Difference between revisions of "General Game Playing"

From Chessprogramming wiki
Jump to: navigation, search
Line 41: Line 41:
 
* [[Mesut Kirci]] ('''2010'''). ''Feature Learning using State Differences''. Master's thesis, Department of Computing Science, [[University of Alberta]], [http://repository.library.ualberta.ca/dspace/bitstream/10048/1011/1/kirci_mesut_spring+2010.pdf pdf]
 
* [[Mesut Kirci]] ('''2010'''). ''Feature Learning using State Differences''. Master's thesis, Department of Computing Science, [[University of Alberta]], [http://repository.library.ualberta.ca/dspace/bitstream/10048/1011/1/kirci_mesut_spring+2010.pdf pdf]
 
* [[Stephan Schiffel]] ('''2010'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:hqOjcs7Dif8C Symmetry Detection in General Game Playing]''. [[AAAI|AAAI 2010]]
 
* [[Stephan Schiffel]] ('''2010'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:hqOjcs7Dif8C Symmetry Detection in General Game Playing]''. [[AAAI|AAAI 2010]]
* [http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/w/Waledzik:Karol.html Karol Walędzik], [[Jacek Mańdziuk]] ('''2010'''). ''CI in General Game Playing - to date Achievements and Perspectives''. [http://www.informatik.uni-trier.de/~ley/db/conf/icaisc/icaisc2010-2.html#WaledzikM10 10. ICAISC], [http://www.mini.pw.edu.pl/~mandziuk/PRACE/ICAISC10.pdf pdf]
+
* [[Karol Walędzik]], [[Jacek Mańdziuk]] ('''2010'''). ''CI in General Game Playing - to date Achievements and Perspectives''. [http://www.informatik.uni-trier.de/~ley/db/conf/icaisc/icaisc2010-2.html#WaledzikM10 10. ICAISC], [http://www.mini.pw.edu.pl/~mandziuk/PRACE/ICAISC10.pdf pdf]
 
'''2011'''
 
'''2011'''
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2011'''). ''A Parallel General Game Player''. [http://www.kuenstliche-intelligenz.de/ KI Journal], Vol. 25, No. 1, [http://www.lamsade.dauphine.fr/~cazenave/papers/rootparallelggp.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2011'''). ''A Parallel General Game Player''. [http://www.kuenstliche-intelligenz.de/ KI Journal], Vol. 25, No. 1, [http://www.lamsade.dauphine.fr/~cazenave/papers/rootparallelggp.pdf pdf]
Line 56: Line 56:
 
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2013'''). ''Self-Adaptation of Playing Strategies in General Game Playing''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], [http://www.mini.pw.edu.pl/~swiechowskim/Miniplayer.pdf pdf], [http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6571225 IEEE Xplore]
 
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2013'''). ''Self-Adaptation of Playing Strategies in General Game Playing''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], [http://www.mini.pw.edu.pl/~swiechowskim/Miniplayer.pdf pdf], [http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6571225 IEEE Xplore]
 
* [[Abdallah Saffidine]] ('''2013'''). ''The Game Description Language is Turingcomplete''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]]
 
* [[Abdallah Saffidine]] ('''2013'''). ''The Game Description Language is Turingcomplete''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]]
 +
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2013'''). ''Self-Adaptation of Playing Strategies in General Game Playing''.  [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 4
 
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
 
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
 
'''2014'''
 
'''2014'''
Line 62: Line 63:
 
* [[Edouard Bonnet|Édouard Bonnet]], [[Abdallah Saffidine]] ('''2014'''). ''On the Complexity of General Game Playing''. [[ECAI CGW 2014]]
 
* [[Edouard Bonnet|Édouard Bonnet]], [[Abdallah Saffidine]] ('''2014'''). ''On the Complexity of General Game Playing''. [[ECAI CGW 2014]]
 
* [[Jean-Noël Vittaut]], [[Jean Méhat]] ('''2014'''). ''Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling''. [[ECAI CGW 2014]]
 
* [[Jean-Noël Vittaut]], [[Jean Méhat]] ('''2014'''). ''Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling''. [[ECAI CGW 2014]]
 +
* [[Karol Walędzik]], [[Jacek Mańdziuk]] ('''2014'''). ''[https://www.researchgate.net/publication/265555737_An_Automatically_Generated_Evaluation_Function_in_General_Game_Playing An Automatically Generated Evaluation Function in General Game Playing]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 3
 
==2015 ...==
 
==2015 ...==
 
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]
 
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]
 
* [[Nera Nesic]], [[Stephan Schiffel]] ('''2016'''). ''Heuristic Function Evaluation Framework''. [[CG 2016]]
 
* [[Nera Nesic]], [[Stephan Schiffel]] ('''2016'''). ''Heuristic Function Evaluation Framework''. [[CG 2016]]
 +
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2016'''). ''A Hybrid Approach to Parallelization of Monte Carlo Tree Search in General Game Playing''. [https://www.springer.com/de/book/9783319301648 Challenging Problems and Solutions in Intelligent Systems], [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer]
  
 
=External Links=  
 
=External Links=  

Revision as of 15:51, 23 October 2018

Home * Games * General Game Playing

General Game Playing,
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler [2] .

Selected Publications

1968 ...

1970 ...

1990 ...

2000 ...

2005 ...

2010 ...

2011

2012

2013

2014

2015 ...

External Links

General Game Playing

GDL

Player

References

Up one Level