Difference between revisions of "Eric B. Baum"

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* [[Eric B. Baum]] ('''1992'''). ''On Optimal Game Tree Propagation for Imperfect Players''. [[AAAI|AAAI-92]], [http://www.aaai.org/Papers/AAAI/1992/AAAI92-078.pdf pdf]
 
* [[Eric B. Baum]] ('''1992'''). ''On Optimal Game Tree Propagation for Imperfect Players''. [[AAAI|AAAI-92]], [http://www.aaai.org/Papers/AAAI/1992/AAAI92-078.pdf pdf]
 
* [[Eric B. Baum]], [https://en.wikipedia.org/wiki/Dan_Boneh Dan Boneh], [[Charles Garrett]] ('''1995'''). ''[http://dl.acm.org/citation.cfm?id=225326 On Genetic Algorithms]''. [http://dblp.uni-trier.de/db/conf/colt/colt1995.html#BaumBG95 COLT 1995]
 
* [[Eric B. Baum]], [https://en.wikipedia.org/wiki/Dan_Boneh Dan Boneh], [[Charles Garrett]] ('''1995'''). ''[http://dl.acm.org/citation.cfm?id=225326 On Genetic Algorithms]''. [http://dblp.uni-trier.de/db/conf/colt/colt1995.html#BaumBG95 COLT 1995]
[[Eric B. Baum]], [[Warren D. Smith]] ('''1995'''). ''[https://www.semanticscholar.org/paper/Best-Play-for-Imperfect-Players-and-Game-Tree-part-Baum-Warren/5838432c92c8905c7066962400c55ddc8803f11a Best Play for Imperfect Players and Game Tree Search]''. Part I - theory, with pseudocode appendix by [[Charles Garrett]]
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* [[Eric B. Baum]], [[Warren D. Smith]] ('''1995'''). ''[https://www.semanticscholar.org/paper/Best-Play-for-Imperfect-Players-and-Game-Tree-part-Baum-Warren/5838432c92c8905c7066962400c55ddc8803f11a Best Play for Imperfect Players and Game Tree Search]''. Part I - theory, with pseudocode appendix by [[Charles Garrett]]
 
* [[Warren D. Smith]], [[Eric B. Baum]], [[Charles Garrett]], [[Rico Tudor]] ('''1995'''). ''[https://www.semanticscholar.org/paper/Best-Play-for-Imperfect-Players-and-Game-Tree-Part-Smith-Baum/3ce418d28c967ef2b79bd509127b5bba334d2b6a Best Play for Imperfect Players and Game Tree Search]''. Part 2 - Experiments
 
* [[Warren D. Smith]], [[Eric B. Baum]], [[Charles Garrett]], [[Rico Tudor]] ('''1995'''). ''[https://www.semanticscholar.org/paper/Best-Play-for-Imperfect-Players-and-Game-Tree-Part-Smith-Baum/3ce418d28c967ef2b79bd509127b5bba334d2b6a Best Play for Imperfect Players and Game Tree Search]''. Part 2 - Experiments
 
* [[Eric B. Baum]] ('''1996'''). ''Toward a Model of Mind as a Laissez-Faire Economy of Idiots''. [http://dblp.uni-trier.de/db/conf/icml/icml1996.html#Baum96 ICML 1996]
 
* [[Eric B. Baum]] ('''1996'''). ''Toward a Model of Mind as a Laissez-Faire Economy of Idiots''. [http://dblp.uni-trier.de/db/conf/icml/icml1996.html#Baum96 ICML 1996]
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'''[[People|Up one level]]'''
 
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[[Category:Researcher|Baum]]
 
[[Category:Researcher|Baum]]

Revision as of 21:58, 12 May 2020

Home * People * Eric B. Baum

Eric Baum [1]

Eric B. Baum,
an American physicist, computer scientist and artificial intelligence researcher. He earned undergraduate and graduate degrees at Harvard University and a Ph.D. in physics at Princeton University. He has held positions at the University of California, Berkeley, California Institute of Technology, Massachusetts Institute of Technology, Princeton, and the NEC Research Institute. His research interests include machine learning, neural networks, genetic algorithms and game tree search, in particular the BPIP-DFISA (Best play for imperfect players - Depth free independent staircase approximation) search control model. Currently, he is developing algorithms based on machine learning and bayesian reasoning to found a hedge fund [2]. Eric Baum is known for his materialist and evolutionist theories of intelligence and consciousness, set forth in his book What is Thought? [3].

Selected Publications

[4] [5]

1987 ...

1990 ...

2000 ...

External Links

References

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