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* [[Katja Grace]] ('''2013'''). ''Algorithmic Progress in Six Domains''. Technical report 2013-3, [https://en.wikipedia.org/wiki/Machine_Intelligence_Research_Institute Machine Intelligence Research Institute], [https://en.wikipedia.org/wiki/Berkeley,_California Berkeley, CA], [http://intelligence.org/files/AlgorithmicProgress.pdf pdf], 5 [[Games|Game Playing]], 5.1 [[Chess]], 5.2 [[Go]], 9 [[Learning|Machine Learning]]
* [[Chun-Hsiang Hsieh]], [[Jeng-Chi Yan]] ('''2013'''). ''[http://www.ijiet.org/show-39-348-1.html The Design and Development of a 9 by 9 GO Opening Game Knowledge Base System]''. [http://www.ijiet.org/ International Journal of Information and Education Technology], Vol. 3, No. 4
* [[Chang-Shing Lee]], [[Mei-Hui Wang]], [[Yu-Jen Chen]], [[Shi-Jim Yen]] ('''2013'''). ''Apply Fuzzy Markup Language to Knowledge Representation for Game of Computer Go''. in [https://dblp.uni-trier.de/pers/hd/a/Acampora:Giovanni Giovanni Acampora], [https://dblp.uni-trier.de/pers/hd/l/Loia:Vincenzo Vincenzo Loia], [[Chang-Shing Lee]], [[Mei-Hui Wang]] (eds.) ('''2013'''). ''[https://link.springer.com/book/10.1007%2F978-3-642-35488-5 On the Power of Fuzzy Markup Language]''. [https://link.springer.com/bookseries/2941 Studies in Fuzziness and Soft Computing], Vol. 296, [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer] <ref>[https://en.wikipedia.org/wiki/Fuzzy_markup_language Fuzzy markup language (FML) from Wikipedia]</ref>
'''2014'''
* [[Lars Schaefers]] ('''2014'''). ''Parallel Monte-Carlo Tree Search for HPC Systems and its Application to Computer Go''. Ph.D. thesis, [[Paderborn University]], advisors [[Marco Platzner]], [[Ulf Lorenz]], [http://www.althofer.de/phd-thesis-schaefers.pdf pdf], [https://www.dropbox.com/s/x0lh7ky5lvj6c1y/PhdThesisSchaefers.pdf pdf]
* [[Thomas Wolf]] ('''2017'''). ''Seki with 2 Liberties per Chain in the Game of Go''. [[ICGA Journal#39_2|ICGA Journal, Vol. 39, No. 2]]
* [[Jon Diamond]] ('''2017'''). ''A History of Go-playing Programs''. [[ICGA Journal#39_2|ICGA Journal, Vol. 39, No. 2]]
* [[Chang-Shing Lee]], [[Mei-Hui Wang]], [[Chia-Hsiu Kao]], [[Sheng-Chi Yang]], [[Yusuke Nojima]], [[Ryosuke Saga]], [[Nan Shuo]], [[Naoyuki Kubota]] ('''2017'''). ''FML-based Prediction Agent and Its Application to Game of Go''. [https://arxiv.org/abs/1704.04719 arXiv:1704.04719] <ref>[https://en.wikipedia.org/wiki/Fuzzy_markup_language Fuzzy markup language (FML) from Wikipedia]</ref>
* [[Chang-Shing Lee]], [[Mei-Hui Wang]], [[Sheng-Chi Yang]], [[Pi-Hsia Hung]], [[Su-Wei Lin]], [[Nan Shuo]], [[Naoyuki Kubota]], [[Chun-Hsun Chou]], [[Ping-Chiang Chou]], [[Chia-Hsiu Kao]] ('''2017'''). ''FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go''. [https://arxiv.org/abs/1707.04828 arXiv:1707.04828]
* [[David Silver]], [[Julian Schrittwieser]], [[Karen Simonyan]], [[Ioannis Antonoglou]], [[Shih-Chieh Huang|Aja Huang]], [[Arthur Guez]], [[Thomas Hubert]], [[Lucas Baker]], [[Matthew Lai]], [[Adrian Bolton]], [[Yutian Chen]], [[Timothy Lillicrap]], [[Fan Hui]], [[Laurent Sifre]], [[George van den Driessche]], [[Thore Graepel]], [[Demis Hassabis]] ('''2017'''). ''[https://www.nature.com/nature/journal/v550/n7676/full/nature24270.html Mastering the game of Go without human knowledge]''. [https://en.wikipedia.org/wiki/Nature_%28journal%29 Nature], Vol. 550, [https://www.gwern.net/docs/rl/2017-silver.pdf pdf]

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