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General Game Playing

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'''[[Main Page|Home]] * [[Games]] * General Game Playing'''

'''General Game Playing''',<br/>
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like [[Chess|chess]], computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play [[Checkers|checkers]]. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions <ref>[http://www.general-game-playing.de/ General Game Playing - Home]</ref>. One well know commercial General Game program is [[Zillions of Games]] by [[Jeff Mallett]] and [[Mark Lefler]] <ref>[https://en.wikipedia.org/wiki/Zillions_of_Games Zillions of Games from Wikipedia]</ref> .

=Selected Publications=
==1968 ...==
* [[Jacques Pitrat]] ('''1968''') ''Realization of a general game-playing program.'' [http://www.informatik.uni-trier.de/%7Eley/db/conf/ifip/ifip1968-2.html#Pitrat68 IFIP Congress (2)] 1570-1574
==1970 ...==
* [[Jacques Pitrat]] ('''1971'''). ''A General Game Playing Program.'' in Artificial Intelligence and Heuristic Programming (eds. [[Mathematician#NFindler|Findler]] and [[Mathematician#BMeltzer|Meltzer]]), pp. 125-155. [https://en.wikipedia.org/wiki/Edinburgh_University_Press Edinburgh University Press], ISBN 0-85224-199-2.
* [[Herbert L. Dershem]] ('''1979'''). ''A General Game Playing Program''. [[Personal Computing#3_6|Personal Computing, Vol. 3, No. 6]], pp. 70
==1990 ...==
* [[Barney Pell]] ('''1992'''). ''Metagame: A New Challenge for Games and Learning''. [[3rd Computer Olympiad#Workshop|Heuristic Programming in Artificial Intelligence 3]]
* [[Barney Pell]] ('''1992'''). ''Metagame in Symmetric, Chess-Like Games''. [[3rd Computer Olympiad#Workshop|Heuristic Programming in Artificial Intelligence 3]]
* [[Barney Pell]] ('''1993'''). ''Strategy Generation and Evaluation for Meta-Game Playing''. Ph.D: thesis, [https://en.wikipedia.org/wiki/Trinity_College,_Cambridge Trinity College, Cambridge], [http://www.barneypell.com/papers/pell-thesis.pdf pdf]
* [[Barney Pell]] ('''1993'''). ''A Strategic Metagame Player for General Chess-Like Games''. AAAI Technical Report FS-93-02, [https://www.aaai.org/Papers/Symposia/Fall/1993/FS-93-02/FS93-02-020.pdf pdf]
* [[Michael Gherrity]] ('''1993'''). ''A Game Learning Machine''. Ph.D. thesis, [http://de.wikipedia.org/wiki/University_of_California,_San_Diego University of California, San Diego], advisor [[Mathematician#PKube|Paul Kube]], [http://www.gherrity.org/thesis.pdf pdf], [http://www.top-5000.nl/ps/A%20game%20learning%20machine.pdf pdf]
* [[Barney Pell]], [[Susan L. Epstein]], [[Robert Levinson]] ('''1996'''). ''[http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8640.1996.tb00249.x/abstract Introduction to the special issue on games: Structure and Learning]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_%28journal%29 Computational Intelligence], [http://dblp.uni-trier.de/db/journals/ci/ci12.html#PellEL96 Vol. 12, No. 1]
* [[Robert Levinson]] ('''1996'''). ''[http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8640.1996.tb00257.x/abstract General Game-Playing and Reinforcement Learning]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_%28journal%29 Computational Intelligence], [http://dblp.uni-trier.de/db/journals/ci/ci12.html#PellEL96 Vol. 12, No. 1]
* [[Barney Pell]] ('''1996'''). ''[http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8640.1996.tb00258.x/abstract A Strategic Metagame Player for General Chess-Like Games]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_%28journal%29 Computational Intelligence], [http://dblp.uni-trier.de/db/journals/ci/ci12.html#PellEL96 Vol. 12, No. 1]
==2000 ...==
* [[John Romein]], [[Henri Bal]], [[Mathematician#DGrune|Dick Grune]] ('''2000'''). ''The Multigame Reference Manual''. [https://en.wikipedia.org/wiki/Vrije_Universiteit Vrije Universiteit], [http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=B2397A260C8166B1B31EC4779585EA5F?doi=10.1.1.32.1664&rep=rep1&type=pdf pdf]
* [[John Romein]] ('''2001'''). ''Multigame - An Environment for Distributed Game-Tree Search''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Vrije_Universiteit Vrije Universiteit], supervisor [[Henri Bal]], [http://dare.ubvu.vu.nl/bitstream/1871/11305/1/5429.pdf pdf]
* [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2001'''). ''Automatic Feature Construction and Optimization for General Game Player''. [[Conferences#GPW|6th Game Programming Workshop, Hakone]]
* [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2002'''). ''Pattern Selection Problem for Automatically Generating Evaluation Functions For General Game Player''. [[Conferences#GPW|7th Game Programming Workshop, Hakone]]
* [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2003'''). ''Automated Identification of Patterns in Evaluation Functions for General Game Players''. [[Advances in Computer Games 10]]
==2005 ...==
* [[Michael Genesereth]], [http://dblp.uni-trier.de/pers/hd/l/Love:Nathaniel Nathaniel Love], [[Barney Pell]] ('''2005'''). ''General Game Playing: Overview of the AAAI Competition''. [[AAAI#AIMAG|AI Magazine]], Vol. 26, No. 2, [http://logic.stanford.edu/classes/cs227/2013/readings/aaai.pdf pdf]
* [[Michael Thielscher]] ('''2005''')- ''Flux: A logic programming method for reasoning agents''. [http://www.informatik.uni-trier.de/~ley/db/journals/tplp/tplp5.html#Thielscher05 Theory Pract.Log. Program, 5(4-5)]
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2007'''). ''Fluxplayer: A successful general game player''. [http://www.aaai.org/Press/Proceedings/aaai07.php Proceedings of the AAAI National Conference on Artificial Intelligence], [http://www.aaai.org/Papers/AAAI/2007/AAAI07-189.pdf pdf]
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]]
* [[Hilmar Finnsson]] and [[Yngvi Björnsson]]. ('''2008'''). ''Simulation-Based Approach to General Game Playing.'' In The Twenty-Third AAAI Conference on Artificial Intelligence, [[AAAI]] Press, 2008. Accepted. [http://www.ru.is/faculty/yngvi/pdf/FinnssonB08a.pdf pdf], [http://www.aaai.org/Papers/AAAI/2008/AAAI08-041.pdf pdf]
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Ary: A Program for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/poster2008.pdf pdf]
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Monte-Carlo Tree Search for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/ggp2008.pdf pdf]
* [[Michael Thielscher]] ('''2008'''). ''Artificial Intelligence and General Game Playing''. [[Workshop Chess and Mathematics]] » [[General Game Playing]]
* [[Mesut Kirci]], [[Jonathan Schaeffer]], [[Nathan Sturtevant]] ('''2009'''). ''Feature Learning Using State Differences''. [http://web.cs.du.edu/~sturtevant/papers/GGPfeatures.pdf pdf]
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2009'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:roLk4NBRz8UC Automated Theorem Proving for General Game Playing]''. [[Conferences#IJCAI2009|IJCAI 2009]]
==2010 ...==
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2010'''). ''Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 2, No. 4, [http://www.lamsade.dauphine.fr/~cazenave/papers/ggp2009.pdf pdf 2009]
* [[Mesut Kirci]] ('''2010'''). ''Feature Learning using State Differences''. Master's thesis, Department of Computing Science, [[University of Alberta]], [http://repository.library.ualberta.ca/dspace/bitstream/10048/1011/1/kirci_mesut_spring+2010.pdf pdf]
* [[Stephan Schiffel]] ('''2010'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:hqOjcs7Dif8C Symmetry Detection in General Game Playing]''. [[AAAI|AAAI 2010]]
* [http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/w/Waledzik:Karol.html Karol Walędzik], [[Jacek Mańdziuk]] ('''2010'''). ''CI in General Game Playing - to date Achievements and Perspectives''. [http://www.informatik.uni-trier.de/~ley/db/conf/icaisc/icaisc2010-2.html#WaledzikM10 10. ICAISC], [http://www.mini.pw.edu.pl/~mandziuk/PRACE/ICAISC10.pdf pdf]
'''2011'''
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2011'''). ''A Parallel General Game Player''. [http://www.kuenstliche-intelligenz.de/ KI Journal], Vol. 25, No. 1, [http://www.lamsade.dauphine.fr/~cazenave/papers/rootparallelggp.pdf pdf]
* [[Mesut Kirci]], [[Nathan Sturtevant]], [[Jonathan Schaeffer]] ('''2011'''). ''A GGP Feature Learning Algorithm''. [http://www.informatik.uni-trier.de/~ley/db/journals/ki/ki25.html#KirciSS11 KI 25(1)]: 35-42, [http://web.cs.du.edu/~sturtevant/papers/FeatureLearning.pdf pdf]
* [[Michael Thielscher]] ('''2011'''). ''Special Issue on General Game Playing''. [http://www.informatik.uni-trier.de/~ley/db/journals/ki/ki25.html#Thielscher11 KI 25(1)]
* [[Abdallah Saffidine]], [[Tristan Cazenave]] ('''2011'''). ''A forward chaining based game description language compiler''. [http://movingai.com/giga11/cfp.html GIGA 2011]
* [[Stephan Schiffel]] ('''2011'''). ''Knowledge-Based General Game Playing''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Dresden_University_of_Technology Dresden University of Technology], advisor [[Michael Thielscher]] and [[Yngvi Björnsson]], [http://www.qucosa.de/fileadmin/data/qucosa/documents/8874/Stephan_Schiffel_Diss.pdf pdf]
'''2012'''
* [[Ji Ruan]], [[Michael Thielscher]] ('''2012'''). ''Model Checking Games in GDL-II''. [[ECAI CGW 2012]]
* [[Daniel Michulke]], [[Stephan Schiffel]] ('''2012'''). ''Distance Features for General Game Playing Agents''. [http://www.informatik.uni-trier.de/~ley/db/conf/icaart/icaart2012-1.html#MichulkeS12 4. ICAART 2012], [http://www.general-game-playing.de/downloads/GIGA11_Distance_Features.pdf pdf]
* [[Jacek Mańdziuk]], [[Maciej Świechowski]] ('''2012'''). ''Generic Heuristic Approach to General Game Playing''. [http://www.informatik.uni-trier.de/~ley/db/conf/sofsem/sofsem2012.html#MandziukS12 38. SOFSEM], [http://www.mini.pw.edu.pl/~mandziuk/PRACE/SOFSEM12.pdf pdf]
'''2013'''
* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2013'''). ''Self-Adaptation of Playing Strategies in General Game Playing''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], [http://www.mini.pw.edu.pl/~swiechowskim/Miniplayer.pdf pdf], [http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6571225 IEEE Xplore]
* [[Abdallah Saffidine]] ('''2013'''). ''The Game Description Language is Turingcomplete''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]]
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
'''2014'''
* [[Michael Genesereth]], [[Michael Thielscher]] ('''2014'''). ''[http://www.morganclaypool.com/doi/abs/10.2200/S00564ED1V01Y201311AIM024 General Game Playing]''. [http://www.morganclaypool.com/toc/aim/8/2 Synthesis Lectures on Artificial Intelligence and Machine Learning], [http://www.morganclaypool.com/ Morgan & Claypool Publishers]
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2014'''). ''[https://www.jair.org/papers/paper4115.html Representing and Reasoning About the Rules of General Games With Imperfect Information]''. [https://www.jair.org/vol/vol49.html JAIR Vol. 49]
* [[Edouard Bonnet|Édouard Bonnet]], [[Abdallah Saffidine]] ('''2014'''). ''On the Complexity of General Game Playing''. [[ECAI CGW 2014]]
* [[Jean-Noël Vittaut]], [[Jean Méhat]] ('''2014'''). ''Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling''. [[ECAI CGW 2014]]
==2015 ...==
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]
* [[Nera Nesic]], [[Stephan Schiffel]] ('''2016'''). ''Heuristic Function Evaluation Framework''. [[CG 2016]]

=External Links=
==General Game Playing==
* [https://en.wikipedia.org/wiki/General_Game_Playing General Game Playing from Wikipedia]
* [https://en.wikipedia.org/wiki/General_video_game_playing General video game playing from Wikipedia]
* [http://games.stanford.edu/ General Game Playing] from [[Stanford University|Stanford]]
==GDL==
* <span id="GDL"></span>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]
* [http://games.stanford.edu/games/gdl.html Game Description Language (GDL)] from [[Stanford University|Stanford]]
* [http://palamedes-ide.sourceforge.net/ Palamedes IDE] [https://en.wikipedia.org/wiki/Eclipse_(software) Eclipse] plugin for GDL
==Player==
* [http://cadia.ru.is/wiki/public:cadiaplayer:main CADIAPlayer]
* [http://www.general-game-playing.de/research.html Research - FluxPlayer]
* [http://barney.cs.uni-potsdam.de/trac/centurio Welcome to Centurio]

=References=
<references />

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