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Kokolo Ikeda

198 bytes added, 16:21, 1 December 2021
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* [[Kokolo Ikeda]], [[Simon Viennot]], [[Naoyuki Sato]] ('''2016'''). ''Detection and labeling of bad moves for coaching go''. [https://dblp.uni-trier.de/db/conf/cig/cig2016.html CIG 2016]
* [[Naoyuki Sato]], [[Kokolo Ikeda]] ('''2016'''). ''[https://ieeexplore.ieee.org/document/7860427 Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games]''. [https://dblp.uni-trier.de/db/conf/cig/cig2016.html CIG 2016]
* [[Taishi Oikawa]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2019'''). ''Improving Human Players’ T-Spin Skills in Tetris with Procedural Problem Generation''. [[Advances in Computer Games 16]]
==2020 ...==
* [[Keita Fujihira]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2021'''). ''Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives''. [[Advances in Computer Games 17]]

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