Difference between revisions of "Cognition"

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* [[Kieran Greer]] ('''2017'''). ''New Ideas for Brain Modelling 3''. [https://arxiv.org/abs/1612.00369 arXiv:1612.00369]
 
* [[Kieran Greer]] ('''2017'''). ''New Ideas for Brain Modelling 3''. [https://arxiv.org/abs/1612.00369 arXiv:1612.00369]
 
* [[Kieran Greer]] ('''2017'''). ''New Ideas for Brain Modelling 4''. [https://arxiv.org/abs/1708.04806 arXiv:1708.04806]
 
* [[Kieran Greer]] ('''2017'''). ''New Ideas for Brain Modelling 4''. [https://arxiv.org/abs/1708.04806 arXiv:1708.04806]
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* [[Christopher Chabris]] ('''2017'''). ''[https://www.ncbi.nlm.nih.gov/pubmed/28452201 Six Suggestions for Research on Games in Cognitive Science]''. [https://en.wikipedia.org/wiki/Topics_in_Cognitive_Science topiCS], Vol. 9
 
'''2018'''
 
'''2018'''
 
* [[Kieran Greer]] ('''2018'''). ''Memory, Search and Sense: A Theory about Nesting and Abstraction''. [https://arxiv.org/abs/1803.01690 arXiv:1803.01690]
 
* [[Kieran Greer]] ('''2018'''). ''Memory, Search and Sense: A Theory about Nesting and Abstraction''. [https://arxiv.org/abs/1803.01690 arXiv:1803.01690]

Revision as of 12:24, 9 September 2019

Home * Knowledge * Cognition

Fields of cognitive science [1]

Cognition,
the mental process of knowing, including attention, remembering, reasoning, understanding, intuition, awareness, and perception. Cognition is studied in cognitive science and various disciplines such as linguistics, neuroscience, psychology, philosophy, anthropology and artificial intelligence [2] . Cognitive psychology, coined by Ulric Neisser in 1967 [3], is the study of how people or intelligent agents perceive, recall, learn, think, speak, and solve problems.

Cognition in Chess

In 1946, Adriaan de Groot conducted a number of ground-breaking experiments in the cognitive processes that occur in the brains of strong chess players, and defined four stages of the thought process. Perception in Chess was researched by Herbert Simon, William Chase, Ivan Bratko, Peter Tancig, Simona Tancig, Fernand Gobet, Peter Jansen and others, related to chess and computer chess, and how computer chess programmers may adopt techniques from human thought processes.

Perception

Perception - Video by Daniel Simons and Christopher Chabris featuring Patrick Wolff

Programs

See also

Publications

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Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34
Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34, pdf

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Forum Posts

External Links

Cognition

Default mode network
Large-scale brain network theory
Adaptive expertise from Wikipedia

Cognitive Architectures

Chess

Expertise in Memory - Chunking Theory
Expertise in Memory - Evidence for Chunking Theory
Expertise in Memory - Chess Expertise
Expertise in Memory - Chess Expertise - History: Building up the literature

Misc

References

  1. Derivative work: Charles Lowe, Cognitive science from Wikipedia, originally adapted from: George Armitage Miller (2003). The cognitive revolution: a historical perspective. TRENDS in Cognitive Sciences, Vol.7, No.3, pdf
  2. Cognition from Wikipedia
  3. Ulric Neisser (1967). Cognitive Psychology. Appleton-Century-Crofts, New York
  4. Chess and Education: A Bibliography (pdf) from US Chess Trust
  5. Moscow 1925 chess tournament from Wikipedia
  6. Rosenblatt's Contributions
  7. The Human Intuition Project: Chase and Simon (1973) Perception in chess, Cognitive Psychology 4:55-81. A scientific blunder by Alexandre Linhares, October 01, 2007
  8. Alexandre Linhares, Anna Elizabeth T. A. Freitas (2010). Questioning Chase and Simon's (1973) “Perception in chess”: The “experience recognition” hypothesis. New Ideas in Psychology, Vol. 28, No. 1
  9. K-line (artificial intelligence) from Wikipedia
  10. Chessville - Reviews - The Psychology of Chess Skill - by Dennis H. Holding - Reviewed by Rick Kennedy
  11. Patanjali from Wikipedia
  12. Fernand Gobet, Herbert Simon (1998). Pattern recognition makes search possible: Comments on Holding (1992). Psychological Research, Vol. 61, pdf
  13. Dennis H. Holding (1992). Theories of Chess Skill. Psychological Research, Vol. 54, No. 1
  14. Fernand Gobet, Guillermo Campitelli, Andrew J. Waters (2002). Rise of human intelligence Comments on Howard (1999). Intelligence, Vol. 30
  15. Fernand Gobet (2007). Chunk hierarchies and retrieval structures: Comments on Saariluoma and Laine. Scandinavian Journal of Psychology, 42. pdf
  16. Robert W. Howard (1999). Preliminary Real-World Evidence That Average Human Intelligence Really is Rising. Intelligence, Vol. 27, No. 3
  17. Pertti Saariluoma, Tei Laine (2001). Novice construction of chess memory. Scandinavian Journal of Psychology, Vol. 42, No. 2
  18. Eliot Hearst, John Knott (2008). Blindfold Chess: history, psychology, techniques, champions, world records and important games. McFarland & Company, amazon.com
  19. William Chase, Herbert Simon (1973). Perception in chess. Cognitive Psychology, Vol. 4, No. 1, pdf
  20. A computer program to identify beauty in problems and studies, ChessBase News, December 15, 2012
  21. Cognitive network - Wikipedia
  22. Default mode network - Wikipedia
  23. Large-scale brain network theory - Wikipedia
  24. Cortical column - Hubel and Wiesel studies - Wikipedia

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