ChessGUI

From Chessprogramming wiki
Revision as of 07:00, 16 December 2022 by Phhnguyen (talk | contribs) (Retirement)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Home * User Interface * GUI * ChessGUI

ChessGUI,
a free Graphical User Interface for Chess Engine Communication Protocol and UCI compatible engines running under Windows, developed by Matthias Gemuh using the Visual Component Library of Borland's C++Builder 5.0, starting as GUI for his engines BigLion, Taktix, and ArcBishop. ChessGUI has a classical frame window with multiple hierarchical tabbed views on the current tournament or game document and engine outputs.

Features

Testing Framework

While Matthias claims "ChessGUI is not WinBoard, nor Arena, nor ..., but instead it is just an idea in a pre-beta stage of conception" [1], its sophisticated tournament modes along with its Sample Testsuite Tools [2] make ChessGUI a popular framework for engine testing and to produce rating lists.

Live Broadcast

ChessGUI is able to broadcast live games via the internet using TLCV by Thomas McBurney [3] [4], as successfully applied during the TCEC broadcasts by Martin Thoresen [5]. More recently, ChessGUI was incorporated in Ferdinand Mosca's aiBloodshed chess game broadcaster.

Support

ChessGUI supports various chess variants, opening books and endgame tablebases, the latter also for optional adjudication of the game result. Version 0.245f, released in December 2013, supports the six piece Syzygy Bases [6].

Screenshot

ChessGUI01.jpg

ChessGUI with Chronos and Fire playing [7]

Retirement

On 29 Mar 2016, the author of ChessGUI announced he retired from chess programming, therefore there would not be any update nor support for both ChessGUI and chess engine Big Lion. His home page become inaccessible after his dead[8].

See also

Forum Posts

2007 ...

2008

2009

2010 ...

2011

2012

2013

2015 ...

2016

2017 ...

External Links

References

Up one Level