Difference between revisions of "Crazyhouse"

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a [[Chess#Variants|chess variant]] which incorporates the [[Shogi]] rule in which a player can drop a [[Captures|captured piece]]. A captured piece reverses its color and goes to the capturing player's reserve or pocket. At any time, instead of making a move with a piece on the board, a player can drop a piece from his reserve onto an empty square on the board <ref>[https://en.wikipedia.org/wiki/Crazyhouse Crazyhouse from Wikipedia]</ref>.
 
a [[Chess#Variants|chess variant]] which incorporates the [[Shogi]] rule in which a player can drop a [[Captures|captured piece]]. A captured piece reverses its color and goes to the capturing player's reserve or pocket. At any time, instead of making a move with a piece on the board, a player can drop a piece from his reserve onto an empty square on the board <ref>[https://en.wikipedia.org/wiki/Crazyhouse Crazyhouse from Wikipedia]</ref>.
  
Crazyhouse could be played with [[Zillions of Games]] by [[Jeff Mallett]] and [[Mark Lefler]]. A pioneer in implementing [[Bughouse]] and Crazyhouse with his engine [[Sunsetter]] was [[Georg von Zimmermann]]. More recently, [[Harm Geert Muller]] made the necessary extensions and generalizations of the [[Chess Engine Communication Protocol]] along with its [[XBoard]] and [[WinBoard]] [[GUI|GUIs]] to support Crazyhouse as well as other variants and games <ref>[http://hgm.nubati.net/ WinBoard 4.7]</ref> , and also published his new engine [[CrazyWa]] which supports Crazyhouse plus five Shogi variants <ref>[http://www.open-aurec.com/wbforum/viewtopic.php?f=2&t=53808 New crazyhouse engine] by [[Harm Geert Muller]], [[Computer Chess Forums|Winboard Forum]], December 31, 2016</ref>. [[Multi Variant Stockfish]], a [[Stockfish]] fork maintained by [[Daniel Dugovic]] <ref>[https://github.com/ddugovic/Stockfish GitHub - ddugovic/Stockfish: Multi-variant fork of popular UCI chess engine]</ref> <ref>[https://github.com/ddugovic/Stockfish/wiki Home · ddugovic/Stockfish Wiki · GitHub]</ref>, incorporated in various [[Lichess]] projects <ref>[https://lichess.org/blog/V7BNKCcAACQA3UmP/stockfish-is-learning Stockfish is learning | Blog • lichess.org]</ref> <ref>[http://www.talkchess.com/forum/viewtopic.php?t=61126 Awesome lichess :-)] by [[Marco Costalba]], [[CCC]], August 14, 2016</ref>, is able to play Crazyhouse as well. In 8 months, Stockfish-Crazyhouse was improved by 800 Elo points <ref><range type="comment" id="613929073_1">http:''35.161.250.236:6543/regression</range id="613929073_1"></ref>. In 2016, [[Ferdinand Mosca]] started to play Crazyhouse tournaments <ref>[http://www.talkchess.com/forum/viewtopic.php?t=61306 1st CCC World Computer Crazyhouse Championships] by [[Ferdinand Mosca]], [[CCC]], September 02, 2016</ref> to maintain a rating lists <ref>[https://sites.google.com/site/zhassociation/ Crazyhouse Chess Variant Association] by [[Ferdinand Mosca]]</ref>.
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Crazyhouse could be played with [[Zillions of Games]] by [[Jeff Mallett]] and [[Mark Lefler]]. A pioneer in implementing [[Bughouse]] and Crazyhouse with his engine [[Sunsetter]] was [[Georg von Zimmermann]]. More recently, [[Harm Geert Muller]] made the necessary extensions and generalizations of the [[Chess Engine Communication Protocol]] along with its [[XBoard]] and [[WinBoard]] [[GUI|GUIs]] to support Crazyhouse as well as other variants and games <ref>[http://hgm.nubati.net/ WinBoard 4.7]</ref> , and also published his new engine [[CrazyWa]] which supports Crazyhouse plus five Shogi variants <ref>[http://www.open-aurec.com/wbforum/viewtopic.php?f=2&t=53808 New crazyhouse engine] by [[Harm Geert Muller]], [[Computer Chess Forums|Winboard Forum]], December 31, 2016</ref>. [[Multi Variant Stockfish]], a [[Stockfish]] fork maintained by [[Daniel Dugovic]] <ref>[https://github.com/ddugovic/Stockfish GitHub - ddugovic/Stockfish: Multi-variant fork of popular UCI chess engine]</ref> <ref>[https://github.com/ddugovic/Stockfish/wiki Home · ddugovic/Stockfish Wiki · GitHub]</ref>, incorporated in various [[Lichess]] projects <ref>[https://lichess.org/blog/V7BNKCcAACQA3UmP/stockfish-is-learning Stockfish is learning | Blog • lichess.org]</ref> <ref>[http://www.talkchess.com/forum/viewtopic.php?t=61126 Awesome lichess :-)] by [[Marco Costalba]], [[CCC]], August 14, 2016</ref>, is able to play Crazyhouse as well. In 8 months, Stockfish-Crazyhouse was improved by 800 Elo points <ref>[http://35.161.250.236:6543/regression Multi-Variant Stockfish Testing Framework]</ref>. In 2016, [[Ferdinand Mosca]] started to play Crazyhouse tournaments <ref>[http://www.talkchess.com/forum/viewtopic.php?t=61306 1st CCC World Computer Crazyhouse Championships] by [[Ferdinand Mosca]], [[CCC]], September 02, 2016</ref> to maintain a rating lists <ref>[https://sites.google.com/site/zhassociation/ Crazyhouse Chess Variant Association] by [[Ferdinand Mosca]]</ref>.
  
 
=Engines=  
 
=Engines=  

Revision as of 10:42, 22 May 2018

Home * Games * Crazyhouse

Crazyhouse,
a chess variant which incorporates the Shogi rule in which a player can drop a captured piece. A captured piece reverses its color and goes to the capturing player's reserve or pocket. At any time, instead of making a move with a piece on the board, a player can drop a piece from his reserve onto an empty square on the board [1].

Crazyhouse could be played with Zillions of Games by Jeff Mallett and Mark Lefler. A pioneer in implementing Bughouse and Crazyhouse with his engine Sunsetter was Georg von Zimmermann. More recently, Harm Geert Muller made the necessary extensions and generalizations of the Chess Engine Communication Protocol along with its XBoard and WinBoard GUIs to support Crazyhouse as well as other variants and games [2] , and also published his new engine CrazyWa which supports Crazyhouse plus five Shogi variants [3]. Multi Variant Stockfish, a Stockfish fork maintained by Daniel Dugovic [4] [5], incorporated in various Lichess projects [6] [7], is able to play Crazyhouse as well. In 8 months, Stockfish-Crazyhouse was improved by 800 Elo points [8]. In 2016, Ferdinand Mosca started to play Crazyhouse tournaments [9] to maintain a rating lists [10].

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