Difference between revisions of "General Game Playing"

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* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
 
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
 
'''2014'''
 
'''2014'''
* [[Michael Genesereth]], [[Michael Thielscher]] ('''2014'''). ''[http://www.morganclaypool.com/doi/abs/10.2200/S00564ED1V01Y201311AIM024 General Game Playing]''. [http://www.morganclaypool.com/toc/aim/8/2 Synthesis Lectures on Artificial Intelligence and Machine Learning], [http://www.morganclaypool.com/ Morgan & Claypool Publishers]
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* [[Michael Genesereth]], [[Michael Thielscher]] ('''2014'''). ''[https://www.morganclaypool.com/doi/abs/10.2200/S00564ED1V01Y201311AIM024 General Game Playing]''. [https://www.morganclaypool.com/toc/aim/1/1 Synthesis Lectures on Artificial Intelligence and Machine Learning], March 2014
 
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2014'''). ''[https://www.jair.org/papers/paper4115.html Representing and Reasoning About the Rules of General Games With Imperfect Information]''. [https://www.jair.org/vol/vol49.html JAIR Vol. 49]
 
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2014'''). ''[https://www.jair.org/papers/paper4115.html Representing and Reasoning About the Rules of General Games With Imperfect Information]''. [https://www.jair.org/vol/vol49.html JAIR Vol. 49]
 
* [[Edouard Bonnet|Édouard Bonnet]], [[Abdallah Saffidine]] ('''2014'''). ''On the Complexity of General Game Playing''. [[ECAI CGW 2014]]
 
* [[Edouard Bonnet|Édouard Bonnet]], [[Abdallah Saffidine]] ('''2014'''). ''On the Complexity of General Game Playing''. [[ECAI CGW 2014]]

Revision as of 17:06, 4 October 2019

Home * Games * General Game Playing

General Game Playing,
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler [2] .

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External Links

General Game Playing

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References

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