Difference between revisions of "General Game Playing"

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'''2013'''
 
'''2013'''
 
* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
 
* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2013'''). ''Self-Adaptation of Playing Strategies in General Game Playing''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], [http://www.mini.pw.edu.pl/~swiechowskim/Miniplayer.pdf pdf], [http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6571225 IEEE Xplore]
 
* [[Abdallah Saffidine]] ('''2013'''). ''The Game Description Language is Turingcomplete''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]]
 
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2013'''). ''Self-Adaptation of Playing Strategies in General Game Playing''.  [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 4
 
 
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
 
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
 
'''2014'''
 
'''2014'''
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* [[Jean-Noël Vittaut]], [[Jean Méhat]] ('''2014'''). ''Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling''. [[ECAI CGW 2014]]
 
* [[Jean-Noël Vittaut]], [[Jean Méhat]] ('''2014'''). ''Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling''. [[ECAI CGW 2014]]
 
* [[Karol Walędzik]], [[Jacek Mańdziuk]] ('''2014'''). ''[https://www.researchgate.net/publication/265555737_An_Automatically_Generated_Evaluation_Function_in_General_Game_Playing An Automatically Generated Evaluation Function in General Game Playing]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 3
 
* [[Karol Walędzik]], [[Jacek Mańdziuk]] ('''2014'''). ''[https://www.researchgate.net/publication/265555737_An_Automatically_Generated_Evaluation_Function_in_General_Game_Playing An Automatically Generated Evaluation Function in General Game Playing]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 3
 +
* [[Abdallah Saffidine]] ('''2014'''). ''The Game Description Language is Turingcomplete''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 4
 +
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2014'''). ''Self-Adaptation of Playing Strategies in General Game Playing''.  [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 4
 
==2015 ...==
 
==2015 ...==
 
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]
 
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]

Revision as of 15:56, 23 October 2018

Home * Games * General Game Playing

General Game Playing,
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler [2] .

Selected Publications

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External Links

General Game Playing

GDL

Player

References

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