Difference between revisions of "Game Phases"

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* [http://www.talkchess.com/forum/viewtopic.php?t=60565 is phase a good indicator of game progress?] by [[Alexandru Mosoi]], June 23, 2016 » [[Tapered Eval]]
 
* [http://www.talkchess.com/forum/viewtopic.php?t=60565 is phase a good indicator of game progress?] by [[Alexandru Mosoi]], June 23, 2016 » [[Tapered Eval]]
 
* [http://www.open-chess.org/viewtopic.php?f=5&t=3088 Early / middle / end game transitions?] by notachessplayer, [[Computer Chess Forums|OpenChess Forum]], February 19, 2017
 
* [http://www.open-chess.org/viewtopic.php?f=5&t=3088 Early / middle / end game transitions?] by notachessplayer, [[Computer Chess Forums|OpenChess Forum]], February 19, 2017
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* [https://groups.google.com/d/msg/fishcooking/1hSKT5PdiTQ/OpEbJEtvBwAJ A different approach: how to avoid endgames with slight advantage - insufficient to win] by ig.u...@gmail.com, [[Computer Chess Forums|FishCooking]], October 22, 2017
  
 
=External Links=
 
=External Links=

Revision as of 13:29, 28 June 2020

Home * Evaluation * Game Phases

The textbook division of game phases enumerates three of them:

In the opening, the focus is on development, in the middlegame - on attack and defense, in the endgame - on pawn promotion and realization of the material advantage.

Whereas this definition is good enough for humans, coding it in a straightforward manner would introduce evaluation discontinuity in many places. For that reason many programs define several game phases, based on the amount of material on the board.

See also

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