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Endgame Tablebases

661 bytes added, 11:19, 16 October 2020
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=Purposes=
When a [[Chess Game|chess game]] goes to the [[Endgame|endgame]] phase, it may complete soon with the result as a draw or a win/loss. Both human/chess engines can finish the endgame by continuing searching, applying some endgame rules. The game can finish in this way but it is not in a perfect way: it takes much time to make move, use more moves than necessary. Sometimes the winning side may lose the change since the rule 50 moves.
EGTB can help to solve this period. It is a kind of dictionary of all endgame positions which can answer directly or indirectly for a given position:
The main disadvantages of using EGTBs:
* Data too large for downloading and storing
* If use when searching, it may slow down the search* Require a complicated code for probing
=Data=
An EGTB is a set of endgames. Each endgame is a set of positions (they must have the same material). Each position associates with an integer number which informs how far that position is from mating/being mated or converting (depends on the type of its metrics). All numbers of an endgame are simply organized as two arrays of integers (one array for one side/color). In other words, each item in those arrays is an integer and its index on an array is mapped to a unique position.
Based on values those integer numbers can answer directly two purposes of the EGTB: for a given position it is a draw or a win/loss position and how far it is from mating/being mated or converting. From those numbers, the best move of a position can be indirectly calculated as below part mentions. Theoretically, we can add more information to each item. However, due to large involving positions, any additional information may make the whole EGTB becomes significantly larger. None of the popular EGTBs store any extra information for each item. Those arrays of an endgame can be stored in files. Popularly Typically each array is stored in one file. But However, sometimes they can be combined into one fileor device into more files to be easy to copy or manage. Those files may be in the form of none or compressed. If they are compressed, they are divided and compressed by small blocks thus they don't need to decompress all to extract data of just a few positions.
The size of an endgame depends on:
=Retrieving=
==Probe==
When a chess program (e.g., a chess engine or a chess GUI) works with an EGTB, it needs to retrieve data (integer numbers) for some given chess positions. The process named probe. It is not a search but retrieve data which and has below steps:
* convert a given chess position into an index via indexing algorithms
* access data (typically organized as an integer array) using the index to retrieve the integer of that chess position
* [[Christoph Wirth]], [[Jürg Nievergelt]] ('''1999'''). ''Exhaustive and Heuristic Retrograde Analysis of the KPPKP Endgame.'' [[ICGA Journal#22_2|ICCA Journal, Vol. 22, No. 2]]
* [[Eugene Nalimov]], [[Christoph Wirth]], [[Guy Haworth]] ('''1999'''). ''[http://centaur.reading.ac.uk/4564/ KQQKQQ and the Kasparov-World Game]''. [[ICGA Journal#22_4|ICCA Journal, Vol. 22, No. 4]]
* [[Ulrich Thiemonds]] ('''1999'''). ''Ein regelbasiertes Spielprogramm für Schachendspiele''. [https://en.wikipedia.org/wiki/University_of_Bonn University of Bonn], Diploma Diplom thesis, [httphttps://www.iaiidb.uni-bonn.de/~idbpublications/diplomarbeitenda/thiemonds99.psda_thiemonds_1999.gz zipped pspdf pdf] (German)
* [[Chrilly Donninger]] ('''1999'''). ''Der Fortschritt ist nicht aufzuhalten - Chrilly Donninger über Endspieldatenbanken''. [[Computerschach und Spiele|CSS]] 6/99, [http://www.mustrum.de/chrilly/tbs.pdf pdf] (German)
==2000 ...==
==Online Lookup==
* [https://www.chessdb.cn/queryc_en/ Chess Cloud Database Query Interface] by [[Bojun Guo|noobpwnftw]] [[Syzygy Bases|Syzygy]] DTZ50 probing
* [http://tb7.chessok.com/ Lomonosov - online 7-man tablebases]
* [http://chessok.com/?page_id=361 Endgame Nalimov Tablebases Online] by [[ChessOK]]

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