Difference between revisions of "General Game Playing"

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==2005 ...==  
 
==2005 ...==  
 
* [[Michael Genesereth]], [http://dblp.uni-trier.de/pers/hd/l/Love:Nathaniel Nathaniel Love], [[Barney Pell]] ('''2005'''). ''General Game Playing: Overview of the AAAI Competition''. [[AAAI#AIMAG|AI Magazine]], Vol. 26, No. 2, [http://logic.stanford.edu/classes/cs227/2013/readings/aaai.pdf pdf]  
 
* [[Michael Genesereth]], [http://dblp.uni-trier.de/pers/hd/l/Love:Nathaniel Nathaniel Love], [[Barney Pell]] ('''2005'''). ''General Game Playing: Overview of the AAAI Competition''. [[AAAI#AIMAG|AI Magazine]], Vol. 26, No. 2, [http://logic.stanford.edu/classes/cs227/2013/readings/aaai.pdf pdf]  
* [[Michael Thielscher]] ('''2005''')- ''Flux: A logic programming method for reasoning agents''. [http://www.informatik.uni-trier.de/~ley/db/journals/tplp/tplp5.html#Thielscher05 Theory Pract.Log. Program, 5(4-5)]
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* [[Michael Thielscher]] ('''2005'''). ''Flux: A logic programming method for reasoning agents''. [http://www.informatik.uni-trier.de/~ley/db/journals/tplp/tplp5.html#Thielscher05 Theory Pract.Log. Program, 5(4-5)]
 
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2007'''). ''Fluxplayer: A successful general game player''. [http://www.aaai.org/Press/Proceedings/aaai07.php Proceedings of the AAAI National Conference on Artificial Intelligence], [http://www.aaai.org/Papers/AAAI/2007/AAAI07-189.pdf pdf]
 
* [[Stephan Schiffel]], [[Michael Thielscher]] ('''2007'''). ''Fluxplayer: A successful general game player''. [http://www.aaai.org/Press/Proceedings/aaai07.php Proceedings of the AAAI National Conference on Artificial Intelligence], [http://www.aaai.org/Papers/AAAI/2007/AAAI07-189.pdf pdf]
 
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]]
 
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]]

Revision as of 10:16, 21 June 2018

Home * Games * General Game Playing

General Game Playing,
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler [2] .

Selected Publications

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External Links

General Game Playing

GDL

Player

References

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