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Chess

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'''[[Main Page|Home]] * Chess'''
[[FILE:Breaking Point 1.png|border|right|thumb|Chess <ref> An [https://commons.wikimedia.org/wiki/File:Breaking_Point_1.png illustration ] by [https://en.wikipedia.org/wiki/Alex_Ebel Ebel] for [https://en.wikipedia.org/wiki/James_E._Gunn_(writer) James E. Gunn's] Breaking Point, appeared in [https://en.wikipedia.org/wiki/Space_Science_Fiction Space Science Fiction], March 1953</ref> ]]
'''Chess''',<br/>
* [[Chess 0.5X]] by [[Wim Elsenaar]]
* [[Chess 2001]], [[Dedicated Chess Computers]]
* [[Chess 20132020|Chess 201x20xx]] by [[Filip Höfer]]
* [[Chess-64]] by [[Fabien Letouzey]]
* [[Chess 7.0]] by [[Larry Atkin]]
 
=Categories=
* [[:Category:Chess Suffix|Category: Chess Suffix]]
* [[:Category:CP Suffix|Category: Chess Program (CP) Suffix]]
* [[:Category:Chess Legend|Category: Chess Legends]]
=See also=
* [[Anti-Computerchess]]
* [[Arts]]
* [[Cartoons]]
* [[Databases|Chess Databases]]
* [[Engines|Chess Engines]]
* [[Morphy#ChessFever|Chess Fever (Shakhmatnaya goryachka)]]
* [[Various Classifications#ChessLegend|Chess Legends]]
* [[Chess Query Language]]
* [[Cognition]]
==2000 ...==
* [[Ingo Althöfer]] ('''2001'''). ''Grandmaster Chess with one-sided Computer Help.'' [[ICGA Journal#24_4|ICGA Journal, Vol. 24, No.4]]
* [[Marek Strejczek]] ('''2004'''). ''Some aspects of chess programming''. M.Sc. thesis, [[Technical University of Łódź]], Faculty of Electrical and Electronic Engineering, Department of Computer Science, Supervisor [[Maciej Szmit]], [http://nesik.republika.pl/download//SomeAspectsOfChessProgramming.zip zipped pdf], [http://www.top-5000.nl/ps/SomeAspectsOfChessProgramming.pdf pdf]
* [[Henk Mannen]], [[Marco Wiering]] ('''2004'''). ''Learning to play chess using TD(λ)-learning with database games''. [http://students.uu.nl/en/hum/cognitive-artificial-intelligence Cognitive Artificial Intelligence], [https://en.wikipedia.org/wiki/Utrecht_University Utrecht University], Benelearn’04
==2005 ...==
* [[Bernd Blasius]], [[Ralf Tönjes]] ('''2009'''). ''[http://journals.aps.org/prl/abstract/10.1103/PhysRevLett.103.218701 Zipf's Law in the Popularity Distribution of Chess Openings]''. [https://en.wikipedia.org/wiki/Physical_Review_Letters Physical Review Letters], 103, 218701, [http://www.icbm.de/fileadmin/user_upload/icbm/ag/mathmod/download/BlasiusToenjes2009.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Zipf%27s_law Zipf's law from WIkipedia]</ref>
* [[Shay Bushinsky]] ('''2009'''). ''[http://www.aaai.org/ojs/index.php/aimagazine/article/view/2255 Deus Ex Machina— A Higher Creative Species in the Game of Chess]''. [[AAAI#AIMAG|AI Magazine]], Vol. 30, No. 3 » [[Artificial Intelligence#MachineCreativity|Machine Creativity]] <ref>[http://en.chessbase.com/post/machine-creativity-what-it-is-and-what-it-isn-t Machine creativity: what it is and what it isn't] by [[Albert Silver]], [[ChessBase|ChessBase News]], August 28, 2016</ref>
* [[Stephen Muggleton]], [[Aline Paes]], [[Vítor Santos Costa]], [[Gerson Zaverucha]] ('''2009'''). ''[https://link.springer.com/chapter/10.1007/978-3-642-13840-9_12 Chess Revision: Acquiring the Rules of Chess Variants through FOL Theory Revision from Examples]''. [https://dblp.uni-trier.de/db/conf/ilp/ilp2009.html ILP 2009], [https://www.doc.ic.ac.uk/~shm/Papers/paeschess.pdf pdf] <ref>[https://en.wikipedia.org/wiki/First-order_logic First-order logic from Wikipedia]</ref>
==2010 ...==
* [[Christian Hesse]] ('''2011'''). ''[http://www.newinchess.com/The_Joys_of_Chess-p-953.html The Joys of Chess - Heroes, Battles & Brilliancies]''. ISBN: 978-90-5691-355-7, [https://en.wikipedia.org/wiki/New_In_Chess New In Chess] <ref>[http://www.chessbase.com/newsdetail.asp?newsid=7775 The joys of chess – and the value of the pieces], [[ChessBase|ChessBase News]], December 21, 2011</ref>
* [[David Silver]], [[Thomas Hubert]], [[Julian Schrittwieser]], [[Ioannis Antonoglou]], [[Matthew Lai]], [[Arthur Guez]], [[Marc Lanctot]], [[Laurent Sifre]], [[Dharshan Kumaran]], [[Thore Graepel]], [[Timothy Lillicrap]], [[Karen Simonyan]], [[Demis Hassabis]] ('''2018'''). ''[http://science.sciencemag.org/content/362/6419/1140 A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play]''. [https://en.wikipedia.org/wiki/Science_(journal) Science], Vol. 362, No. 6419 <ref>[https://deepmind.com/blog/alphazero-shedding-new-light-grand-games-chess-shogi-and-go/ AlphaZero: Shedding new light on the grand games of chess, shogi and Go] by [[David Silver]], [[Thomas Hubert]], [[Julian Schrittwieser]] and [[Demis Hassabis]], [[DeepMind]], December 03, 2018</ref>
* [[Garry Kasparov]] ('''2018'''). ''[http://science.sciencemag.org/content/362/6419/1087 Chess, a Drosophila of reasoning]''. [https://en.wikipedia.org/wiki/Science_(journal) Science], Vol. 362, No. 6419
* [[Jaap van den Herik]] ('''2018'''). ''Computer chess: From idea to DeepMind''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
* [[Julian Schrittwieser]], [[Ioannis Antonoglou]], [[Thomas Hubert]], [[Karen Simonyan]], [[Laurent Sifre]], [[Simon Schmitt]], [[Arthur Guez]], [[Edward Lockhart]], [[Demis Hassabis]], [[Thore Graepel]], [[Timothy Lillicrap]], [[David Silver]] ('''2019'''). ''Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model''. [https://arxiv.org/abs/1911.08265 arXiv:1911.08265] <ref>[http://www.talkchess.com/forum3/viewtopic.php?f=2&t=72381 New DeepMind paper] by GregNeto, [[CCC]], November 21, 2019</ref>
* [[Vladimir Vargas-Calderón]] ('''2019'''). ''Are Armageddon chess games implemented fairly?'' [[ICGA Journal#41_4|ICGA Journal, Vol. 41, No. 4]] <ref>[https://en.wikipedia.org/wiki/Fast_chess#Armageddon Armageddon chess from Wikipedia]</ref>
==2020 ...==
* [[Manuel Cristóbal López-Michelone]], [[Jorge Luis Ortega-Arjona]] ('''2020'''). ''A description language for chess''. [[ICGA Journal#42_1|ICGA Journal, Vol. 42, No. 1]]
* [[Nenad Tomašev]], [[Ulrich Paquet]], [[Demis Hassabis]], [[Vladimir Kramnik]] ('''2020'''). ''Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess''. [https://arxiv.org/abs/2009.04374 arXiv:2009.04374] » [[AlphaZero]]
* [[Julian Schrittwieser]], [[Ioannis Antonoglou]], [[Thomas Hubert]], [[Karen Simonyan]], [[Laurent Sifre]], [[Simon Schmitt]], [[Arthur Guez]], [[Edward Lockhar]], [[Demis Hassabis]], [[Thore Graepel]], [[Timothy Lillicrap]], [[David Silver]] ('''2020'''). ''[https://www.nature.com/articles/s41586-020-03051-4 Mastering Atari, Go, chess and shogi by planning with a learned model]''. [https://en.wikipedia.org/wiki/Nature_%28journal%29 Nature], Vol. 588 <ref>[https://deepmind.com/blog/article/muzero-mastering-go-chess-shogi-and-atari-without-rules?fbclid=IwAR3mSwrn1YXDKr9uuGm2GlFKh76wBilex7f8QvBiQecwiVmAvD6Bkyjx-rE MuZero: Mastering Go, chess, shogi and Atari without rules]</ref>
=Forum Posts=
* [http://www.talkchess.com/forum/viewtopic.php?t=65292 Weakly vs strongly solving chess] by Greg Simpson, [[CCC]], September 26, 2017
* [http://www.talkchess.com/forum/viewtopic.php?t=65962 best board representation for variants (javascript) ?] by [[Mahmoud Uthman]], [[CCC]], December 10, 2017 » [[Board Representation]], [[JavaScript]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=66003 One idea to solve chess?] by [[Mario Carbonell Martinez|Mario Carbonell]], [[CCC]], December 13, 2017
'''2018'''
* [http://www.talkchess.com/forum/viewtopic.php?t=66298 Is modern chess software lossless or lossy?] by Meni Rosenfeld, [[CCC]], January 10, 2018 » [[Playing Strength]], [[Selectivity]]
* [http://www.talkchess.com/forum/viewtopic.php?t=66302 Is chess still 99% tactics?] by [[Alvaro Cardoso]], [[CCC]], January 11, 2018 » [[Tactics]]
* [http://www.talkchess.com/forum/viewtopic.php?t=66364 A Chess variant with low draw rate] by [[Kai Laskos]], [[CCC]], January 19, 2018 » [[Games#ChessVariants|Chess Variants]]
'''2019'''
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=70723 The Plan-9 to finally solve chess :)] by [[Sergei Markoff|Sergei S. Markoff]], [[CCC]], May 11, 2019
==2020 ...==
* [http://www.talkchess.com/forum3/viewtopic.php?f=2&t=75606 Transhuman Chess with NN and RL...] by [[Srdja Matovic]], [[CCC]], October 30, 2020 » [[Neural Networks|NN]], [[Reinforcement Learning|RL]]
* [http://www.talkchess.com/forum3/viewtopic.php?f=7&t=75667 New PGN Tag: VariantFamily] by [[ Harm Geert Muller]], [[CCC]], November 03, 2020 » [[#Variants|Chess Variants]], [[Portable Game Notation|PGN]]
=External Links=

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