Difference between revisions of "General Game Playing"

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'''General Game Playing''', (GGP)<br/>
 
'''General Game Playing''', (GGP)<br/>
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like [[Chess|chess]], computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play [[Checkers|checkers]]. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions <ref>[http://www.general-game-playing.de/ General Game Playing - Home]</ref>. One well know commercial General Game program is [[Zillions of Games]] by [[Jeff Mallett]] and [[Mark Lefler]] <ref>[https://en.wikipedia.org/wiki/Zillions_of_Games Zillions of Games from Wikipedia]</ref> .
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an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like [[Chess|chess]], computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play [[Checkers|checkers]]. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions <ref>[http://www.general-game-playing.de/ General Game Playing - Home]</ref>. One well known commercial General Game program is [[Zillions of Games]] by [[Jeff Mallett]] and [[Mark Lefler]] <ref>[https://en.wikipedia.org/wiki/Zillions_of_Games Zillions of Games from Wikipedia]</ref> .
  
 
=GVGP=
 
=GVGP=
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* [[Cameron Browne]], [[Matthew Stephenson]], [[Eric Piette]], [[Dennis Soemers]] ('''2019'''). ''A Practical Introduction to the Ludii General Game System''. [[Advances in Computer Games 16]]
 
* [[Cameron Browne]], [[Matthew Stephenson]], [[Eric Piette]], [[Dennis Soemers]] ('''2019'''). ''A Practical Introduction to the Ludii General Game System''. [[Advances in Computer Games 16]]
 
==2020 ...==
 
==2020 ...==
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* [[Tristan Cazenave]], [[Yen-Chi Chen]], [[Guan-Wei Chen]], [[Shi-Yu Chen]], [[Xian-Dong Chiu]], [[Julien Dehos]], [[Maria Elsa]], [[Qucheng Gong]], [[Hengyuan Hu]], [[Vasil Khalidov]], [[Cheng-Ling Li]], [[Hsin-I Lin]], [[Yu-Jin Lin]], [[Xavier Martinet]], [[Vegard Mella]], [[Jeremy Rapin]], [[Baptiste Roziere]], [[Gabriel Synnaeve]], [[Fabien Teytaud]], [[Olivier Teytaud]], [[Shi-Cheng Ye]], [[Yi-Jun Ye]], [[Shi-Jim Yen]], [[Sergey Zagoruyko]] ('''2020''').  ''Polygames: Improved zero learning''. [[ICGA Journal#42_4|ICGA Journal, Vol. 42, No. 4]], [https://arxiv.org/abs/2001.09832 arXiv:2001.09832]
 
* [https://scholar.google.co.uk/citations?user=tC5klQYAAAAJ&hl=en Raluca D. Gaina], [https://dblp.uni-trier.de/pers/hd/d/Devlin:Sam Sam Devlin], [[Simon Lucas]], [[Diego Perez|Diego Perez-Liebana]] ('''2020'''). ''Rolling Horizon Evolutionary Algorithms for General Video Game Playing''. [https://arxiv.org/abs/2003.12331 arXiv:2003.12331]
 
* [https://scholar.google.co.uk/citations?user=tC5klQYAAAAJ&hl=en Raluca D. Gaina], [https://dblp.uni-trier.de/pers/hd/d/Devlin:Sam Sam Devlin], [[Simon Lucas]], [[Diego Perez|Diego Perez-Liebana]] ('''2020'''). ''Rolling Horizon Evolutionary Algorithms for General Video Game Playing''. [https://arxiv.org/abs/2003.12331 arXiv:2003.12331]
 
* [https://dblp.uni-trier.de/pers/hd/b/Balla:Martin Martin Balla], [[Simon Lucas]], [[Diego Perez|Diego Perez-Liebana]] ('''2020'''). ''Evaluating Generalisation in General Video Game Playing''. [https://arxiv.org/abs/2005.11247 arXiv:2005.11247]
 
* [https://dblp.uni-trier.de/pers/hd/b/Balla:Martin Martin Balla], [[Simon Lucas]], [[Diego Perez|Diego Perez-Liebana]] ('''2020'''). ''Evaluating Generalisation in General Video Game Playing''. [https://arxiv.org/abs/2005.11247 arXiv:2005.11247]
 
* [[Dennis Soemers]], [[Eric Piette]], [[Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]]
 
* [[Dennis Soemers]], [[Eric Piette]], [[Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]]
 
* [[Cameron Browne]], [[Eric Piette]], [[Matthew Stephenson]], [[Dennis Soemers]] ('''2021'''). ''General Board Geometry''. [[Advances in Computer Games 17]]
 
* [[Cameron Browne]], [[Eric Piette]], [[Matthew Stephenson]], [[Dennis Soemers]] ('''2021'''). ''General Board Geometry''. [[Advances in Computer Games 17]]
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* [[Dennis Soemers]], [[Vegard Mella]], [[Cameron Browne]], [[Olivier Teytaud]] ('''2021'''). ''Deep learning for general game playing with Ludii and Polygames''. [[ICGA Journal#43_3|ICGA Journal, Vol. 43, No. 3]]
  
 
=External Links=  
 
=External Links=  
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* [http://cadia.ru.is/wiki/public:cadiaplayer:main CADIAPlayer]
 
* [http://cadia.ru.is/wiki/public:cadiaplayer:main CADIAPlayer]
 
* [http://www.general-game-playing.de/research.html Research - FluxPlayer]
 
* [http://www.general-game-playing.de/research.html Research - FluxPlayer]
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* [https://ludii.games/ Ludii Portal]
 
* [https://github.com/Ludeme/Ludii GitHub - Ludeme/Ludii: The Ludii general game system, developed as part of the ERC-funded Digital Ludeme Project]
 
* [https://github.com/Ludeme/Ludii GitHub - Ludeme/Ludii: The Ludii general game system, developed as part of the ERC-funded Digital Ludeme Project]
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* [https://ai.facebook.com/blog/open-sourcing-polygames-a-new-framework-for-training-ai-bots-through-self-play/ Open-sourcing Polygames, a new framework for training AI bots through self-play]
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* [https://github.com/facebookarchive/Polygames GitHub - facebookarchive/Polygames: The project is a platform of zero learning with a library of games]
  
 
=References=  
 
=References=  
 
<references />
 
<references />
 
'''[[Games|Up one Level]]'''
 
'''[[Games|Up one Level]]'''

Latest revision as of 12:54, 14 March 2022

Home * Games * General Game Playing

General Game Playing, (GGP)
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well known commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler [2] .

GVGP

General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games [3], and to apply reinforcement learning and Monte-Carlo tree search to master video and Atari games of skill and strategy.

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General Game Playing

GDL

Player

References

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