Difference between revisions of "Douglas Bagnall"

From Chessprogramming wiki
Jump to: navigation, search
 
Line 7: Line 7:
 
and author of the [[:Category:Open Source|open source chess engine]] [[p4wn]] written in [[JavaScript]].  
 
and author of the [[:Category:Open Source|open source chess engine]] [[p4wn]] written in [[JavaScript]].  
 
Recently, he worked on [https://en.wikipedia.org/wiki/Author_profiling author identification] using [[Neural Networks#RNNs|recurrent neural networks]] <ref>[https://www.dragonfly.co.nz/news/2015-09-28-douglas-bagnall-author-attribution.html Author prediction win for Douglas], September 28, 2015</ref>.
 
Recently, he worked on [https://en.wikipedia.org/wiki/Author_profiling author identification] using [[Neural Networks#RNNs|recurrent neural networks]] <ref>[https://www.dragonfly.co.nz/news/2015-09-28-douglas-bagnall-author-attribution.html Author prediction win for Douglas], September 28, 2015</ref>.
 
+
__FORCETOC__
 
=Selected Publication=
 
=Selected Publication=
 
<ref>[https://dblp.org/pid/164/5557.html Douglas Bagnall | dblp]</ref>
 
<ref>[https://dblp.org/pid/164/5557.html Douglas Bagnall | dblp]</ref>

Latest revision as of 11:50, 24 April 2021

Home * People * Douglas Bagnall

Douglas Bagnall [1]

Douglas Bagnall,
a New Zealand computer scientist, programmer, technologist and artist [2], and author of the open source chess engine p4wn written in JavaScript. Recently, he worked on author identification using recurrent neural networks [3].

Selected Publication

[4]

External Links

References

Up one level