Difference between revisions of "Hiroyuki Iida"

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a Japanese computer scientist and computer [[Games|games]] researcher with focus on Game-refinement theory, [[Opponent Model Search]], and [[Shogi|Computer Shogi]]. Hiroyuki Iida is Professor at [[JAIST|Japan Advanced Institute of Science and Technology (JAIST)]], and head of the ''games laboratory'' <ref>[http://www.jaist.ac.jp/rccg/menu/member.htm Research Center for Computers and Games - Members]</ref>. Before, he was affiliated with the [https://en.wikipedia.org/wiki/Shizuoka_University Shizuoka University], [https://en.wikipedia.org/wiki/Hamamatsu,_Shizuoka Hamamatsu], and was postdoctoral researcher at [[Maastricht University]]. He received his Ph.D. on ''Heuristic Theories on Game-Tree Search'' from [https://en.wikipedia.org/wiki/Tokyo_University_of_Agriculture_and_Technology Tokyo University of Agriculture and Technology], [https://en.wikipedia.org/wiki/Tokyo Tokyo] <ref>[[Hiroyuki Iida]] ('''1994'''). ''Heuristic Theories on Game-Tree Search''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Tokyo_University_of_Agriculture_and_Technology Tokyo University of Agriculture and Technology], [https://en.wikipedia.org/wiki/Tokyo Tokyo]. ISBN 4-944082-02-9</ref> .
 
a Japanese computer scientist and computer [[Games|games]] researcher with focus on Game-refinement theory, [[Opponent Model Search]], and [[Shogi|Computer Shogi]]. Hiroyuki Iida is Professor at [[JAIST|Japan Advanced Institute of Science and Technology (JAIST)]], and head of the ''games laboratory'' <ref>[http://www.jaist.ac.jp/rccg/menu/member.htm Research Center for Computers and Games - Members]</ref>. Before, he was affiliated with the [https://en.wikipedia.org/wiki/Shizuoka_University Shizuoka University], [https://en.wikipedia.org/wiki/Hamamatsu,_Shizuoka Hamamatsu], and was postdoctoral researcher at [[Maastricht University]]. He received his Ph.D. on ''Heuristic Theories on Game-Tree Search'' from [https://en.wikipedia.org/wiki/Tokyo_University_of_Agriculture_and_Technology Tokyo University of Agriculture and Technology], [https://en.wikipedia.org/wiki/Tokyo Tokyo] <ref>[[Hiroyuki Iida]] ('''1994'''). ''Heuristic Theories on Game-Tree Search''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Tokyo_University_of_Agriculture_and_Technology Tokyo University of Agriculture and Technology], [https://en.wikipedia.org/wiki/Tokyo Tokyo]. ISBN 4-944082-02-9</ref> .
  
Hiroyuki Iida is a professional [https://en.wikipedia.org/wiki/Shogi#Player_ranking_and_handicaps 6-dan Shogi player], and co-author of the Shogi program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=217 Tacos], the four times Gold medal winner at [[Computer Olympiad|Computer Olympiads]] <ref>[https://www.game-ai-forum.org/icga-tournaments/game.php?id=17 Shogi] at the [[Computer Olympiad]]</ref> . He is member of the Board of the [[ICGA]] as Secretary-Treasurer and Section Editor of the [[ICGA Journal]].  
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=Shogi=
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Hiroyuki Iida is a professional [https://en.wikipedia.org/wiki/Shogi#Player_ranking_and_handicaps 6-dan Shogi player], and co-author of the Shogi program [[Tacos]], the four times Gold medal winner at [[Computer Olympiad|Computer Olympiads]] <ref>[https://www.game-ai-forum.org/icga-tournaments/game.php?id=17 Shogi] at the [[Computer Olympiad]]</ref> . He is member of the Board of the [[ICGA]] as Secretary-Treasurer and Section Editor of the [[ICGA Journal]].  
  
 
=Selected Publications=  
 
=Selected Publications=  
<ref>[http://ilk.uvt.nl/icga/journal/docs/References.pdf ICGA Reference Database] (pdf)</ref> <ref>[http://portal.acm.org/author_page.cfm?id=81100308089&coll=ACM&dl=ACM&trk=0 Hiroyuki Iida Author profile] from [http://portal.acm.org/portal.cfm ACM Portal]</ref>  
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<ref>[[ICGA Journal#RefDB|ICGA Reference Database]]</ref> <ref>[http://portal.acm.org/author_page.cfm?id=81100308089&coll=ACM&dl=ACM&trk=0 Hiroyuki Iida Author profile] from [http://portal.acm.org/portal.cfm ACM Portal]</ref>  
 
==1990 ...==  
 
==1990 ...==  
 
* [[Hiroyuki Iida]], [[Yoshiyuki Kotani]] ('''1991'''). ''Computer Shogi''. The Proceedings of Game Playing System Workshop, pp. 42-48. ICOT, Tokyo, Japan.
 
* [[Hiroyuki Iida]], [[Yoshiyuki Kotani]] ('''1991'''). ''Computer Shogi''. The Proceedings of Game Playing System Workshop, pp. 42-48. ICOT, Tokyo, Japan.
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* [[Hiroyuki Iida]] ('''2002'''). ''Control Freak wins Dots-and-Boxes tournament''. [[ICGA Journal#25_3|ICGA Journal, Vol. 25, No. 3]] » [[7th Computer Olympiad#DotsandBoxes|7th Computer Olympiad]]
 
* [[Hiroyuki Iida]] ('''2002'''). ''Control Freak wins Dots-and-Boxes tournament''. [[ICGA Journal#25_3|ICGA Journal, Vol. 25, No. 3]] » [[7th Computer Olympiad#DotsandBoxes|7th Computer Olympiad]]
 
* [[Hiroyuki Iida]] ('''2002'''). ''Dynamic-Information Games''. [[7th Computer Olympiad#Workshop|7th Computer Olympiad Workshop]]
 
* [[Hiroyuki Iida]] ('''2002'''). ''Dynamic-Information Games''. [[7th Computer Olympiad#Workshop|7th Computer Olympiad Workshop]]
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* [[Masahumi Taketoshi]], [[Tsuyoshi Hashimoto]], [[Yoichiro Kajihara]], [[Jun Nagashima]], [[Hiroyuki Iida]] ('''2002'''). ''[http://jglobal.jst.go.jp/en/public/200902131683288984 Realization-Probability Search in Computer Shogi]''. [[Conferences#GPW7|7th Game Programming Workshop]] (Japanese)
 
* [[Makoto Sakuta]], [[Tsuyoshi Hashimoto]], [[Jun Nagashima]], [[Jos Uiterwijk]], [[Hiroyuki Iida]] ('''2002'''). ''Application of the killer-tree heuristic and the lambda-search method to lines of action''. <ref>[http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6V0C-47VH35R-3&_user=10&_coverDate=09%2F30%2F2003&_rdoc=1&_fmt=high&_orig=search&_origin=search&_sort=d&_docanchor=&view=c&_searchStrId=1552460904&_rerunOrigin=google&_acct=C000050221&_version=1&_urlVersion=0&_userid=10&md5=1d9bce14fd47b45fbf1ebabd9e791404&searchtype=a ScienceDirect - Information Sciences : Application of the killer-tree heuristic and the lambda-search method to lines of action]</ref>  
 
* [[Makoto Sakuta]], [[Tsuyoshi Hashimoto]], [[Jun Nagashima]], [[Jos Uiterwijk]], [[Hiroyuki Iida]] ('''2002'''). ''Application of the killer-tree heuristic and the lambda-search method to lines of action''. <ref>[http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6V0C-47VH35R-3&_user=10&_coverDate=09%2F30%2F2003&_rdoc=1&_fmt=high&_orig=search&_origin=search&_sort=d&_docanchor=&view=c&_searchStrId=1552460904&_rerunOrigin=google&_acct=C000050221&_version=1&_urlVersion=0&_userid=10&md5=1d9bce14fd47b45fbf1ebabd9e791404&searchtype=a ScienceDirect - Information Sciences : Application of the killer-tree heuristic and the lambda-search method to lines of action]</ref>  
 
* [[Hiroyuki Iida]], [[Nobuo Takeshita]], [[Jin Yoshimura]] ('''2002'''). ''A metric for entertainment of boardgames: its implication for evolution of chess variant''. [http://www.informatik.uni-trier.de/~ley/db/conf/iwec/iwec2002.html#IidaTY02 IWEC 2002: Makuhari, Japan]
 
* [[Hiroyuki Iida]], [[Nobuo Takeshita]], [[Jin Yoshimura]] ('''2002'''). ''A metric for entertainment of boardgames: its implication for evolution of chess variant''. [http://www.informatik.uni-trier.de/~ley/db/conf/iwec/iwec2002.html#IidaTY02 IWEC 2002: Makuhari, Japan]
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* [[Mohd Nor Akmal Khalid]], [[Umi Kalsom Yusof]], [[Hiroyuki Iida]], [[Taichi Ishitobi]] ('''2015'''). ''[https://www.researchgate.net/publication/281152992_Critical_Position_Identification_in_Games_and_Its_Application_to_Speculative_Play Critical Position Identification in Games and Its Application to Speculative Play]''. [http://www.scitepress.org/DigitalLibrary/ProceedingsDetails.aspx?ID=+mGlly8Sp00=&t=1 ICAART 2015]
 
* [[Mohd Nor Akmal Khalid]], [[Umi Kalsom Yusof]], [[Hiroyuki Iida]], [[Taichi Ishitobi]] ('''2015'''). ''[https://www.researchgate.net/publication/281152992_Critical_Position_Identification_in_Games_and_Its_Application_to_Speculative_Play Critical Position Identification in Games and Its Application to Speculative Play]''. [http://www.scitepress.org/DigitalLibrary/ProceedingsDetails.aspx?ID=+mGlly8Sp00=&t=1 ICAART 2015]
 
* [[Mohd Nor Akmal Khalid]], [[E. Mei Ang]], [[Umi Kalsom Yusof]], [[Hiroyuki Iida]], [[Taichi Ishitobi]] ('''2015'''). ''[http://link.springer.com/chapter/10.1007%2F978-3-319-27947-3_6 Identifying Critical Positions Based on Conspiracy Numbers]''. [http://link.springer.com/book/10.1007/978-3-319-27947-3 Agents and Artificial Intelligence], [http://dblp.uni-trier.de/db/conf/icaart/icaart2015s.html#KhalidAYII15 ICAART 2015 - Revised Selected Papers]
 
* [[Mohd Nor Akmal Khalid]], [[E. Mei Ang]], [[Umi Kalsom Yusof]], [[Hiroyuki Iida]], [[Taichi Ishitobi]] ('''2015'''). ''[http://link.springer.com/chapter/10.1007%2F978-3-319-27947-3_6 Identifying Critical Positions Based on Conspiracy Numbers]''. [http://link.springer.com/book/10.1007/978-3-319-27947-3 Agents and Artificial Intelligence], [http://dblp.uni-trier.de/db/conf/icaart/icaart2015s.html#KhalidAYII15 ICAART 2015 - Revised Selected Papers]
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* [[Quang Vu]], [[Taichi Ishitobi]], [[Jean-Christophe Terrillon]], [[Hiroyuki Iida]] ('''2016'''). ''Using Conspiracy Numbers for Improving Move Selection in Minimax Game-Tree Search''. [http://www.icaart.org/?y=2016 ICAART 2016], [https://pdfs.semanticscholar.org/1bcf/bd2047bc1d74affda11bf2007cac442dd6f4.pdf pdf]
 
* [[Danilo Carvalho]], [[Minh Le Nguyen]], [[Hiroyuki Iida]] ('''2017'''). ''An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance''. [[Advances in Computer Games 15]], [https://www.researchgate.net/publication/318718797_An_Analysis_of_Majority_Voting_in_Homogeneous_Groups_for_Checkers_Understanding_Group_Performance_through_Unbalance?ev=prf_high ResearchGate]
 
* [[Danilo Carvalho]], [[Minh Le Nguyen]], [[Hiroyuki Iida]] ('''2017'''). ''An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance''. [[Advances in Computer Games 15]], [https://www.researchgate.net/publication/318718797_An_Analysis_of_Majority_Voting_in_Homogeneous_Groups_for_Checkers_Understanding_Group_Performance_through_Unbalance?ev=prf_high ResearchGate]
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* [[Zhang Song]], [[Hiroyuki Iida]] ('''2018'''). ''Using single conspiracy number for long term position evaluation''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
  
 
=External Links=  
 
=External Links=  
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'''[[People|Up one level]]'''
 
'''[[People|Up one level]]'''
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[[Category:Shogi Player|Iida]]
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[[Category:Shogi Programmer|Iida]]
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[[Category:Researcher|Iida]]

Revision as of 16:20, 16 November 2020

Home * People * Hiroyuki Iida

Hiroyuki Iida [1]

Hiroyuki Iida,
a Japanese computer scientist and computer games researcher with focus on Game-refinement theory, Opponent Model Search, and Computer Shogi. Hiroyuki Iida is Professor at Japan Advanced Institute of Science and Technology (JAIST), and head of the games laboratory [2]. Before, he was affiliated with the Shizuoka University, Hamamatsu, and was postdoctoral researcher at Maastricht University. He received his Ph.D. on Heuristic Theories on Game-Tree Search from Tokyo University of Agriculture and Technology, Tokyo [3] .

Shogi

Hiroyuki Iida is a professional 6-dan Shogi player, and co-author of the Shogi program Tacos, the four times Gold medal winner at Computer Olympiads [4] . He is member of the Board of the ICGA as Secretary-Treasurer and Section Editor of the ICGA Journal.

Selected Publications

[5] [6]

1990 ...

1995 ...

1998 ...

Xinbo Gao, Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (1998). A Speculative Strategy. CG 1998
Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos Uiterwijk (1998). Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. CG 1998

2000 ...

2001

2002

2003 ...

2005 ...

2010 ...

2015 ...

External Links

References

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