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Chess Engine Communication Protocol

327 bytes added, 11:05, 31 May 2020
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* Has a long and complicated list of commands
* Use many suppose about data without keywords requirements. For example, the string "a2a3" is considered as a move, "9 156 1084 48000 Nf3 Nc6 Nc3 Nf6" is considered as a computing output when the first number is the ply, the second number is a score in centipawn unit...
* Since allowing chess engines acting independently chess GUIs may get loss to control engines.* Some popular chess GUIs don't support
=Engines=
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=71186 Xboard, CECP, how to handle long inits] by [[Srdja Matovic]], [[CCC]], July 04, 2019
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=72019&start=36 Re: PGN standard, its improvement and standardization] by [[Pham Hong Nguyen|Nguyen Pham]], [[CCC]], October 14, 2019 » from [[Portable Game Notation]] to [[Protocols]]
==2020 ...==
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=73592 UCI to CECP] by Fulvio, [[CCC]], April 07, 2020 » [[UCI]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=74028 Rolling dice] by [[Harm Geert Muller]], [[CCC]], May 27, 2020 » [[EinStein würfelt nicht!]]
=External Links=

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