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Duane Szafron

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Created page with "'''Home * People * Duane Szafron''' FILE:DuaneSzafron.jpg|border|right|thumb|link=https://webdocs.cs.ualberta.ca/~duane/| Duane Szafron <ref>[https://web..."
'''[[Main Page|Home]] * [[People]] * Duane Szafron'''

[[FILE:DuaneSzafron.jpg|border|right|thumb|link=https://webdocs.cs.ualberta.ca/~duane/| Duane Szafron <ref>[https://webdocs.cs.ualberta.ca/~duane/ Duane Szafron Home Page]</ref> ]]

'''Duane Allen Szafron''',<br/>
a Canadian mathematician and professor of computing science at [[University of Alberta]], Ph.D. in applied mathematics from the [[University of Waterloo]] in 1978 on the topic of [https://en.wikipedia.org/wiki/Inhomogeneous_cosmology inhomogeneous cosmology].
He has been doing research in [https://en.wikipedia.org/wiki/Object#Computing object-oriented computing] since 1980, including [[Languages|language]] design, language implementation, [[Programming|programming]] environments and [[Parallel Computing|parallel computing]].
His current research interests are in [[Games|computer games]], especially believable characters in computer games and [[Poker|computer poker]] <ref>[https://webdocs.cs.ualberta.ca/~duane/research/ Duane Szafron - Research]</ref>.

It was in winter 1988, when Duane Szafron along with [[Joe Culberson]] asked [[Jonathan Schaeffer]] the innocent question "Jonathan, what ever happened to computer checkers?"
<ref>[[Jonathan Schaeffer]] ('''1997, 2009'''). ''[https://www.springer.com/gp/book/9780387765754 One Jump Ahead]''. 1. This Was Going to Be Easy, pp. 5</ref>, yielding to the development of [https://en.wikipedia.org/wiki/Chinook_%28draughts_player%29 Chinook] and solving [[Checkers]]
<ref>[http://webdocs.cs.ualberta.ca/~chinook/publications/solving_checkers.html Chinook - Solving Checkers]</ref>.

=Selected Publications=
<ref>[https://dblp.uni-trier.de/pers/s/Szafron:Duane.html dblp: Duane Szafron]</ref>
<ref>[https://webdocs.cs.ualberta.ca/~duane/publications/ Duane Szafron - Publication]</ref>
==1975 ...==
* [[Duane Szafron]] ('''1975'''). ''Exact Equations for an Ideal Fluid in Stationary Equilibrium''. [https://en.wikipedia.org/wiki/Physical_Review Physics Review] D, Vol. 12
* [[Duane Szafron]] ('''1978'''). ''Inhomogeneous Cosmologies''. Ph.D. thesis, [[University of Waterloo]]
* [[Mathematician#CBCollins|Christopher B. Collins]], [[Duane Szafron]] ('''1979'''). ''[https://aip.scitation.org/doi/10.1063/1.524017 A New Approach to Inhomogeneous Cosmologies: Intrinsic Symmetries I]''. [https://en.wikipedia.org/wiki/Journal_of_Mathematical_Physics Journal of Mathematical Physics], Vol. 20
* [[Duane Szafron]], [[Mathematician#CBCollins|Christopher B. Collins]] ('''1979'''). ''[https://aip.scitation.org/doi/10.1063/1.523985 A New Approach to Inhomogeneous Cosmologies: Intrinsic Symmetries II, Conformally Flat Slices and an Invariant Classification''. [https://en.wikipedia.org/wiki/Journal_of_Mathematical_Physics Journal of Mathematical Physics], Vol. 20
* [[Mathematician#CBCollins|Christopher B. Collins]], [[Duane Szafron]] ('''1979'''). ''[https://aip.scitation.org/doi/10.1063/1.523986 A New Approach to Inhomogeneous Cosmologies: Intrinsic Symmetries III, Conformally Flat Slices and their Analysis]''. [https://en.wikipedia.org/wiki/Journal_of_Mathematical_Physics Journal of Mathematical Physics], Vol. 20
==1980 ...==
* [[Duane Szafron]] ('''1981'''). ''[https://aip.scitation.org/doi/10.1063/1.524923 Intrinsic Isometry Groups in General Relativity]''. [https://en.wikipedia.org/wiki/Journal_of_Mathematical_Physics Journal of Mathematical Physics], Vol. 22
* [[Duane Szafron]], John Adria, Brian Wilkerson ('''1984'''). ''General User Interactive Design Environment: An Overview''. CIPS/ACI Congress 84, [https://webdocs.cs.ualberta.ca/~duane/publications/pdf/1984cips.pdf pdf]
* [[Duane Szafron]], Brian Wilkerson ('''1986'''). ''Some Effects of Graphical Interfaces in Programming Environments''. CIPS/ACI Congress 86, [https://webdocs.cs.ualberta.ca/~duane/publications/pdf/1986cips.pdf pdf]
==1990 ...==
* [[Jonathan Schaeffer]], [[Joe Culberson]], [[Norman Treloar]], [[Brent Knight]], [[Paul Lu]], [[Duane Szafron]] ('''1991'''). ''Checkers Program to Challenge for World Championship''. SIGART Bulletin, Vol. 2, No. 2
* [[Jonathan Schaeffer]], [[Joe Culberson]], [[Norman Treloar]], [[Brent Knight]], [[Paul Lu]], [[Duane Szafron]] ('''1991'''). ''Reviving the Game of Checkers''. [[2nd Computer Olympiad#Workshop|Heuristic Programming in AI 2]]
* [[Jonathan Schaeffer]], [[Joe Culberson]], [[Norman Treloar]], [[Brent Knight]], [[Paul Lu]], [[Duane Szafron]] ('''1992'''). ''A World Championship Caliber Checkers Program''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 53, Nos. 2-3, [http://webdocs.cs.ualberta.ca/~duane/publications/pdf/1992ai.pdf pdf preprint]
* [[Jonathan Schaeffer]], [[Paul Lu]], [[Duane Szafron]], [[Rob Lake]] ('''1993'''). ''[https://aaai.org/Library/Symposia/Fall/1993/fs93-02-008.php A Re-examination of Brute-force Search]''. [[AAAI]] Technical Report FS-93-02
* [[Darse Billings]], [[Denis Papp]], [[Jonathan Schaeffer]], [[Duane Szafron]] ('''1998'''). ''[https://webdocs.cs.ualberta.ca/~jonathan/PREVIOUS/Grad/Papers/ai98.poker.html Poker as a Testbed for Machine Intelligence Research]''. Department of Computing Science, [[University of Alberta]]
* [[Darse Billings]], [[Denis Papp]], [[Jonathan Schaeffer]], [[Duane Szafron]] ('''1998'''). ''Opponent Modeling in Poker''. [[AAAI]]/IAAI 1998, [https://www.aaai.org/Papers/AAAI/1998/AAAI98-070.pdf pdf]
==2000 ...==
* [[Darse Billings]], [[Aaron Davidson]], [[Jonathan Schaeffer]], [[Duane Szafron]] ('''2002'''). ''The Challenge of Poker''. [https://en.wikipedia.org/wiki/Artificial_Intelligence_%28journal%29 Artificial Intelligence], Vol. 134, No. 1-2, [https://www.cs.drexel.edu/~greenie/cs510/AIJ02.pdf pdf]
* [[Darse Billings]], [[Neil Burch]], [[Aaron Davidson]], [[Robert Holte]], [[Jonathan Schaeffer]], [[Terence Schauenberg]], [[Duane Szafron]] ('''2003'''). ''Approximating Game-Theoretic Optimal Strategies for Full-scale Poker''. [[Conferences#IJCAI2003|IJCAI 2003]], [http://webdocs.cs.ualberta.ca/~holte/Publications/IJCAI2003.pdf pdf]
* [[Darse Billings]], [[Aaron Davidson]], [[Terence Schauenberg]], [[Neil Burch]], [[Michael Bowling]], [[Robert Holte]], [[Jonathan Schaeffer]], [[Duane Szafron]] ('''2004'''). ''[https://link.springer.com/chapter/10.1007/11674399_2 Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games]''. [[CG 2004]]
* [https://dblp.org/pers/l/Lu:Zhiyong.html Zhiyong Lu], [[Duane Szafron]], [[Mathematician#RGreiner|Russell Greiner]], [[Paul Lu]], [https://dblp.uni-trier.de/pers/w/Wishart:David_S=.html David S. Wishart], [https://dblp.uni-trier.de/pers/hd/p/Poulin:Brett Brett Poulin], [[Mathematician#JAnvik|John Anvik]], [https://github.com/cmacdonell Cam Macdonell], [https://scholar.google.com/citations?user=BenEJ3IAAAAJ&hl=en Roman Eisner] ('''2004'''). ''[https://pubmed.ncbi.nlm.nih.gov/14990451/ Predicting Subcellular Localization of Proteins Using Machine-Learned Classifiers]''. [https://en.wikipedia.org/wiki/Bioinformatics_(journal) Bioinformatics], Vol. 20, No. 4
* [[Maria Cutumisu]], [[Michael Bowling]], [[Duane Szafron]], [[Richard Sutton]] ('''2008'''). ''Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games''. [https://www.aaai.org/Library/AIIDE/aiide08contents.php Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference], [https://webdocs.cs.ualberta.ca/~duane/publications/pdf/2008aiide.pdf pdf]
* [[Michael Bowling]], [[Michael Johanson]] , [[Neil Burch]], [[Duane Szafron]] ('''2008'''). ''Strategy Evaluation in Extensive Games with Importance Sampling''. [https://dblp.uni-trier.de/db/conf/icml/icml2008.html ICML 2008], [https://poker.cs.ualberta.ca/publications/ICML08.pdf pdf]
* [[Richard Zhao]], [[Duane Szafron]] ('''2009'''). ''[https://pennstate.pure.elsevier.com/en/publications/learning-character-behaviors-using-agent-modeling-in-games Learning Character Behaviors Using Agent Modeling in Games]''. [https://dblp.uni-trier.de/db/conf/aiide/aiide2009.html AIIDE 2009]
* [[Maria Cutumisu]], [[Duane Szafron]] ('''2009'''). ''An Architecture for Game Behavior AI: Behavior Multi-Queues''. [https://dblp.uni-trier.de/db/conf/aiide/aiide2009.html AIIDE 2009], [https://webdocs.cs.ualberta.ca/~duane/publications/pdf/2009aiideMC.pdf pdf]
==2010 ...==
* [[Mike Carbonaro]], [[Duane Szafron]], [[Maria Cutumisu]], [[Jonathan Schaeffer]] ('''2010'''). ''Computer-game construction: A gender-neutral attractor to Computing Science''. [https://dblp.uni-trier.de/db/journals/ce/ce55.html Computers & Education, Vol. 55], No. 3, [http://webdocs.cs.ualberta.ca/~jonathan/publications/ai_publications/cgameconstruct.pdf pdf]
* [[Richard Zhao]], [[Duane Szafron]] ('''2011'''). ''[https://link.springer.com/chapter/10.1007/978-3-642-31866-5_29 Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models]''. [[Advances in Computer Games 13]]
* [[Richard Zhao]], [[Duane Szafron]] ('''2014'''). ''Using Cyclic Scheduling to Generate Believable Behavior in Games''. [https://dblp.uni-trier.de/db/conf/aiide/aiide2014.html AIIDE 2014], [https://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/viewFile/8986/8933 pdf]

=External Links=
* [https://webdocs.cs.ualberta.ca/~duane/ Duane Szafron Home Page]
* [https://www.genealogy.math.ndsu.nodak.edu/id.php?id=72393 The Mathematics Genealogy Project - Duane Szafron]
* [https://scholar.google.ca/citations?user=v2FRdPYAAAAJ&hl=en Duane Szafron - Google Scholar Citations]

=References=
<references>
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