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Kasparov's Gambit

1 byte removed, 14:32, 1 August 2018
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The engine and graphics was developed by [[Heuristic Software]], [https://en.wikipedia.org/wiki/MobyGames MobyGames] credits [[Julio Kaplan]], [[Salim Benbahmed]] and [[Don Dailey]] as programmers, and Garry Kasparov, [[Larry Kaufman]], [http://www.chessgames.com/player/marc_leski.html Marc Leski], [[Eric Schiller]], and [http://www.chessgames.com/perl/chessplayer?pid=78809 Robert Burger] as Chess Consultants <ref>[http://www.mobygames.com/game/kasparovs-gambit Kasparov's Gambit for DOS (1993)] from [https://en.wikipedia.org/wiki/MobyGames MobyGames]</ref> . The engine was based on [[Heuristic Alpha]] and its successor [[Socrates]] by Dailey and Kaufman. While Socrates was written in [[x86|386]] [[Assembly|assembly]], the majority of Kasparov's Gambit engine was written in [[C]], with the 'loader' for the sound and video written in 386 assembly. This last was written by [[Hugh S. Myers]] a consultant brought to the project by Electronic Arts. Interesting to note that all participants working for Heuristic Software were either nationally or internationally rated chess players.
=Screen ShotScreenshot=
[[FILE:kasparov-s-gambit-dos-screenshot-kasparov-comments-my-move.png|none|border|text-bottom|link=http://www.mobygames.com/game/dos/kasparovs-gambit/screenshots]]
Kasparov kibitzing <ref>[http://www.mobygames.com/game/dos/kasparovs-gambit/screenshots Kasparov's Gambit (1993) screenshots] from [https://en.wikipedia.org/wiki/MobyGames MobyGames]</ref>

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