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Deep Learning

178 bytes added, 22:33, 30 November 2021
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* [[Dominik Klein]] ('''2021'''). ''[https://github.com/asdfjkl/neural_network_chess Neural Networks For Chess]''. [https://github.com/asdfjkl/neural_network_chess/releases/tag/v1.1 Release Version 1.1 · GitHub] <ref>[https://www.talkchess.com/forum3/viewtopic.php?f=2&t=78283 Book about Neural Networks for Chess] by dkl, [[CCC]], September 29, 2021</ref>
* [[Thomas McGrath]], [[Andrei Kapishnikov]], [[Nenad Tomašev]], [[Adam Pearce]], [[Demis Hassabis]], [[Been Kim]], [[Ulrich Paquet]], [[Vladimir Kramnik]] ('''2021'''). ''Acquisition of Chess Knowledge in AlphaZero''. [https://arxiv.org/abs/2111.09259 arXiv:2111.09259] <ref>[https://en.chessbase.com/post/acquisition-of-chess-knowledge-in-alphazero Acquisition of Chess Knowledge in AlphaZero], [[ChessBase|ChessBase News]], November 18, 2021</ref>
* [[Tristan Cazenave]], [[Julien Sentuc]], [[Mathurin Videau]] ('''2021'''). ''Cosine Annealing, Mixnet and Swish Activation for Computer Go''. [[Advances in Computer Games 17]]
* [[Hung-Jui Chang]], [[Cheng Yueh]], [[Gang-Yu Fan]], [[Ting-Yu Lin]], [[Tsan-sheng Hsu]] ('''2021'''). ''Opponent Model Selection Using Deep Learning''. [[Advances in Computer Games 17]]
* [[Rejwana Haque]], [[Ting Han Wei]], [[Martin Müller]] ('''2021'''). ''On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases''. [[Advances in Computer Games 17]]

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