Difference between revisions of "Chu-Hsuan Hsueh"

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* [[Wei-Yuan Hsu]], [[Chu-Ling Ko]], [[Chu-Hsuan Hsueh]], [[I-Chen Wu]] ('''2018'''). ''Solving 7,7,5-game and 8,8,5-game''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
 
* [[Wei-Yuan Hsu]], [[Chu-Ling Ko]], [[Chu-Hsuan Hsueh]], [[I-Chen Wu]] ('''2018'''). ''Solving 7,7,5-game and 8,8,5-game''. [[CG 2018]], [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
 
* [[Chu-Hsuan Hsueh]], [[I-Chen Wu]] ('''2019'''). ''EWIN wins EinStein Würfelt Nicht! tournament''. [[ICGA Journal#41_1|ICGA Journal, Vol. 41, No. 1]] » [[21st Computer Olympiad#EWN|21st Computer Olympiad 2018]]
 
* [[Chu-Hsuan Hsueh]], [[I-Chen Wu]] ('''2019'''). ''EWIN wins EinStein Würfelt Nicht! tournament''. [[ICGA Journal#41_1|ICGA Journal, Vol. 41, No. 1]] » [[21st Computer Olympiad#EWN|21st Computer Olympiad 2018]]
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* [[Taishi Oikawa]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2019'''). ''Improving Human Players’ T-Spin Skills in Tetris with Procedural Problem Generation''. [[Advances in Computer Games 16]]
 
==2020 ...==
 
==2020 ...==
 
* [[Keita Fujihira]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2021'''). ''Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives''. [[Advances in Computer Games 17]]
 
* [[Keita Fujihira]], [[Chu-Hsuan Hsueh]], [[Kokolo Ikeda]] ('''2021'''). ''Procedural Maze Generation with Considering Difficulty from Human Players’ Perspectives''. [[Advances in Computer Games 17]]

Latest revision as of 16:21, 1 December 2021

Home * People * Chu-Hsuan Hsueh

Chu-Hsuan Hsueh, (薛筑軒)
a Taiwanese computer scientist affiliated with the National Chiao Tung University, Hsinchu. As Ph.D. student in I-Chen Wu's Computer Games and Intelligence Lab [1], she is working on Monte-Carlo Tree Search for incomplete information games. Since 2014, Chu-Hsuan Hsueh is co-author of the Chinese Dark Chess program and multiple gold medal winner of Computer Olympiads and TCGA tournaments [2] DarkKnight, along with Wen-Jie Tseng and I-Chen Wu. Based on the original DarkKnight, she incorporated several techniques including early playout terminations, implicit minimax backups, quality-based rewards, and progressive bias to improve the playing strength. Besides, she also did some tunings for tournaments, e.g. time management, and dealing with 180 plies to draw.

Photos

ChineseDarkChess2015.jpg

18th Computer Olympiad 2015 medalists Ta-Kai Hsu, Chu-Hsuan Hsueh (Gold) and Ting-Yu Lin (Silver) [3]

Selected Publications

[4]

2015 ...

2020 ...

External Links

References

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