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ICGA Journal

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=Table of Contents, Abstracts and Selected Papers=
by [[Ernst A. Heinz]] and [[Heiner Marxen]] the [[ICGA]] <ref>[http://ilk.uvt.nl/icga/journal/contents.php ICGA Journal Contents Database]</ref><ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref>, further continued with selected contents by [[Main Page|CPW]] editors.
 
==Volume 41, 2019==
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===ICGA Journal, Vol. 41, No. 1===
* [[Yen-Chi Chen]], [[Shun-Shii Lin]], ''A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments''. » [[Bitboards]], [[Nonogram]]
* [[Jan-Jaap van Horssen]], ''Move selection in MTD(f)''. » [[MTD(f)]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC12: The 12th Top Chess Engine Championship''. » [[TCEC Season 12]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC Cup 1''.
* [[Chao Gao]], [[Kei Takada]], [[Ryan Hayward]], ''Hex 2018: MoHex3HNN over DeepEzo''. » [[21st Computer Olympiad#Hex|21st Computer Olympiad 2018]]
* [[Ching-Nung Lin]], [[Fabien Letouzey]], [[Shi-Jim Yen]], ''Decapus wins Othello 10 × 10 tournament''. » [[21st Computer Olympiad#Othello |21st Computer Olympiad 2018]]
* [[Jung-Kuei Yang]], [[Shi-Jim Yen]], ''Kavalan wins Connect6 tournament''. » [[21st Computer Olympiad#Connect6|21st Computer Olympiad 2018]]
* [[Chu-Hsuan Hsueh]], [[I-Chen Wu]], ''EWIN wins EinStein Würfelt Nicht! tournament''. » [[21st Computer Olympiad#EWN|21st Computer Olympiad 2018]]
* [[Karsten Müller]], [[Guy Haworth]], ''FinalGen revisited: new discoveries''. » [[FinalGen]]
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===ICGA Journal, Vol. 41, No. 2===
* [[Adeel Zafar]], [[Hasan Mujtaba]], [[Mirza Tauseef Baig]], [[Mirza Omer Beg]], ''Using patterns as objectives for general video game level generation ''.
* [[Yusaku Mandai]], [[Tomoyuki Kaneko]], ''RankNet for evaluation functions of the game of Go''. » [[Go]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC13: The 13th top chess engine championship''. » [[TCEC Season 13]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC Cup 2''.
* [[Tristan Cazenave]], [[Abdallah Saffidine]], [[Nathan Sturtevant]], ''Computer Games Workshop at IJCAI 2018''.
* [[Guy Haworth]], ''Chess endgame news: Understanding minor piece endgames ''.
* [[Lars Sandin]], [[Guy Haworth]], ''The SSDF Chess Engine Rating List 2019-02''. » [[SSDF]]
==Volume 40, 2018==
===ICGA Journal, Vol. 40, No. 3===
* [[Jos Uiterwijk]], ''Set Matching with applications: An enhancement of the Hales–Jewett pairing strategy''.
* [[Ching-Nung Lin]], [[Jr-Chang Chen]], [[Shi-Jim Yen]], [[Chan-San Chen]], ''Design of a Block Go program using deep learning and Monte Carlo tree search''.» [[Deep Learning]], [[Monte-Carlo Tree Search|MCTS]]* [[Jaap van den Herik]], ''Computer chess: From idea to DeepMind''. Elaboration of the [[CG 2018]] [[Jaap van den Herik#CG2018keynote|keynote lecture]]* [[Cameron Browne]], [[Todd W. Neller]], [[Jr-Chang Chen]], ''Computers and Games 2018''. » [[CG 2018]]
* [[Jan Krabbenbos]], [[Jaap van den Herik]], [[Guy Haworth]], ''WCCC 2018: The 24th World Computer Chess Championship''. » [[WCCC 2018]]
* [[Jan Krabbenbos]], [[Jaap van den Herik]], [[Guy Haworth]], ''WCSC 2018: The 8th World Chess Software Championship''. » [[WCSC 2018]]
* [[Nelson Hernandez]], ''Choosing chess openings for TCEC10''. » [[TCEC Season 10]]
* [[Guy Haworth]], [[Nelson Hernandez]], ''TCEC11: the 11th Top Chess Engine Championship''. » [[TCEC Season 11]]
* [[Chao Gao]], [[Siqi Yan]], [[Ryan Hayward]], [[Martin Müller]], ''A transferable neural network for Hex''. [[CG 2018]] » [[Deep Learning]], [[Hex]]* [[François Bonnet]], ''Winning strategies in DarkHex: Hex with hidden stones''. [[CG 2018]]* [[Wei-Yuan Hsu]], [[Chu-Ling Ko]], [[Chu-Hsuan Hsueh]], [[I-Chen Wu]], ''Solving 7,7,5-game and 8,8,5-game''. [[CG 2018]] * [[Nathalie Chetcuti-Sperandio]], [[Fabien Delorme]], [[Sylvain Lagrue]], ''On aggregate and comparison functions for Motus/Lingo playing''. [[CG 2018]]* [[Zhang Song]], [[Hiroyuki Iida]], ''Using single conspiracy number for long term position evaluation''. [[CG 2018]] » [[Conspiracy Numbers]]* [[Hung Guei]], [[Ting-Han Wei]], [[I-Chen Wu]], ''Using 2048-like games as a pedagogical tool for reinforcement learning''. [[CG 2018]] » [[Reinforcement Learning]]* [[Kiminori Matsuzaki]], [[Naoki Kitamura]], ''Do evaluation functions really improve Monte-Carlo tree search?'' [[CG 2018]] » [[Othello]], [[Monte-Carlo Tree Search|MCTS]]* [[Pham Hong Nguyen|Nguyen Hong Pham]], ''A completed implementation for Xiangqi rules''. [[CG 2018]] » [[Chinese Chess|Xiangqi]]* [[Xiali Li]], [[Song Wang]], [[Zhengyu Lv]], [[Yongji Li]], [[Licheng Wu]], ''Strategy research based on chess shapes for Tibetan JIU computer game''. [[CG 2018]]<span id="40_4"></span>===ICGA Journal, Vol. 40, No. 4===* [[Jr-Chang Chen]], [[Chin-Lin Shiue]], ''An investigation of the game of Defend the Island''.* [[Jan-Jaap van Horssen]], ''Complexity of checkers and draughts on different board sizes''.* [[Qiang Gao]], [[Zhonghu Yuan]], [[Xinhe Xu]], [[Lina Hao]], [[Ruimin Cao]], ''Rapid development of computer games in China''.* [[Chung-Chin Shih]], [[An-Jen Liu]], [[I-Chen Wu]], ''2017 “CITIC Securities Cup” – The 1st World AI Go Open''.* [[Karsten Müller]], [[Guy Haworth]], ''Chess Endgame News: The World Chess Championship, 2018''.* [[Guy Haworth]], ''Chess Endgame News: 7-man ‘Syzygy’ DTZ50 EGTs''.* [[Lars Sandin]], [[Guy Haworth]], ''The SSDF Chess Engine Rating List 2018-10''.* [[Cameron Browne]], ''Computer-assisted puzzle design''. [[CG 2018]]* [[Lung-Pin Chen]], [[Kuo-Chan Huang]], ''Solving Nonogram puzzles by using grouped based fully probing''. [[CG 2018]]* [[Yan-Rong Guo]], [[Kuo-Chan Huang]], [[Jia-Jun Yeh]], [[Wei-Chiao Huang]], ''Exploring effects of fully probing sequence on solving nonogram puzzles''. [[CG 2018]]* [[Todd W. Neller]], [[Ziqian Luo]], ''Mixed logical and probabilistic reasoning in the game of Clue''. [[CG 2018]]* [[Jr-Chang Chen]], [[Chin-Lin Shiue]], ''A New Game: Defend the Island''. [[CG 2018]]* [[Joseph Brown]], ''Pitching Diablo: On the development of marketing, procedural content, and narrative''. [[CG 2018]]* [[Jos Uiterwijk]], ''Construction and investigation of Cram endgame databases''. [[CG 2018]]* [[Yen-Chi Chen]], [[Jia-Fong Yeh]], [[Shun-Shii Lin]], ''Design and implementation aspects of a Surakarta program''. [[CG 2018]]* [[Takeshi Ito]],''Game learning support system based on future position''. [[CG 2018]]* [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Yu-Heng Chen]], [[Wei-Lin Wu]], ''Some improvements in Monte Carlo tree search algorithms for sudden death games''. [[CG 2018]]* [[Ting-Yu Lin]], [[Jr-Chang Chen]], [[Tsan-sheng Hsu]], ''The number of effective moves for Chinese chess''. [[CG 2018]]
==Volume 39, 2017==
===ICGA Journal, Vol. 34, No. 4===
* [[Ingo Althöfer]], ''On Games with Random-Turn Order and Monte Carlo Perfectness''.
* [[Hung-Hsuan Lin]], [[I-Chen Wu]], ''An Efficient Approach to Solving the Minimum Sudoku Problem''.
* [[Xiaocong Gan]], [[Yun Bao]], [[Zhangang Han]], ''Real-Time Search Method in Nondeterministic Game - Ms.Pac-Man''.
* [[HungYibo Chen]], [[Wee-Hsuan LinChong Oon]], [[I-Chen WuWenbin Zhu]], ''An Efficient Approach to Solving the Minimum Sudoku ProblemRicochet Robots is Solved''.
* [[Alvin Levy]], ''[http://www.ny-bridge.com/allevy/computerbridge/ICGAJ2011.html The 15th Annual World Computer-Bridge Championship]''.
* [[Jan Krabbenbos]], [[Jaap van den Herik]], ''The 2011 World Computer Speed-Chess Championship''.
* [[Bruno Bouzy]], ''The move decision strategy of Indigo''.
* [[Matthew Pratola]], [[Thomas Wolf]], ''Optimizing GOTOOLS' Search Heuristics using Genetic Algorithms''.
* [[Jan van Reek]], [[Jos Uiterwijk]], ''The Match Bareev vs. Hiarcs X''. » [[Bareev versus Hiarcs HIARCS 2003]]
* [[Vincent Diepeveen]], ''The 12th International Paderborn Computer-Chess Championship''. » [[IPCCC 2003]]
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* [[Theo van der Storm]], ''Report on the 17th Dutch Open Computer-Chess Championship''. » [[DOCCC 1997]]
* [https://en.wikipedia.org/wiki/Roberto_Cifuentes Roberto Cifuentes], [http://www.newinchess.com/De_Zeeuw__Maarten-ip-185.html Maarten De Zeeuw], [[Jan van Reek]], ''Secrets of Chess Endings''.
* [[David Fotland]], [[Atsushi Yoshikawa]], ''The 3rd Fost-Cup World-Open Computer-Go Championship''.
==Volume 19, 1996==
* [https://en.wikipedia.org/wiki/Yasser_Seirawan Yasser Seirawan], ''The Kasparov - Deep Blue Games''.
* [[Cock de Gorter]], ''The 11th AEGON Computer-Chess Tournament''. » [[Aegon 1996]]
* [[Christopher Chabris]], ''Report on the Sixth Harvard Cup Human Versus Computer-Chess Challenge''. » [[Harvard Cup 1995]]
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===[http://ilk.uvt.nl/icga/journal/contents/node18.html ICCA Journal, Vol. 19, No. 2]===
* [[Steven Edwards]] and the Editorial Board, ''An Examination of the Endgame KBNKN''.
* [[Wilhelm Barth]], ''Combining Knowledge and Search to Yield Infallible Endgame Programs A study of passed Pawns in the KPKP endgame.''
* [[Bob Herschberg]], [[Jaap van den Herik]], ''Aegonics''. * [http://arno[Andrew Tridgell]], ''Landslide Victory for Computers''.uvt.nl/show.cgi?fid=106844 pdf» [[ANU Carbon-Silicon Tournaments#1995|ANU Carbon-Silicon Tournament 1995]]
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===[http://ilk.uvt.nl/icga/journal/contents/node15.html ICCA Journal, Vol. 18, No. 4]===
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===[http://ilk.uvt.nl/icga/journal/contents/node2.html ICCA Journal, Vol. 16, No. 1]===
* [[Robert Levinson]], [[John Amenta]], ''MORPH, An Experience-Based Adaptive Chess System''.
* [[Bob Herschberg]], [[Jaap van den Herik]], ''Back to fifty''.
* [[Peter Jansen]], ''KQKR: Speculatively Thwarting a Human Opponent.''
* [[Wim Pijls]], [[Arie de Bruin]], ''SSS*-like Algorithms in Constrained Memory.''
* [[Danny Kopec]], [[Michael Valvo]], ''The 23rd ACM International Computer-Chess Championship.'' » [[ACM 1993]]
* [[Albert Gower|Bert Gower]], [[Robert Hyatt|Bob Hyatt]], ''Computer Chess: What Remains?'' » [[ACM 1993]]
* [[Helmut Horacek]], ''Computer Chess, its Impact on Artificial Intelligence.''
* [[Robert Levinson]], [[John Amenta]], ''MORPH, An Experience-Based Adaptive Chess System''.
<span id="16_2"></span>
===[http://ilk.uvt.nl/icga/journal/contents/node3.html ICCA Journal, Vol. 16, No. 2]===
* [[Jaap van den Herik]], [[Bob Herschberg]], ''The KBBKN Statistics: New Data from Ken Thompson''.
* [[Stuart Cracraft]], ''Microcomputer Chess: Has It Reached a New Milestone?'' » [[Novag Expert]], [[Novag Forte]], [[Super Constellation]]
* [[Stephen F. Wheeler]], ''[https://www.researchgate.net/publication/34381496_A_performance_benchmark_of_the_alpha-beta_procedure_on_randomly_ordered_non-uniform_depth-first_game-trees_generated_by_a_chess_program A performance benchmark of the alpha-beta procedure on randomly ordered non-uniform depth-first game-trees generated by a chess program]''. (Literature Received, Abstract)
 
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===ICCA Journal, Vol. 10, No. 2===
=References=
<references />
 
'''[[Periodical|Up one Level]]'''
[[Category:vdHerik Quotes]]

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