuDNN | NVIDIA Developer]</ref>.

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