Difference between revisions of "Dimitri"

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* [https://en.wikipedia.org/wiki/Dmitry Dmitry from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Dmitry Dmitry from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Dimitri_Komarov Dimitri Komarov from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Dimitri_Komarov Dimitri Komarov from Wikipedia]
* [https://en.wikipedia.org/wiki/Dimitri_Reinderman Dimitri Reinderman]
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* [https://en.wikipedia.org/wiki/Dimitri_Reinderman Dimitri Reinderman from Wikipedia]
  
 
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=References=

Revision as of 11:47, 2 April 2020

Home * Engines * Dimitri

Dimitri Logo [1]

Dimitri,
a WinBoard aka Chess Engine Communication Protocol compliant chess engine by Luigino Viscione, written in Visual Basic 6. Dimitri applies common search techniques such as alpha-beta with transposition table and quiescence search inside an iterative deepening loop, along with null move pruning, futility pruning, and LMR - its evaluation is aware of threats, center control, and king safety, and features a tapered eval using piece-square tables. First published in 2003 [2], one year before Luigino Viscione's second engine ECE appeared, Dimitri 3 came back after ten years in April 2017 [3].

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