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* [[Peter H. Jin]], [[Kurt Keutzer]] ('''2015'''). ''Convolutional Monte Carlo Rollouts in Go''. [http://arxiv.org/abs/1512.03375 arXiv:1512.03375]
* [[Lars Schaefers]], [[Marco Platzner]] ('''2015'''). ''[http://ieeexplore.ieee.org/document/6876158/ Distributed Monte Carlo Tree Search: A Novel Technique and its Application to Computer Go]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 7, No. 4 <ref>[http://www.talkchess.com/forum/viewtopic.php?t=66125&start=18 Re: Minmax backup operator for MCTS] by [[Brahim Hamadicharef]], [[CCC]], December 30, 2017</ref>
* [[Martin Müller]] ('''2015'''). ''[https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7317659 Keynote speech III Computer go research - The challenges ahead]''. [[IEEE#CIG|CIG 2015]]
'''2016'''
* [[David Silver]], [[Shih-Chieh Huang|Aja Huang]], [[Chris J. Maddison]], [[Arthur Guez]], [[Laurent Sifre]], [[George van den Driessche]], [[Julian Schrittwieser]], [[Ioannis Antonoglou]], [[Veda Panneershelvam]], [[Marc Lanctot]], [[Sander Dieleman]], [[Dominik Grewe]], [[John Nham]], [[Nal Kalchbrenner]], [[Ilya Sutskever]], [[Timothy Lillicrap]], [[Madeleine Leach]], [[Koray Kavukcuoglu]], [[Thore Graepel]], [[Demis Hassabis]] ('''2016'''). ''[http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html Mastering the game of Go with deep neural networks and tree search]''. [https://en.wikipedia.org/wiki/Nature_%28journal%29 Nature], Vol. 529 » [[AlphaGo]]
* [[Chang-Shing Lee]], [[Mei-Hui Wang]], [[Shi-Jim Yen]], [[Ting-Han Wei]], [[I-Chen Wu]], [[Ping-Chiang Chou]], [[Chun-Hsun Chou]], [[Ming-Wan Wang]], [[Tai-Hsiung Yang]] ('''2016'''). ''Human vs. Computer Go: Review and Prospect''. [https://arxiv.org/abs/1606.02032 arXiv:1606.02032]
* [[Jonathan Rosenthal]] ('''2016'''). ''[https://www.research-collection.ethz.ch/handle/20.500.11850/156354 Deep Learning for Go]''. B.Sc. thesis, [[ETH Zurich]]
* [[Chenjun Xiao]], [[Martin Müller]] ('''2016'''). ''Factorization Ranking Model for Move Prediction in the Game of Go''. [[Conferences#AAAI-2016|AAAI 2016]]
'''2017'''
* [[Tristan Cazenave]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7875402/ Residual Networks for Computer Go]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99, [http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf pdf]

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