Difference between revisions of "Johannes Fürnkranz"

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* [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2015'''). ''[http://ieeexplore.ieee.org/document/6861960/ On Learning From Game Annotations]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 7, No. 3
 
* [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2015'''). ''[http://ieeexplore.ieee.org/document/6861960/ On Learning From Game Annotations]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 7, No. 3
 
* [[Johannes Fürnkranz]] ('''2017'''). ''Machine Learning and Game Playing''. in [https://en.wikipedia.org/wiki/Claude_Sammut Claude Sammut], [https://en.wikipedia.org/wiki/Geoff_Webb Geoffrey I. Webb] (eds) ('''2017'''). ''[https://link.springer.com/referencework/10.1007%2F978-1-4899-7687-1 Encyclopedia of Machine Learning and Data Mining]''. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer], [https://en.wikipedia.org/wiki/Boston Boston, MA]
 
* [[Johannes Fürnkranz]] ('''2017'''). ''Machine Learning and Game Playing''. in [https://en.wikipedia.org/wiki/Claude_Sammut Claude Sammut], [https://en.wikipedia.org/wiki/Geoff_Webb Geoffrey I. Webb] (eds) ('''2017'''). ''[https://link.springer.com/referencework/10.1007%2F978-1-4899-7687-1 Encyclopedia of Machine Learning and Data Mining]''. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer], [https://en.wikipedia.org/wiki/Boston Boston, MA]
* [[Tobias Joppen]], [[Miriam Moneke]], [[Nils Schroder]], [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7970136/ Informed Hybrid Game Tree Search for General Video Game Playing]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99
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* [[Tobias Joppen]], [[Miriam Moneke]], [[Nils Schroder]], [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2018'''). ''[http://ieeexplore.ieee.org/document/7970136/ Informed Hybrid Game Tree Search for General Video Game Playing]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 10, No. 1
 
* [[Tobias Joppen]], [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2018'''). ''Preference-Based Monte Carlo Tree Search''. [https://arxiv.org/abs/1807.06286 arXiv:1807.06286]
 
* [[Tobias Joppen]], [[Christian Wirth]], [[Johannes Fürnkranz]] ('''2018'''). ''Preference-Based Monte Carlo Tree Search''. [https://arxiv.org/abs/1807.06286 arXiv:1807.06286]
 
* [[Tobias Joppen]], [[Johannes Fürnkranz]] ('''2019'''). ''[https://www.groundai.com/project/ordinal-monte-carlo-tree-search/ Ordinal Monte Carlo Tree Search]''. [[Darmstadt University of Technology|TU Darmstadt]], [https://arxiv.org/abs/1901.04274 arXiv:1901.04274]
 
* [[Tobias Joppen]], [[Johannes Fürnkranz]] ('''2019'''). ''[https://www.groundai.com/project/ordinal-monte-carlo-tree-search/ Ordinal Monte Carlo Tree Search]''. [[Darmstadt University of Technology|TU Darmstadt]], [https://arxiv.org/abs/1901.04274 arXiv:1901.04274]

Revision as of 17:54, 10 February 2019

Home * People * Johannes Fürnkranz

Johannes Fürnkranz [1]

Johannes Fürnkranz,
an Austrian mathematician, computer scientist, and AI researcher, since 2004 Professor in knowledge engineering [2] at the TU Darmstadt. His research spans various AI-fields, such as machine learning, data mining, and more recently Monte-Carlo tree search. He is editorial board member of various scientific AI-Periodical, such as the Journal of Artificial Intelligence Research (JAIR) [3].

Selected Publications

[4] [5] [6]

1996 ...

2000 ...

2010 ...

Forum Posts

External Links

References

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