Difference between revisions of "Cognition"

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* [[Mathematician#TWinograd|Terry Winograd]] ('''1980'''). ''What Does it Mean to Understand Language?'' [https://en.wikipedia.org/wiki/Cognitive_Science_(journal) Cognitive Science], Vol. 4, No. 3
 
* [[Mathematician#TWinograd|Terry Winograd]] ('''1980'''). ''What Does it Mean to Understand Language?'' [https://en.wikipedia.org/wiki/Cognitive_Science_(journal) Cognitive Science], Vol. 4, No. 3
 
* [[Matjaž Gams]] ('''1981'''). ''Reasoning in Electric Circuits''. M.Sc. Thesis
 
* [[Matjaž Gams]] ('''1981'''). ''Reasoning in Electric Circuits''. M.Sc. Thesis
* [[Robert I. Reynolds]] ('''1982'''). ''[http://www.jstor.org/discover/10.2307/1422131?uid=3737864&uid=2129&uid=2&uid=70&uid=4&sid=21101400117107 Search Heuristics of Chess Players of Different Calibers]''. [https://en.wikipedia.org/wiki/American_Journal_of_Psychology American Journal of Psychology], Vol. 95, No. 3
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* [[Robert I. Reynolds]] ('''1982'''). ''[https://www.jstor.org/stable/1422131?seq=1 Search Heuristics of Chess Players of Different Calibers]''. [https://en.wikipedia.org/wiki/American_Journal_of_Psychology American Journal of Psychology], Vol. 95, No. 3
* [[Dennis H. Holding]],  [[Robert I. Reynolds]] ('''1982'''). ''[http://link.springer.com/article/10.3758%2FBF03197635?LI=true#page-1 Recall or Evaluation of Chess Positions as Determinants of Chess Skill]''. [http://www.springer.com/psychology/cognitive+psychology/journal/13421 Memory & Cognition], Vol. 10, No. 3, 237-242
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* [[Dennis H. Holding]],  [[Robert I. Reynolds]] ('''1982'''). ''[https://link.springer.com/article/10.3758/BF03197635 Recall or Evaluation of Chess Positions as Determinants of Chess Skill]''. [https://www.springer.com/journal/13421 Memory & Cognition], Vol. 10, No. 3
 
* [[Murray Campbell]], [[Hans Berliner]] ('''1983'''). ''A Chess Program That Chunks''. AAAI 1983 49-53, [http://www.aaai.org/Papers/AAAI/1983/AAAI83-012.pdf pdf]
 
* [[Murray Campbell]], [[Hans Berliner]] ('''1983'''). ''A Chess Program That Chunks''. AAAI 1983 49-53, [http://www.aaai.org/Papers/AAAI/1983/AAAI83-012.pdf pdf]
 
* [[Mathematician#TWinograd|Terry Winograd]] ('''1983'''). ''[https://dl.acm.org/citation.cfm?id=1098647 Language as a cognitive process 1: Syntax]''. [https://en.wikipedia.org/wiki/Addison-Wesley Addison-Wesley]
 
* [[Mathematician#TWinograd|Terry Winograd]] ('''1983'''). ''[https://dl.acm.org/citation.cfm?id=1098647 Language as a cognitive process 1: Syntax]''. [https://en.wikipedia.org/wiki/Addison-Wesley Addison-Wesley]
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* [[Fernand Gobet]], [[Herbert Simon]] ('''1996'''). ''Recall of random and distorted positions: Implications for the theory of expertise.'' Memory & Cognition, 24, 493-503.
 
* [[Fernand Gobet]], [[Herbert Simon]] ('''1996'''). ''Recall of random and distorted positions: Implications for the theory of expertise.'' Memory & Cognition, 24, 493-503.
 
* [[Fernand Gobet]], [[Herbert Simon]] ('''1996'''). ''Recall of rapidly presented random chess positions is a function of skill.'' Psychonomic Bulletin & Review, 3, 159-163, [http://people.brunel.ac.uk/%7Ehsstffg/preprints/Recall_random_pos.doc word reprint]
 
* [[Fernand Gobet]], [[Herbert Simon]] ('''1996'''). ''Recall of rapidly presented random chess positions is a function of skill.'' Psychonomic Bulletin & Review, 3, 159-163, [http://people.brunel.ac.uk/%7Ehsstffg/preprints/Recall_random_pos.doc word reprint]
* [http://www.glicko.net/ Mark E. Glickman], [[Christopher Chabris]] ('''1996'''). ''Using Chess Ratings as Data in Psychological Research''. [http://www.wjh.harvard.edu/~cfc/Glickman1996.pdf pdf]
+
* [[Mark E. Glickman]], [[Christopher Chabris]] ('''1996'''). ''Using Chess Ratings as Data in Psychological Research''. [https://pdfs.semanticscholar.org/1ffd/3432f56476f0047426b37f7f433f5a6575b0.pdf pdf]
 
'''1997'''
 
'''1997'''
 
* [[Santos Gerardo Lazzeri]], [[Rachelle Heller]] ('''1997'''). ''Application of Fuzzy Logic and Case-Based Reasoning to the Generation of High-Level Advice in Chess''. [[Advances in Computer Chess 8]]
 
* [[Santos Gerardo Lazzeri]], [[Rachelle Heller]] ('''1997'''). ''Application of Fuzzy Logic and Case-Based Reasoning to the Generation of High-Level Advice in Chess''. [[Advances in Computer Chess 8]]
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* [https://en.wikipedia.org/wiki/George_Armitage_Miller George Armitage Miller] ('''2003'''). ''The cognitive revolution: a historical perspective''. [https://en.wikipedia.org/wiki/Trends_%28journals%29 TRENDS in Cognitive Sciences], Vol.7, No.3, [http://www.utdallas.edu/%7Eotoole/HCS6330_F09/01_miller.pdf pdf]
 
* [https://en.wikipedia.org/wiki/George_Armitage_Miller George Armitage Miller] ('''2003'''). ''The cognitive revolution: a historical perspective''. [https://en.wikipedia.org/wiki/Trends_%28journals%29 TRENDS in Cognitive Sciences], Vol.7, No.3, [http://www.utdallas.edu/%7Eotoole/HCS6330_F09/01_miller.pdf pdf]
 
* [[Guillermo Campitelli]] ('''2003'''). ''Cognitive and neuronal bases of expertise''. Ph. D. thesis, [https://en.wikipedia.org/wiki/University_of_Nottingham University of Nottingham], United Kingdom
 
* [[Guillermo Campitelli]] ('''2003'''). ''Cognitive and neuronal bases of expertise''. Ph. D. thesis, [https://en.wikipedia.org/wiki/University_of_Nottingham University of Nottingham], United Kingdom
* [[Christopher Chabris]], [[Eliot Hearst]] ('''2003'''). ''Mentalizing, Pattern Recognition and Forward Search: Effects of Playing Speed and Sight of the Position on Grandmaster Chess Errors''. [https://en.wikipedia.org/wiki/Cognitive_Science_Society Cognitive Science], Vol. 27
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* [[Christopher Chabris]], [[Eliot Hearst]] ('''2003'''). ''[https://www.sciencedirect.com/science/article/abs/pii/S0364021303000326 Visualization, Pattern Recognition and Forward Search: Effects of Playing Speed and Sight of the Position on Grandmaster Chess Errors]''. [https://en.wikipedia.org/wiki/Cognitive_Science_Society Cognitive Science], Vol. 27, No. 4
 
'''2004'''
 
'''2004'''
 
* [[Fernand Gobet]], [[Alex de Voogt]], [[Jean Retschitzki]] ('''2004'''). ''[http://www.psypress.com/moves-in-mind-9781841693361 Moves in Mind: The Psychology of Board Games]''. ISBN 1-84169-336-7
 
* [[Fernand Gobet]], [[Alex de Voogt]], [[Jean Retschitzki]] ('''2004'''). ''[http://www.psypress.com/moves-in-mind-9781841693361 Moves in Mind: The Psychology of Board Games]''. ISBN 1-84169-336-7

Revision as of 15:30, 28 September 2020

Home * Knowledge * Cognition

Fields of cognitive science [1]

Cognition,
the mental process of knowing, including attention, remembering, reasoning, understanding, intuition, awareness, and perception. Cognition is studied in cognitive science and various disciplines such as linguistics, neuroscience, psychology, philosophy, anthropology and artificial intelligence [2] . Cognitive psychology, coined by Ulric Neisser in 1967 [3], is the study of how people or intelligent agents perceive, recall, learn, think, speak, and solve problems.

Cognition in Chess

In 1946, Adriaan de Groot conducted a number of ground-breaking experiments in the cognitive processes that occur in the brains of strong chess players, and defined four stages of the thought process. Perception in Chess was researched by Herbert Simon, William Chase, Ivan Bratko, Peter Tancig, Simona Tancig, Fernand Gobet, Peter Jansen and others, related to chess and computer chess, and how computer chess programmers may adopt techniques from human thought processes.

Perception

Perception - Video by Daniel Simons and Christopher Chabris featuring Patrick Wolff

Programs

See also

Publications

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Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34
Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34, pdf

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Forum Posts

External Links

Cognition

Default mode network
Large-scale brain network theory
Adaptive expertise from Wikipedia

Cognitive Architectures

Chess

Expertise in Memory - Chunking Theory
Expertise in Memory - Evidence for Chunking Theory
Expertise in Memory - Chess Expertise
Expertise in Memory - Chess Expertise - History: Building up the literature

Misc

References

  1. Derivative work: Charles Lowe, Cognitive science from Wikipedia, originally adapted from: George Armitage Miller (2003). The cognitive revolution: a historical perspective. TRENDS in Cognitive Sciences, Vol.7, No.3, pdf
  2. Cognition from Wikipedia
  3. Ulric Neisser (1967). Cognitive Psychology. Appleton-Century-Crofts, New York
  4. Chess and Education: A Bibliography (pdf) from US Chess Trust
  5. Moscow 1925 chess tournament from Wikipedia
  6. Rosenblatt's Contributions
  7. The Human Intuition Project: Chase and Simon (1973) Perception in chess, Cognitive Psychology 4:55-81. A scientific blunder by Alexandre Linhares, October 01, 2007
  8. Alexandre Linhares, Anna Elizabeth T. A. Freitas (2010). Questioning Chase and Simon's (1973) “Perception in chess”: The “experience recognition” hypothesis. New Ideas in Psychology, Vol. 28, No. 1
  9. K-line (artificial intelligence) from Wikipedia
  10. Chessville - Reviews - The Psychology of Chess Skill - by Dennis H. Holding - Reviewed by Rick Kennedy
  11. Patanjali from Wikipedia
  12. Fernand Gobet, Herbert Simon (1998). Pattern recognition makes search possible: Comments on Holding (1992). Psychological Research, Vol. 61, pdf
  13. Dennis H. Holding (1992). Theories of Chess Skill. Psychological Research, Vol. 54, No. 1
  14. Fernand Gobet, Guillermo Campitelli, Andrew J. Waters (2002). Rise of human intelligence Comments on Howard (1999). Intelligence, Vol. 30
  15. Fernand Gobet (2007). Chunk hierarchies and retrieval structures: Comments on Saariluoma and Laine. Scandinavian Journal of Psychology, 42. pdf
  16. Robert W. Howard (1999). Preliminary Real-World Evidence That Average Human Intelligence Really is Rising. Intelligence, Vol. 27, No. 3
  17. Pertti Saariluoma, Tei Laine (2001). Novice construction of chess memory. Scandinavian Journal of Psychology, Vol. 42, No. 2
  18. Eliot Hearst, John Knott (2008). Blindfold Chess: history, psychology, techniques, champions, world records and important games. McFarland & Company, amazon.com
  19. William Chase, Herbert Simon (1973). Perception in chess. Cognitive Psychology, Vol. 4, No. 1, pdf
  20. A computer program to identify beauty in problems and studies, ChessBase News, December 15, 2012
  21. Cognitive network - Wikipedia
  22. Default mode network - Wikipedia
  23. Large-scale brain network theory - Wikipedia
  24. Cortical column - Hubel and Wiesel studies - Wikipedia

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