Difference between revisions of "Jeroen Donkers"

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(Created page with "'''Home * People * Jeroen Donkers''' FILE:jeroendonkers.jpg|border|right|thumb|link=https://www.maastrichtuniversity.nl/jeroen.donkers| Jeroen Donkers <r...")
 
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a Dutch computer games researcher, AI-scientist and assistant professor at the ''Education Development and Research, FHML'', [[Maastricht University]].  
 
a Dutch computer games researcher, AI-scientist and assistant professor at the ''Education Development and Research, FHML'', [[Maastricht University]].  
 
His reseaerch interests include computer games, [[Opponent Model Search]], and more recently [https://en.wikipedia.org/wiki/Educational_technology e-learning] and in particular the application of [[Artificial Intelligence|artificial intelligence]] in e-learning.
 
His reseaerch interests include computer games, [[Opponent Model Search]], and more recently [https://en.wikipedia.org/wiki/Educational_technology e-learning] and in particular the application of [[Artificial Intelligence|artificial intelligence]] in e-learning.
Beside the development of a [[Java]] [[Games]] Research Library, including games of Chess, [[Lines of Action]], [[Kalah]], [[Domineering]], [[Connect Four]], and [[Dakon]], Jeroen Donkers is author of the [[Bao]] playing program [[Bao#Bao01|Bao 0.1]], unfortunately no longer available.  
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Beside the development of a [[Java]] [[Games]] Research Library, including games of Chess, [[Lines of Action]], [[Kalah]], [[Domineering]], [[Connect Four]], and [[Dakon]], Jeroen Donkers is author of the [[Bao]] playing program, unfortunately no longer available.  
  
 
=Selected Publications=  
 
=Selected Publications=  

Revision as of 18:05, 6 January 2020

Home * People * Jeroen Donkers

Jeroen Donkers [1]

Jeroen Donkers,
a Dutch computer games researcher, AI-scientist and assistant professor at the Education Development and Research, FHML, Maastricht University. His reseaerch interests include computer games, Opponent Model Search, and more recently e-learning and in particular the application of artificial intelligence in e-learning. Beside the development of a Java Games Research Library, including games of Chess, Lines of Action, Kalah, Domineering, Connect Four, and Dakon, Jeroen Donkers is author of the Bao playing program, unfortunately no longer available.

Selected Publications

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External Links

References

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