Changes

Jump to: navigation, search

Dana S. Nau

800 bytes added, 14:17, 19 February 2019
no edit summary
==2000 ...==
* [https://dblp.uni-trier.de/pers/hd/c/Ciocoiu:Mihai Mihai Ciocoiu], [[Dana S. Nau]] ('''2000'''). ''Ontology-Based Semantics''. [https://dblp.uni-trier.de/db/conf/kr/kr2000.html KR 2000], [http://www.cs.umd.edu/%7Enau/papers/ciocoiu2000ontology-based.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Ontology_(information_science) Ontology (information science) from Wikipedia]</ref>
* [https://scholar.google.com/citations?user=A4v885AAAAAJ&hl=en Malik Ghallab], [[Dana S. Nau|Dana Nau]], [https://scholar.google.it/citations?user=ho38I-wAAAAJ&hl=en Paolo Traverso] ('''2004'''). ''[http://projects.laas.fr/planning/aptp/index.html Automated Planning: Theory and Practice]''. [https://en.wikipedia.org/wiki/Morgan_Kaufmann_Publishers Morgan Kaufmann Publishers]
* [[Austin Parker]], [[Dana S. Nau]], [http://dblp.uni-trier.de/pers/hd/s/Subrahmanian:V=_S= V.S. Subrahmanian] ('''2005'''). ''Game-Tree Search with Combinatorially Large Belief States''. [[Conferences#IJCAI2005|IJCAI 2005]], [http://www.ijcai.org/papers/0878.pdf pdf] » [[KriegSpiel]]
* [[Brandon Wilson]], [[Austin Parker]], [[Dana S. Nau]] ('''2009'''). ''Error Minimizing Minimax: Avoiding Search Pathology in Game Trees''. [http://www.cs.umd.edu/%7Ebswilson/papers/pgamePathology.pdf pdf]
* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2016'''). ''Using Game Theory to Study the Evolution of Cultural Norms''. [https://arxiv.org/abs/1606.02570 arXiv:1606.02570]
* [https://scholar.google.com/citations?user=A4v885AAAAAJ&hl=en Malik Ghallab], [[Dana S. Nau|Dana Nau]], [https://scholar.google.it/citations?user=ho38I-wAAAAJ&hl=en Paolo Traverso] ('''2016'''). ''[https://www.cambridge.org/core/books/automated-planning-and-acting/E6DE5715A2190651352DFB0869916BC3# Automated Planning and Acting]''. [https://en.wikipedia.org/wiki/Cambridge_University_Press Cambridge University Press]
* [https://dblp.uni-trier.de/pers/hd/d/De:Soham Soham De], [[Dana S. Nau]], [https://dblp.uni-trier.de/pers/hd/g/Gelfand:Michele Michele J. Gelfand] ('''2017'''). ''Understanding Norm Change: An Evolutionary Game-Theoretic Approach (Extended Version)''. [https://arxiv.org/abs/1704.04720 arXiv:1704.04720]
* [[Inon Zuckerman]], [[Brandon Wilson]], [[Dana S. Nau]] ('''2018'''). ''[https://onlinelibrary.wiley.com/doi/abs/10.1111/coin.12162 Avoiding game-tree pathology in 2-player adversarial search]''. [https://en.wikipedia.org/wiki/Computational_Intelligence_(journal) Computational Intelligence], Vol. 34, No. 2

Navigation menu