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Kokolo Ikeda

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Created page with "'''Home * People * Kokolo Ikeda''' FILE:KokoloIkeda.jpg|border|right|thumb|140px|link=http://www.jaist.ac.jp/profiles/info_e.php?profile_id=551| Kokolo Ik..."
'''[[Main Page|Home]] * [[People]] * Kokolo Ikeda'''

[[FILE:KokoloIkeda.jpg|border|right|thumb|140px|link=http://www.jaist.ac.jp/profiles/info_e.php?profile_id=551| Kokolo Ikeda <ref>[http://www.jaist.ac.jp/profiles/info_e.php?profile_id=551 JAIST School of Information Science - Kokolo Ikeda - Associate Professor]</ref> ]]

'''Kokolo Ikeda''',<br/>
a Japanese computer scientist, games researcher and associate professor at [[JAIST|Japan Advanced Institute of Science and Technology]]. He holds a M.Sc. and Ph.D from [https://en.wikipedia.org/wiki/Tokyo_Institute_of_Technology Tokyo Institute of Technology] in 2000 and 2003 respectively. His research interests include [[Games|game]] [https://en.wikipedia.org/wiki/Informatics informatics], [[Monte-Carlo Tree Search|Monte-Carlo tree search]], [[Genetic Programming#EvolutionaryAlgorithms|evolutionary algorithm]], [[Learning|machine learning]], and [https://en.wikipedia.org/wiki/Agent-based_model agent-based] [https://en.wikipedia.org/wiki/Simulation simulation].

=Ikeda Laboratory=
Kokolo Ikeda is head of the '''Ikeda Laboratory''' at JAIST <ref>[http://www.jaist.ac.jp/is/english/research/list/ikeda.html Entertainment Informatics / Ikeda Laboratory | JAIST School of Information Science]</ref> . Their goal is not only to make strong AI players for various games, but "realistic", "enjoyable" and/or "educational" agents. In addition, [[Genetic Programming#GeneticAlgorithm|genetic algorithm]], [https://en.wikipedia.org/wiki/Multi-objective_optimization multi-objective optimization] and [https://en.wikipedia.org/wiki/Multi-agent_system multi-agent] simulation are intensively studied.

: [[FILE:ikeda005.jpg|none|border|text-bottom|360px|link=http://www.jaist.ac.jp/is/english/research/list/ikeda.html]]
: [[FILE:ikeda004.jpg|none|border|text-bottom|360px|link=http://www.jaist.ac.jp/is/english/research/list/ikeda.html]]
: Overview of [[Genetic Programming#GeneticAlgorithm|GA]] and [[Learning|learning]] <ref>[http://www.jaist.ac.jp/is/english/research/list/ikeda.html Entertainment Informatics / Ikeda Laboratory | JAIST School of Information Science]</ref>

=Nomitan=
As computer [[Go]] programmer, Kokolo Ikeda is co-author of the Go playing program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=625 Nomitan], an [[UCT]] based original program using an [[Evaluation function|evaluation function]] [[Automated Tuning|optimized]] to game records of [https://en.wikipedia.org/wiki/Go_professional professional players]. Nomitan won three times Bronze at [[17th Computer Olympiad#Go|Yokohama 2013]], in [https://www.game-ai-forum.org/icga-tournaments/tournament.php?id=267 9x9], [https://www.game-ai-forum.org/icga-tournaments/tournament.php?id=272 13x13] and [https://www.game-ai-forum.org/icga-tournaments/tournament.php?id=273 19x19] Go <ref>[https://www.game-ai-forum.org/icga-tournaments/program.php?id=625 Nomitan's ICGA Tournaments]</ref>.

=Selected Publications=
<ref>[https://dblp.uni-trier.de/pers/hd/i/Ikeda:Kokolo dblp: Kokolo Ikeda]</ref>
==2000 ...==
* [[Kokolo Ikeda]], [https://dblp.uni-trier.de/pers/hd/k/Kobayashi:Shigenobu Shigenobu Kobayashi] ('''2000'''). ''[https://link.springer.com/chapter/10.1007%2F3-540-45356-3_27 GA Based on the UV-Structure Hypothesis and Its Application to JSP]''. [http://www.informatik.uni-trier.de/~ley/db/conf/ppsn/ppsn2000.html#IkedaK00 PPSN 2000]
* [[Kokolo Ikeda]], [https://dblp.uni-trier.de/pers/hd/k/Kobayashi:Shigenobu Shigenobu Kobayashi] ('''2002'''). ''[http://dl.acm.org/citation.cfm?id=669269 Deterministic Multi-step Crossover Fusion: A Handy Crossover Composition for GAs]''. [http://www.informatik.uni-trier.de/~ley/db/conf/ppsn/ppsn2002.html#IkedaK02 PPSN 2002]
* [[Kokolo Ikeda]] ('''2005'''). ''Exemplar-based direct policy search with evolutionary optimization''. [https://dblp.uni-trier.de/db/conf/cec/cec2005.html CEC 2005]
==2010 ...==
* [[Kokolo Ikeda]], [https://dblp.uni-trier.de/pers/hd/k/Kobayashi:Shigenobu.html Shigenobu Kobayashi], [https://dblp.uni-trier.de/pers/hd/k/Kita:Hajime.html Hajime Kita] ('''2010'''). ''[http://adsabs.harvard.edu/abs/2010TJSAI..25..351I Exemplar-Based Policy with Selectable Strategies and its Optimization Using GA]''. [https://www.jstage.jst.go.jp/browse/tjsai/25/2/_contents Transactions of the Japanese Society for Artificial Intelligence, Vol. 25, No. 2]
* [[Junichi Hashimoto]], [[Akihiro Kishimoto]], [[Kazuki Yoshizoe]], [[Kokolo Ikeda]] ('''2011'''). ''[https://link.springer.com/chapter/10.1007/978-3-642-31866-5_1 Accelerated UCT and Its Application to Two-Player Games]''. [[Advances in Computer Games 13]]
* [[Kokolo Ikeda]], [[Simon Viennot]], et al. ('''2012'''). ''Adaptation of game AIs using Genetic Algorithm: Keeping variety and suitable strength''. [https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=6495582 ISIS 2012]
* [[Kokolo Ikeda]], [http://www.informatik.uni-trier.de/~ley/pers/hd/t/Tomizawa:Daisuke Daisuke Tomizawa], [[Simon Viennot]], [https://dblp.uni-trier.de/pers/hd/t/Tanaka:Yuu.html Yuu Tanaka] ('''2012'''). ''Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics''. [https://dblp.uni-trier.de/db/conf/cig/cig2012.html CIG 2012] <ref>[https://en.wikipedia.org/wiki/Puyo_Puyo_%28series%29 Puyo Puyo (series) from Wikipedia]</ref>
* [[Kokolo Ikeda]], [[Simon Viennot]] ('''2013'''). ''Production of various strategies and position control for Monte-Carlo Go - Entertaining human players''. [https://dblp.uni-trier.de/db/conf/cig/cig2013.html CIG 2013]
* [[Simon Viennot]], [[Kokolo Ikeda]] ('''2013'''). ''Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search''. [[CG 2013]]
* [[Kristian Spoerer]], [[Toshihisa Okaneya]], [[Kokolo Ikeda]], [[Hiroyuki Iida]] ('''2013'''). ''Further Investigations of 3-Member Simple Majority Voting for Chess''. [[CG 2013]]
==2015 ...==
* [[Kokolo Ikeda]], [[Takanari Shishido]], [[Simon Viennot]] ('''2015'''). ''Machine-Learning of Shape Names for the Game of Go''. [[Advances in Computer Games 14]]
* [[Kokolo Ikeda]], [[Simon Viennot]], [[Naoyuki Sato]] ('''2016'''). ''Detection and labeling of bad moves for coaching go''. [https://dblp.uni-trier.de/db/conf/cig/cig2016.html CIG 2016]
* [[Naoyuki Sato]], [[Kokolo Ikeda]] ('''2016'''). ''[https://ieeexplore.ieee.org/document/7860427 Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games]''. [https://dblp.uni-trier.de/db/conf/cig/cig2016.html CIG 2016]

=External Links=
* [http://www.jaist.ac.jp/profiles/info_e.php?profile_id=551 JAIST School of Information Science - Kokolo Ikeda - Associate Professor]
* [http://www.jaist.ac.jp/is/english/research/list/ikeda.html Entertainment Informatics / Ikeda Laboratory | JAIST School of Information Science]
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=679 Kokolo Ikeda's ICGA Tournaments]

=References=
<references />
'''[[People|Up one level]]'''
[[Category:Go Programmer|Ikeda]]
[[Category:Researcher|Ikeda]]

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