Difference between revisions of "Kalah"

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* [[Geoffrey Irving]], [[Jeroen Donkers]], [[Jos Uiterwijk]] ('''2000'''). ''Solving Kalah''. [[5th Computer Olympiad#Workshop|5th Computer Olympiad Workshop]]
 
* [[Geoffrey Irving]], [[Jeroen Donkers]], [[Jos Uiterwijk]] ('''2000'''). ''Solving Kalah''. [[5th Computer Olympiad#Workshop|5th Computer Olympiad Workshop]]
 
* [[Geoffrey Irving]], [[Jeroen Donkers]], [[Jos Uiterwijk]] ('''2000'''). ''Solving Kalah''. [[ICGA Journal#23_3|ICGA Journal, Vol. 23, No. 3]]
 
* [[Geoffrey Irving]], [[Jeroen Donkers]], [[Jos Uiterwijk]] ('''2000'''). ''Solving Kalah''. [[ICGA Journal#23_3|ICGA Journal, Vol. 23, No. 3]]
* [[Wee Chong Oon]], [[Yew Jin Lim]] ('''2003'''). ''An Investigation on Piece Differential Information in Co-Evolution on Games Using Kalah.'' Congress on Evolutionary Computation (CEC2003), Vol. 3, [http://www.yewjin.com/storage/papers/Kalah_CEC2003.pdf pdf]
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* [[Wee-Chong Oon]], [[Yew Jin Lim]] ('''2003'''). ''An Investigation on Piece Differential Information in Co-Evolution on Games Using Kalah.'' CEC2003, Vol. 3, [http://www.yewjin.com/storage/papers/Kalah_CEC2003.pdf pdf]
  
 
=External Links=
 
=External Links=

Latest revision as of 19:34, 23 May 2019

Home * Games * Kalah

Wooden Kalah-Board [1]

Kalah,
a two-player abstract strategy game in the Mancala family invented in 1940 by William Julius Champion, Jr., commercialized since 1944 and patented in 1952 (Design) and 1955 (Rules). The Kalah brand name was protected in the US from 1970 until 2002, but was copycat under various names and variants such as Conference (Mieg's, 1965), Sahara (Pelikan, 1976) [2] and Bantumi (Nokia Mobiles since 2000) [3].


Kalah in AI

Kalah has a long history in Artificial Intelligence research. First Kalah programs were already written in the 60s, Alex Bell popularized Kalah programming in 1968 [4]. In 1968, James R. Slagle and Philip Bursky used Kalah in Theorem-Proving [5], and in 1970, Slagle and Dixon illustrated their M & N search algorithm with Kalah as well [6].

Jugend forscht

Paul Erich Frielinghaus, a German actor, developed a Kalah program (he called the game Serata) as High School student in 1978 and participated in the German youth science competition Jugend forscht [7].

Solving Kalah

The notation (m,n)-Kalah refers to Kalah with m pits per side and n stones in each pit. In 2000, Kalah was solved by Geoffrey Irving, Jeroen Donkers, and Jos Uiterwijk for all m ≤ 6 and n ≤ 6, except (6,6) [8] [9]. (6,6)-Kalah was solved in 2011 by Anders Carstensen and Kim Skak Larsen [10].

See also

Selected Publications

External Links

References

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