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* [[Tristan Cazenave]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7875402/ Residual Networks for Computer Go]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. PP, No. 99, [http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf pdf]
* [[Shi-Jim Yen]], [[Ching-Nung Lin]], [[Guan-Lun Cheng]], [[Jr-Chang Chen]] ('''2017'''). ''[http://ieeexplore.ieee.org/document/7966187/ Deep Learning and Block Go]''. [http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=7958416 IJCNN 2017]
* [[Matej Moravčík]], [[Mathematician#MSchmid|Martin Schmid]], [[Neil Burch]], [[Viliam Lisý]], [[Dustin Morrill]], [[Nolan Bard]], [[Trevor Davis]], [[Kevin Waugh]], [[Michael Johanson]], [[Michael Bowling]] ('''2017'''). ''[http://science.sciencemag.org/content/356/6337/508 DeepStack: Expert-level artificial intelligence in heads-up no-limit poker]''. [https://en.wikipedia.org/wiki/Science_(journal) Science], Vol. 356, No. 6337
* [[Tristan Cazenave]] ('''2017'''). ''Improved Policy Networks for Computer Go''. [[Advances in Computer Games 15]], [http://www.lamsade.dauphine.fr/~cazenave/papers/gofairsbn.pdf pdf]
* [[Hirotaka Kameko]], [[Jun Suzuki]], [[Naoki Mizukami]], [[Yoshimasa Tsuruoka]] ('''2017'''). ''Deep Reinforcement Learning with Hidden Layers on Future States''. [[Conferences#IJCAI2017|CGW@IJCAI 2017]], [http://www.lamsade.dauphine.fr/~cazenave/cgw2017/Kameko.pdf pdf]

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