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Kunihito Hoki

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* [[Tomoyuki Kaneko]], [[Kunihito Hoki]] ('''2011'''). ''Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes''. [[Advances in Computer Games 13]]
* [[Kunihito Hoki]], [[Tomoyuki Kaneko]] ('''2011'''). ''The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search''. [[Advances in Computer Games 13]]
* [[Kunihito Hoki]], [[Masakazu Muramatsu]] ('''2012'''). ''[https://www.semanticscholar.org/paper/Efficiency-of-three-forward-pruning-techniques-in-Hoki-Muramatsu/206099961f401c8693e071c2b739f164ae5ffa6c Efficiency of three Forward-Pruning Techniques in Shogi: Futility Pruning, Null-move Pruning, and Late Move Reduction (LMR)]''. [https://www.journals.elsevier.com/entertainment-computing Entertainment Computing], Vol. 3, No. 3
* [[Kunihito Hoki]], [[Tomoyuki Kaneko]], [[Akihiro Kishimoto]], [[Takeshi Ito]] ('''2013'''). ''Parallel Dovetailing and its Application to Depth-First Proof-Number Search''. [[ICGA Journal#36_1|ICGA Journal, Vol. 36, No. 1]] <ref>[https://en.wikipedia.org/wiki/Dovetailing_%28computer_science%29 Dovetailing (computer science) from Wikipedia]</ref>
* [[Kunihito Hoki]], [[Tomoyuki Kaneko]], [[Daisaku Yokoyama]], [[Takuya Obata]], [[Hiroshi Yamashita]], [[Yoshimasa Tsuruoka]], [[Takeshi Ito]] ('''2013'''). ''[https://ieeexplore.ieee.org/document/6598505/ A System-Design Outline of the Distributed-Shogi-System Akara 2010]''. [https://dblp.uni-trier.de/db/conf/snpd/snpd2013.html SNPD 2013]

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