Difference between revisions of "General Game Playing"

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* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]]
 
* [[Michel Quenault]], [[Tristan Cazenave]] ('''2007'''). ''Extended General Gaming Model''. [[CGW 2007]]
 
* [[James Clune]] ('''2007'''). ''Heuristic Evaluation Functions for General Game Playing''. [[Conferences#AAAI-2007|AAAI 2007]], [https://www.aaai.org/Papers/AAAI/2007/AAAI07-180.pdf pdf]
 
* [[James Clune]] ('''2007'''). ''Heuristic Evaluation Functions for General Game Playing''. [[Conferences#AAAI-2007|AAAI 2007]], [https://www.aaai.org/Papers/AAAI/2007/AAAI07-180.pdf pdf]
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* [[Joseph Reisinger]], [[Erkin Bahçeci]], [[Igor Karpov]], [[Risto Miikkulainen]] ('''2007'''). ''[https://www.semanticscholar.org/paper/Coevolving-Strategies-for-General-Game-Playing-Reisinger-Bah%C3%A7eci/9a39c1411b6e68457ece391b057dcc26142c23a7 Coevolving Strategies for General Game Playing]''. [https://dblp.uni-trier.de/db/conf/cig/cig2007.html CIG 2007]
 
* [[Hilmar Finnsson]], [[Yngvi Björnsson]]. ('''2008'''). ''Simulation-Based Approach to General Game Playing.'' In The Twenty-Third AAAI Conference on Artificial Intelligence, [[AAAI]] Press, 2008. Accepted. [http://www.ru.is/faculty/yngvi/pdf/FinnssonB08a.pdf pdf], [http://www.aaai.org/Papers/AAAI/2008/AAAI08-041.pdf pdf]
 
* [[Hilmar Finnsson]], [[Yngvi Björnsson]]. ('''2008'''). ''Simulation-Based Approach to General Game Playing.'' In The Twenty-Third AAAI Conference on Artificial Intelligence, [[AAAI]] Press, 2008. Accepted. [http://www.ru.is/faculty/yngvi/pdf/FinnssonB08a.pdf pdf], [http://www.aaai.org/Papers/AAAI/2008/AAAI08-041.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Ary: A Program for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/poster2008.pdf pdf]
 
* [[Jean Méhat]], [[Tristan Cazenave]] ('''2008'''). ''Ary: A Program for General Game Playing''. [http://www.lamsade.dauphine.fr/~cazenave/papers/poster2008.pdf pdf]
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* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
 
* [[Yngvi Björnsson]], [[Stephan Schiffel]] ('''2013'''). ''[http://scholar.google.com/citations?view_op=view_citation&hl=en&user=jRcb4G4AAAAJ&citation_for_view=jRcb4G4AAAAJ:7PzlFSSx8tAC Comparison of GDL Reasoners]''. [[Conferences#IJCAI2013|IJCAI 2013]] <ref>[https://en.wikipedia.org/wiki/Game_Description_Language Game Description Language from Wikipedia]</ref>
 
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
 
* [[Volodymyr Mnih]], [[Koray Kavukcuoglu]], [[David Silver]], [[Alex Graves]], [[Ioannis Antonoglou]], [[Daan Wierstra]], [[Martin Riedmiller]] ('''2013'''). ''Playing Atari with Deep Reinforcement Learning''. [http://arxiv.org/abs/1312.5602 arXiv:1312.5602] <ref>[http://www.nervanasys.com/demystifying-deep-reinforcement-learning/ Demystifying Deep Reinforcement Learning] by [http://www.nervanasys.com/author/tambet/ Tambet Matiisen], [http://www.nervanasys.com/ Nervana], December 21, 2015</ref>
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* [[John Levine]], [[Clare Bates Congdon]], [[Marc Ebner]], [[Graham Kendall]], [[Simon Lucas]], [[Risto Miikkulainen]], [[Tom Schaul]], [[Tommy Thompson]] ('''2013'''). ''General Video Game Playing''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://people.idsia.ch/~tom/publications/dagstuhl-gvgp.pdf pdf]
 
'''2014'''
 
'''2014'''
 
* [[Michael Genesereth]], [[Michael Thielscher]] ('''2014'''). ''[https://www.morganclaypool.com/doi/abs/10.2200/S00564ED1V01Y201311AIM024 General Game Playing]''. [https://www.morganclaypool.com/toc/aim/1/1 Synthesis Lectures on Artificial Intelligence and Machine Learning], March 2014
 
* [[Michael Genesereth]], [[Michael Thielscher]] ('''2014'''). ''[https://www.morganclaypool.com/doi/abs/10.2200/S00564ED1V01Y201311AIM024 General Game Playing]''. [https://www.morganclaypool.com/toc/aim/1/1 Synthesis Lectures on Artificial Intelligence and Machine Learning], March 2014
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* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2014'''). ''Self-Adaptation of Playing Strategies in General Game Playing''.  [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 4
 
* [[Maciej Świechowski]], [[Jacek Mańdziuk]] ('''2014'''). ''Self-Adaptation of Playing Strategies in General Game Playing''.  [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 6, No. 4
 
==2015 ...==
 
==2015 ...==
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* [[Alexander Braylan]], [[Mark Hollenbeck]], [[Elliot Meyerson]], [[Risto Miikkulainen]] ('''2015'''). ''Reuse of Neural Modules for General Video Game Playing''. [https://arxiv.org/abs/1512.01537 arXiv:1512.01537]
 
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]
 
* [[Cameron Browne]] ('''2016'''). ''A Class Grammar for General Games''. [[CG 2016]]
 
* [[Nera Nesic]], [[Stephan Schiffel]] ('''2016'''). ''Heuristic Function Evaluation Framework''. [[CG 2016]]
 
* [[Nera Nesic]], [[Stephan Schiffel]] ('''2016'''). ''Heuristic Function Evaluation Framework''. [[CG 2016]]

Revision as of 10:23, 12 July 2020

Home * Games * General Game Playing

General Game Playing,
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler [2] .

Selected Publications

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External Links

General Game Playing

GDL

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References

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