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ICGA Journal

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=Table of Contents, Abstracts and Selected Papers=
by [[Ernst A. Heinz]] and [[Heiner Marxen]] the [[ICGA]] <ref>[http://ilk.uvt.nl/icga/journal/contents.php ICGA Journal Contents Database]</ref><ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref>, further continued with selected contents by [[Main Page|CPW]] editors.
 
==Volume 41, 2019==
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===ICGA Journal, Vol. 41, No. 1===
* [[Yen-Chi Chen]], [[Shun-Shii Lin]], ''A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments''. » [[Bitboards]], [[Nonogram]]
* [[Jan-Jaap van Horssen]], ''Move selection in MTD(f)''. » [[MTD(f)]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC12: The 12th Top Chess Engine Championship''. » [[TCEC Season 12]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC Cup 1''.
* [[Chao Gao]], [[Kei Takada]], [[Ryan Hayward]], ''Hex 2018: MoHex3HNN over DeepEzo''. » [[21st Computer Olympiad#Hex|21st Computer Olympiad 2018]]
* [[Ching-Nung Lin]], [[Fabien Letouzey]], [[Shi-Jim Yen]], ''Decapus wins Othello 10 × 10 tournament''. » [[21st Computer Olympiad#Othello |21st Computer Olympiad 2018]]
* [[Jung-Kuei Yang]], [[Shi-Jim Yen]], ''Kavalan wins Connect6 tournament''. » [[21st Computer Olympiad#Connect6|21st Computer Olympiad 2018]]
* [[Chu-Hsuan Hsueh]], [[I-Chen Wu]], ''EWIN wins EinStein Würfelt Nicht! tournament''. » [[21st Computer Olympiad#EWN|21st Computer Olympiad 2018]]
* [[Karsten Müller]], [[Guy Haworth]], ''FinalGen revisited: new discoveries''. » [[FinalGen]]
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===ICGA Journal, Vol. 41, No. 2===
* [[Adeel Zafar]], [[Hasan Mujtaba]], [[Mirza Tauseef Baig]], [[Mirza Omer Beg]], ''Using patterns as objectives for general video game level generation ''.
* [[Yusaku Mandai]], [[Tomoyuki Kaneko]], ''RankNet for evaluation functions of the game of Go''. » [[Go]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC13: The 13th top chess engine championship''. » [[TCEC Season 13]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC Cup 2''.
* [[Tristan Cazenave]], [[Abdallah Saffidine]], [[Nathan Sturtevant]], ''Computer Games Workshop at IJCAI 2018''.
* [[Guy Haworth]], ''Chess endgame news: Understanding minor piece endgames ''.
* [[Lars Sandin]], [[Guy Haworth]], ''The SSDF Chess Engine Rating List 2019-02''. » [[SSDF]]
==Volume 40, 2018==
===ICGA Journal, Vol. 34, No. 4===
* [[Ingo Althöfer]], ''On Games with Random-Turn Order and Monte Carlo Perfectness''.
* [[Hung-Hsuan Lin]], [[I-Chen Wu]], ''An Efficient Approach to Solving the Minimum Sudoku Problem''.
* [[Xiaocong Gan]], [[Yun Bao]], [[Zhangang Han]], ''Real-Time Search Method in Nondeterministic Game - Ms.Pac-Man''.
* [[HungYibo Chen]], [[Wee-Hsuan LinChong Oon]], [[I-Chen WuWenbin Zhu]], ''An Efficient Approach to Solving the Minimum Sudoku ProblemRicochet Robots is Solved''.
* [[Alvin Levy]], ''[http://www.ny-bridge.com/allevy/computerbridge/ICGAJ2011.html The 15th Annual World Computer-Bridge Championship]''.
* [[Jan Krabbenbos]], [[Jaap van den Herik]], ''The 2011 World Computer Speed-Chess Championship''.
* [[Bruno Bouzy]], ''The move decision strategy of Indigo''.
* [[Matthew Pratola]], [[Thomas Wolf]], ''Optimizing GOTOOLS' Search Heuristics using Genetic Algorithms''.
* [[Jan van Reek]], [[Jos Uiterwijk]], ''The Match Bareev vs. Hiarcs X''. » [[Bareev versus Hiarcs HIARCS 2003]]
* [[Vincent Diepeveen]], ''The 12th International Paderborn Computer-Chess Championship''. » [[IPCCC 2003]]
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* [[Theo van der Storm]], ''Report on the 17th Dutch Open Computer-Chess Championship''. » [[DOCCC 1997]]
* [https://en.wikipedia.org/wiki/Roberto_Cifuentes Roberto Cifuentes], [http://www.newinchess.com/De_Zeeuw__Maarten-ip-185.html Maarten De Zeeuw], [[Jan van Reek]], ''Secrets of Chess Endings''.
* [[David Fotland]], [[Atsushi Yoshikawa]], ''The 3rd Fost-Cup World-Open Computer-Go Championship''.
==Volume 19, 1996==
* [https://en.wikipedia.org/wiki/Yasser_Seirawan Yasser Seirawan], ''The Kasparov - Deep Blue Games''.
* [[Cock de Gorter]], ''The 11th AEGON Computer-Chess Tournament''. » [[Aegon 1996]]
* [[Christopher Chabris]], ''Report on the Sixth Harvard Cup Human Versus Computer-Chess Challenge''. » [[Harvard Cup 1995]]
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===[http://ilk.uvt.nl/icga/journal/contents/node18.html ICCA Journal, Vol. 19, No. 2]===
* [[Steven Edwards]] and the Editorial Board, ''An Examination of the Endgame KBNKN''.
* [[Wilhelm Barth]], ''Combining Knowledge and Search to Yield Infallible Endgame Programs A study of passed Pawns in the KPKP endgame.''
* [[Bob Herschberg]], [[Jaap van den Herik]], ''Aegonics''. * [http://arno[Andrew Tridgell]], ''Landslide Victory for Computers''.uvt.nl/show.cgi?fid=106844 pdf» [[ANU Carbon-Silicon Tournaments#1995|ANU Carbon-Silicon Tournament 1995]]
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===[http://ilk.uvt.nl/icga/journal/contents/node15.html ICCA Journal, Vol. 18, No. 4]===
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===[http://ilk.uvt.nl/icga/journal/contents/node2.html ICCA Journal, Vol. 16, No. 1]===
* [[Robert Levinson]], [[John Amenta]], ''MORPH, An Experience-Based Adaptive Chess System''.
* [[Bob Herschberg]], [[Jaap van den Herik]], ''Back to fifty''.
* [[Peter Jansen]], ''KQKR: Speculatively Thwarting a Human Opponent.''
* [[Wim Pijls]], [[Arie de Bruin]], ''SSS*-like Algorithms in Constrained Memory.''
* [[Danny Kopec]], [[Michael Valvo]], ''The 23rd ACM International Computer-Chess Championship.'' » [[ACM 1993]]
* [[Albert Gower|Bert Gower]], [[Robert Hyatt|Bob Hyatt]], ''Computer Chess: What Remains?'' » [[ACM 1993]]
* [[Helmut Horacek]], ''Computer Chess, its Impact on Artificial Intelligence.''
* [[Robert Levinson]], [[John Amenta]], ''MORPH, An Experience-Based Adaptive Chess System''.
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===[http://ilk.uvt.nl/icga/journal/contents/node3.html ICCA Journal, Vol. 16, No. 2]===
* [[Jaap van den Herik]], [[Bob Herschberg]], ''The KBBKN Statistics: New Data from Ken Thompson''.
* [[Stuart Cracraft]], ''Microcomputer Chess: Has It Reached a New Milestone?'' » [[Novag Expert]], [[Novag Forte]], [[Super Constellation]]
* [[Stephen F. Wheeler]], ''[https://www.researchgate.net/publication/34381496_A_performance_benchmark_of_the_alpha-beta_procedure_on_randomly_ordered_non-uniform_depth-first_game-trees_generated_by_a_chess_program A performance benchmark of the alpha-beta procedure on randomly ordered non-uniform depth-first game-trees generated by a chess program]''. (Literature Received, Abstract)
 
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===ICCA Journal, Vol. 10, No. 2===
=References=
<references />
 
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