Difference between revisions of "Cognition"

From Chessprogramming wiki
Jump to: navigation, search
(Tags: Mobile edit, Mobile web edit)
Line 230: Line 230:
 
'''2014'''
 
'''2014'''
 
* [[Xujun Duan]], [[Zhiliang Long]], [[Huafu Chen]], [[Dongmei Liang]], [[Lihua Qiu]], [[Xiaoqi Huang]], [[Timon Cheng-Yi Liu]], [[Qiyong Gong]] ('''2014'''). ''[http://www.sciencedirect.com/science/article/pii/S0006899314002479 Functional organization of intrinsic connectivity networks in Chinese-chess experts]''. [https://en.wikipedia.org/wiki/Brain_Research Brain Research], Vol. 1558
 
* [[Xujun Duan]], [[Zhiliang Long]], [[Huafu Chen]], [[Dongmei Liang]], [[Lihua Qiu]], [[Xiaoqi Huang]], [[Timon Cheng-Yi Liu]], [[Qiyong Gong]] ('''2014'''). ''[http://www.sciencedirect.com/science/article/pii/S0006899314002479 Functional organization of intrinsic connectivity networks in Chinese-chess experts]''. [https://en.wikipedia.org/wiki/Brain_Research Brain Research], Vol. 1558
 +
* [[Kieran Greer]] ('''2014'''). ''New Ideas for Brain Modelling''. [https://arxiv.org/abs/1403.1080  arXiv:1403.1080]
 +
* [[Kieran Greer]] ('''2014'''). ''New Ideas for Brain Modelling 2''. [https://arxiv.org/abs/1408.5490 arXiv:1408.5490v2 ]
 
==2015 ...==
 
==2015 ...==
 
* [[Joel Z. Leibo]], [https://www.linkedin.com/in/juliencornebise Julien Cornebise], [https://scholar.google.com/citations?user=ETrjkSIAAAAJ&hl=en Sergio Gómez], [[Demis Hassabis]] ('''2015'''). ''Approximate Hubel-Wiesel Modules and the Data Structures of Neural Computation''. [http://arxiv.org/abs/1512.08457 arXiv:1512.08457] <ref>[https://en.wikipedia.org/wiki/Cortical_column#Hubel_and_Wiesel_studies Cortical column - Hubel and Wiesel studies - Wikipedia]</ref>
 
* [[Joel Z. Leibo]], [https://www.linkedin.com/in/juliencornebise Julien Cornebise], [https://scholar.google.com/citations?user=ETrjkSIAAAAJ&hl=en Sergio Gómez], [[Demis Hassabis]] ('''2015'''). ''Approximate Hubel-Wiesel Modules and the Data Structures of Neural Computation''. [http://arxiv.org/abs/1512.08457 arXiv:1512.08457] <ref>[https://en.wikipedia.org/wiki/Cortical_column#Hubel_and_Wiesel_studies Cortical column - Hubel and Wiesel studies - Wikipedia]</ref>
Line 235: Line 237:
 
'''2016'''
 
'''2016'''
 
* [[Dharshan Kumaran]], [[Demis Hassabis]], [[James L. McClelland]] ('''2016'''). ''What learning systems do intelligent agents need? Complementary Learning Systems Theory Updated''. [https://en.wikipedia.org/wiki/Trends_in_Cognitive_Sciences Trends in Cognitive Sciences], Vol. 20, No. 7, [https://drive.google.com/file/d/0B-Nvsz4idhaeVEZYMEVaWkFjLVU/view pdf]
 
* [[Dharshan Kumaran]], [[Demis Hassabis]], [[James L. McClelland]] ('''2016'''). ''What learning systems do intelligent agents need? Complementary Learning Systems Theory Updated''. [https://en.wikipedia.org/wiki/Trends_in_Cognitive_Sciences Trends in Cognitive Sciences], Vol. 20, No. 7, [https://drive.google.com/file/d/0B-Nvsz4idhaeVEZYMEVaWkFjLVU/view pdf]
 +
'''2017'''
 +
* [[Kieran Greer]] ('''2017'''). ''New Ideas for Brain Modelling 3''. [https://arxiv.org/abs/1612.00369 arXiv:1612.00369]
 +
* [[Kieran Greer]] ('''2017'''). ''New Ideas for Brain Modelling 4''. [https://arxiv.org/abs/1708.04806 arXiv:1708.04806]
  
 
=Forum Posts=
 
=Forum Posts=

Revision as of 15:59, 6 November 2018

Home * Knowledge * Cognition

Fields of cognitive science [1]

Cognition,
the mental process of knowing, including attention, remembering, reasoning, understanding, intuition, awareness, and perception. Cognition is studied in cognitive science and various disciplines such as linguistics, neuroscience, psychology, philosophy, anthropology and artificial intelligence [2] . Cognitive psychology, coined by Ulric Neisser in 1967 [3], is the study of how people or intelligent agents perceive, recall, learn, think, speak, and solve problems.

Cognition in Chess

In 1946, Adriaan de Groot conducted a number of ground-breaking experiments in the cognitive processes that occur in the brains of strong chess players, and defined four stages of the thought process. Perception in Chess was researched by Herbert Simon, William Chase, Ivan Bratko, Peter Tancig, Simona Tancig, Fernand Gobet, Peter Jansen and others, related to chess and computer chess, and how computer chess programmers may adopt techniques from human thought processes.

Perception

Perception - Video by Daniel Simons and Christopher Chabris featuring Patrick Wolff

Programs

See also

Publications

[4]

1890 ...

1920 ...

1940 ...

1950 ...

Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34
Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34, pdf

1960 ...

1970 ...

1975 ...

1980 ...

1985

1990 ...

1995 ...

1996

1997

1998

1999

2000 ...

2001

2002

2003

2004

2005 ...

2006

2007

2008

2009

2010 ...

2011

2012

2013

2014

2015 ...

2016

2017

Forum Posts

External Links

Cognition

Default mode network
Large-scale brain network theory
Adaptive expertise from Wikipedia

Cognitive Architectures

Chess

Expertise in Memory - Chunking Theory
Expertise in Memory - Evidence for Chunking Theory
Expertise in Memory - Chess Expertise
Expertise in Memory - Chess Expertise - History: Building up the literature

Misc

References

  1. Derivative work: Charles Lowe, Cognitive science from Wikipedia, originally adapted from: George Armitage Miller (2003). The cognitive revolution: a historical perspective. TRENDS in Cognitive Sciences, Vol.7, No.3, pdf
  2. Cognition from Wikipedia
  3. Ulric Neisser (1967). Cognitive Psychology. Appleton-Century-Crofts, New York
  4. Chess and Education: A Bibliography (pdf) from US Chess Trust
  5. Moscow 1925 chess tournament from Wikipedia
  6. Rosenblatt's Contributions
  7. The Human Intuition Project: Chase and Simon (1973) Perception in chess, Cognitive Psychology 4:55-81. A scientific blunder by Alexandre Linhares, October 01, 2007
  8. Alexandre Linhares, Anna Elizabeth T. A. Freitas (2010). Questioning Chase and Simon's (1973) “Perception in chess”: The “experience recognition” hypothesis. New Ideas in Psychology, Vol. 28, No. 1
  9. K-line (artificial intelligence) from Wikipedia
  10. Chessville - Reviews - The Psychology of Chess Skill - by Dennis H. Holding - Reviewed by Rick Kennedy
  11. Patanjali from Wikipedia
  12. Fernand Gobet, Herbert Simon (1998). Pattern recognition makes search possible: Comments on Holding (1992). Psychological Research, Vol. 61, pdf
  13. Dennis H. Holding (1992). Theories of Chess Skill. Psychological Research, Vol. 54, No. 1
  14. Fernand Gobet, Guillermo Campitelli, Andrew J. Waters (2002). Rise of human intelligence Comments on Howard (1999). Intelligence, Vol. 30
  15. Fernand Gobet (2007). Chunk hierarchies and retrieval structures: Comments on Saariluoma and Laine. Scandinavian Journal of Psychology, 42. pdf
  16. Robert W. Howard (1999). Preliminary Real-World Evidence That Average Human Intelligence Really is Rising. Intelligence, Vol. 27, No. 3
  17. Pertti Saariluoma, Tei Laine (2001). Novice construction of chess memory. Scandinavian Journal of Psychology, Vol. 42, No. 2
  18. Eliot Hearst, John Knott (2008). Blindfold Chess: history, psychology, techniques, champions, world records and important games. McFarland & Company, amazon.com
  19. William Chase, Herbert Simon (1973). Perception in chess. Cognitive Psychology, Vol. 4, No. 1, pdf
  20. A computer program to identify beauty in problems and studies, ChessBase News, December 15, 2012
  21. Cognitive network - Wikipedia
  22. Default mode network - Wikipedia
  23. Large-scale brain network theory - Wikipedia
  24. Cortical column - Hubel and Wiesel studies - Wikipedia

Up one Level