Difference between revisions of "Daisaku Yokoyama"
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* [[Akira Ura]], [[Daisaku Yokoyama]], [[Takashi Chikayama]] ('''2013'''). ''[https://www.jstage.jst.go.jp/article/ipsjjip/21/1/21_17/_article Two-level Task Scheduling for Parallel Game Tree Search Based on Necessity]''. [http://www.informatik.uni-trier.de/~ley/db/journals/jip/jip21.html#UraYC13 Journal of Information Processing, Vol. 21, No. 1] | * [[Akira Ura]], [[Daisaku Yokoyama]], [[Takashi Chikayama]] ('''2013'''). ''[https://www.jstage.jst.go.jp/article/ipsjjip/21/1/21_17/_article Two-level Task Scheduling for Parallel Game Tree Search Based on Necessity]''. [http://www.informatik.uni-trier.de/~ley/db/journals/jip/jip21.html#UraYC13 Journal of Information Processing, Vol. 21, No. 1] | ||
+ | * [[Kunihito Hoki]], [[Tomoyuki Kaneko]], [[Daisaku Yokoyama]], [[Takuya Obata]], [[Hiroshi Yamashita]], [[Yoshimasa Tsuruoka]], [[Takeshi Ito]] ('''2013'''). ''[https://ieeexplore.ieee.org/document/6598505/ A System-Design Outline of the Distributed-Shogi-System Akara 2010]''. [https://dblp.uni-trier.de/db/conf/snpd/snpd2013.html SNPD 2013] | ||
=External Links= | =External Links= |
Revision as of 14:22, 13 August 2018
Home * People * Daisaku Yokoyama
Daisaku Yokoyama,
a Japanese computer scientist, Shogi programmer, and research associate at University of Tokyo with interests in parallel computing, programming languages, robot programming, game-tree search, and computer-shogi [1]. Daisaku Yokoyama is co-author of the Shogi engine Gekisashi, Gold medal winner of the 15th Computer Olympiad, Shogi in Kanazawa.
Selected Publications
2000 ...
- Yoshimasa Tsuruoka, Daisaku Yokoyama, Takashi Chikayama (2002). Game-Tree Search Algorithm based on Realization Probability. ICGA Journal, Vol. 25, No. 3 [3]
- Daisaku Yokoyama, Yoshimasa Tsuruoka, Takashi Maruyama, Takashi Chikayama (2002). Implementation of "Gekisashi". A Computer Shogi Player. Joho Shori Gakkai Natsu no Puroguramingu, Shinpojiumu Hokokushu, Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama (2006). Automatic Construction of Static Evaluation Functions for Computer Game Players. ALT ’06 [4]
- Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama (2007). Automatic Generation of Evaluation Features for Computer Game Players. pdf
2010 ...
- Akira Ura, Daisaku Yokoyama, Takashi Chikayama (2013). Two-level Task Scheduling for Parallel Game Tree Search Based on Necessity. Journal of Information Processing, Vol. 21, No. 1
- Kunihito Hoki, Tomoyuki Kaneko, Daisaku Yokoyama, Takuya Obata, Hiroshi Yamashita, Yoshimasa Tsuruoka, Takeshi Ito (2013). A System-Design Outline of the Distributed-Shogi-System Akara 2010. SNPD 2013