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General Game Playing

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* [[Armin Chitizadeh]], [[Michael Thielscher]] ('''2018'''). ''[https://link.springer.com/chapter/10.1007/978-3-030-24337-1_5 Iterative Tree Search in General Game Playing with Incomplete Information]''. [[Conferences#CGW|CGW 2018]] @ [[Conferences#IJCAI2018|IJCAI 2018]]
* [[Armin Chitizadeh]], [[Michael Thielscher]] ('''2018'''). ''[https://link.springer.com/chapter/10.1007/978-3-030-03991-2_5 General Language Evolution in General Game Playing]''. [https://dblp.uni-trier.de/db/conf/ausai/ausai2018.html Australasian Conference on Artificial Intelligence 2018]
* [[Cameron Browne]], [[Matthew Stephenson]], [[Eric Piette]], [[Dennis Soemers]] ('''2019'''). ''A Practical Introduction to the Ludii General Game System''. [[Advances in Computer Games 16]]
==2020 ...==
* [https://scholar.google.co.uk/citations?user=tC5klQYAAAAJ&hl=en Raluca D. Gaina], [https://dblp.uni-trier.de/pers/hd/d/Devlin:Sam Sam Devlin], [[Simon Lucas]], [[Diego Perez|Diego Perez-Liebana]] ('''2020'''). ''Rolling Horizon Evolutionary Algorithms for General Video Game Playing''. [https://arxiv.org/abs/2003.12331 arXiv:2003.12331]

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