Fairy-Max

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The Lily Fairy [1]

Fairy-Max, (FairyMax)
an open source engine for playing chess variants with fairy chess pieces by Harm Geert Muller, written in C and compliant to the Chess Engine Communication Protocol. Fairy-Max is based on Micro-Max, and uses tables with step vectors for move generation, and knows which pieces are leapers and which are sliders [2] [3] .

Screenshot

Fairy Max output.png

Game depiction showing output from the Fairy-Max chess engine [4]

Forum Posts

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External Links

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Misc

References

  1. The Lily Fairy by Luis Ricardo Falero, Oil on canvas, 1888, Wikimedia Commons
  2. Fairy-Max: an AI for playing user-defined Chess variants
  3. Anatomy of a simple engine: Fairy-Max by Harm Geert Muller, Winboard Forum | Chess Programming Lessons, March 28, 2013
  4. A sample chess game being played using Fairy-Max. Note: Fairy-Max is a chess engine and the actual output depends on the GUI it is used with. This is an arbitrary image showing some data output possible when using Fairy-Max software, Image by LithiumFlash, July 03, 2017, Fairy-Max from Wikipedia

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