Difference between revisions of "CyberPagno"

From Chessprogramming wiki
Jump to: navigation, search
Line 40: Line 40:
 
* [https://en.wikipedia.org/wiki/Pagno Pagno from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Pagno Pagno from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Cyberpunk Cyberpunk from Wikipedia]
 
* [https://en.wikipedia.org/wiki/Cyberpunk Cyberpunk from Wikipedia]
 +
* [https://en.wikipedia.org/wiki/Cyberspace Cyberspace from Wikipedia]
  
 
=References=  
 
=References=  

Revision as of 10:57, 19 May 2019

Home * Engines * CyberPagno

Cyberpunk aesthetic [1]

CyberPagno,
a chess engine by Marco Pagnoncelli, written in C and compliant to the Chess Engine Communication Protocol aka WinBoard. CyberPagno played the CCT4 and CCT5 online tournaments and various Italian Computer Chess Championships [2]. After a break of several years, Marco worked on his engine again and released CyberPagno 2.2 in November 2014 [3], the version which played the IGT 2014 and IGT 2015 successfully.

Description

CyberPagno applies PVS within an iterative deepening framework with aspiration windows [4]. CyberPagno 2.2 and subsequent versions improved due to more effective transposition table structure, and more sophisticated move ordering, selectivity and quiescence search by adding SEE, IID, futility pruning, and LMR. Most recently, the evaluation function was rewritten.

Photos

Marco-fabio.jpg

Marco Pagnoncelli and Fabio Cavicchio in CyberPagno vs Delfi, CIPS 2002 [5]

See also

Forum Posts

2002 ...

2014 ...

External Links

Chess Engine

Misc

References

Up one level