Ferdinand Mosca

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Home * People * Ferdinand Mosca

Ferdinand Mosca,
a Filipino games and chess programmer and author of the chess engines Deuterium and CDrill, the latter with the aim to play like human at a rating below 2000 Elo [1]. Further, Ferdinand Mosca wrote multiple analysing tools, as well as chess variant playing engines [2], such as the Spartan Chess playing Sangga [3], the Capablanca Chess and Gothic Chess playing Bihasa [4], the Shogi engine Siyam [5], and the mini Shogi engine Lima which played a strong UEC Cup in 2015 [6] [7].

Chess Game Analyzer

In Fall 2015, Ferdinand Mosca introduced his Chess Game Analyzer, a command line PGN tool, working on pgn files as input and output, with scores, variations and annotations added as pgn comments after analyzing the games with an engine. The Chess Game Analyzer is written in Python using the python-chess library to parse moves and positions of the pgn file [8]. In December 2016, Ferdinand Mosca announced the Chess Game Analyzer GUI [9].

Chess Artist

Apparently the successor of the Chess Game Analyzer is Chess Artist, released in October 2016 under the GPLv3 [10], a Python script that can annotate chess games in pgn file with static evaluation or search score of an engine, can annotate games with Cerebellum book moves using the Brainfish engine with its Cerebellum_Light.bin book file, can annotate an epd file with acd, acs, bm, and ce opcode mnemonics and can test engines with epd test suites [11].

aiBloodshed

aiBloodshed is a chess game web broadcaster composed by Ferdinand Mosca, released in July 2017 [12].

Forum Posts

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2019

External Links

References

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