Difference between revisions of "General Game Playing"

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* [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2003'''). ''Automated Identification of Patterns in Evaluation Functions for General Game Players''. [[Advances in Computer Games 10]]
 
* [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2003'''). ''Automated Identification of Patterns in Evaluation Functions for General Game Players''. [[Advances in Computer Games 10]]
 
==2005 ...==  
 
==2005 ...==  
* [[Michael Genesereth]], [http://dblp.uni-trier.de/pers/hd/l/Love:Nathaniel Nathaniel Love], [[Barney Pell]] ('''2005'''). ''General Game Playing: Overview of the AAAI Competition''. [[AAAI#AIMAG|AI Magazine]], Vol. 26, No. 2, [http://logic.stanford.edu/classes/cs227/2013/readings/aaai.pdf pdf]  
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* [[Michael Genesereth]], [[Nathaniel Love]], et al. ('''2005'''). ''General Game Playing: Game Description Language Specification''. Technical report, [[Stanford University]]
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* [[Michael Genesereth]], [[Nathaniel Love]], [[Barney Pell]] ('''2005'''). ''General Game Playing: Overview of the AAAI Competition''. [[AAAI#AIMAG|AI Magazine]], Vol. 26, No. 2, [http://logic.stanford.edu/classes/cs227/2013/readings/aaai.pdf pdf]  
 
* [[Michael Thielscher]] ('''2005'''). ''Flux: A logic programming method for reasoning agents''. [http://www.informatik.uni-trier.de/~ley/db/journals/tplp/tplp5.html#Thielscher05 Theory Pract.Log. Program, 5(4-5)]
 
* [[Michael Thielscher]] ('''2005'''). ''Flux: A logic programming method for reasoning agents''. [http://www.informatik.uni-trier.de/~ley/db/journals/tplp/tplp5.html#Thielscher05 Theory Pract.Log. Program, 5(4-5)]
 
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2007'''). ''Fluxplayer: A successful general game player''. [http://www.aaai.org/Press/Proceedings/aaai07.php Proceedings of the AAAI National Conference on Artificial Intelligence], [http://www.aaai.org/Papers/AAAI/2007/AAAI07-189.pdf pdf]
 
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2007'''). ''Fluxplayer: A successful general game player''. [http://www.aaai.org/Press/Proceedings/aaai07.php Proceedings of the AAAI National Conference on Artificial Intelligence], [http://www.aaai.org/Papers/AAAI/2007/AAAI07-189.pdf pdf]
 
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]]
 
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]]
* [[Hilmar Finnsson]] and [[Yngvi Björnsson]]. ('''2008'''). ''Simulation-Based Approach to General Game Playing.'' In The Twenty-Third AAAI Conference on Artificial Intelligence, [[AAAI]] Press, 2008. Accepted. [http://www.ru.is/faculty/yngvi/pdf/FinnssonB08a.pdf pdf], [http://www.aaai.org/Papers/AAAI/2008/AAAI08-041.pdf pdf]
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* [[James Clune]] ('''2007'''). ''Heuristic Evaluation Functions for General Game Playing''. [[Conferences#AAAI-2007|AAAI 2007]], [https://www.aaai.org/Papers/AAAI/2007/AAAI07-180.pdf pdf]
 +
* [[Hilmar Finnsson]], [[Yngvi Björnsson]]. ('''2008'''). ''Simulation-Based Approach to General Game Playing.'' In The Twenty-Third AAAI Conference on Artificial Intelligence, [[AAAI]] Press, 2008. Accepted. [http://www.ru.is/faculty/yngvi/pdf/FinnssonB08a.pdf pdf], [http://www.aaai.org/Papers/AAAI/2008/AAAI08-041.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Ary: A Program for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/poster2008.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Ary: A Program for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/poster2008.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Monte-Carlo Tree Search for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/ggp2008.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Monte-Carlo Tree Search for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/ggp2008.pdf pdf]
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* [[Karol Walędzik]], [[Jacek Mańdziuk]] ('''2010'''). ''CI in General Game Playing - to date Achievements and Perspectives''. [http://www.informatik.uni-trier.de/~ley/db/conf/icaisc/icaisc2010-2.html#WaledzikM10 10. ICAISC], [http://www.mini.pw.edu.pl/~mandziuk/PRACE/ICAISC10.pdf pdf]
 
* [[Karol Walędzik]], [[Jacek Mańdziuk]] ('''2010'''). ''CI in General Game Playing - to date Achievements and Perspectives''. [http://www.informatik.uni-trier.de/~ley/db/conf/icaisc/icaisc2010-2.html#WaledzikM10 10. ICAISC], [http://www.mini.pw.edu.pl/~mandziuk/PRACE/ICAISC10.pdf pdf]
 
'''2011'''
 
'''2011'''
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* [[Michael Thielscher]] ('''2011'''). ''The General Game Playing Description Language Is Universal''. [[Conferences#IJCAI2011|IJCAI 2011]] [https://www.ijcai.org/Proceedings/11/Papers/189.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2011'''). ''A Parallel General Game Player''. [http://www.kuenstliche-intelligenz.de/ KI Journal], Vol. 25, No. 1, [http://www.lamsade.dauphine.fr/~cazenave/papers/rootparallelggp.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2011'''). ''A Parallel General Game Player''. [http://www.kuenstliche-intelligenz.de/ KI Journal], Vol. 25, No. 1, [http://www.lamsade.dauphine.fr/~cazenave/papers/rootparallelggp.pdf pdf]
 
* [[Mesut Kirci]], [[Nathan Sturtevant]], [[Jonathan Schaeffer]] ('''2011'''). ''A GGP Feature Learning Algorithm''. [http://www.informatik.uni-trier.de/~ley/db/journals/ki/ki25.html#KirciSS11 KI 25(1)]: 35-42, [http://web.cs.du.edu/~sturtevant/papers/FeatureLearning.pdf pdf]
 
* [[Mesut Kirci]], [[Nathan Sturtevant]], [[Jonathan Schaeffer]] ('''2011'''). ''A GGP Feature Learning Algorithm''. [http://www.informatik.uni-trier.de/~ley/db/journals/ki/ki25.html#KirciSS11 KI 25(1)]: 35-42, [http://web.cs.du.edu/~sturtevant/papers/FeatureLearning.pdf pdf]

Revision as of 16:22, 4 October 2019

Home * Games * General Game Playing

General Game Playing,
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler [2] .

Selected Publications

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External Links

General Game Playing

GDL

Player

References

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