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CHUMP

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'''[[Main Page|Home]] * [[Engines]] * CHUMP'''
'''CHUMP''', (CHUnking of Moves and Patterns)<br/>
was an experimental chess program by [[Fernand Gobet]] and [[Peter Jansen]] that [[Learning|learned]] to [[Pattern Recognition|recognize]] piece patterns and associated move sequences, introduced at the [[Advances in Computer Chess 7]] conference in 1993. The aim was to model human 'computational' mechanisms, not only to understand better those machanisms in human beings, but to yield techniques and algorithms that could lead to valuable additions to competitive game playing programs, for instance in improving [[Move Ordering|move ordering]] and in learning search control aka [[Selectivity|selectivity]] of classical [[Alpha-Beta|alpha-beta]] searchers <ref>This article incorporates text from [[Fernand Gobet]], [[Peter Jansen]] ('''1994'''). ''Towards a Chess Program Based on a Model of Human Memory.'' [[Advances in Computer Chess 7]]</ref>.
=See also=
* [[Various Classifications#Acronym|Acronym]]
* [[CHREST]]
* [[Chunker]]
* [https://en.wiktionary.org/wiki/chump chump Wiktionary]
* [https://en.wikipedia.org/wiki/Chump Chump from Wikipedia]
* [https://en.wikipedia.org/wiki/Laurel_and_Hardy Laurel and Hardy] - [https://en.wikipedia.org/wiki/A_Chump_at_Oxford A Chump at Oxfordfrom Wikipedia] (1940), [https://en.wikipedia.org/wiki/YouTube YouTube] Video: {{#evu:https://www.youtube.com/watch?v=ftYjyEi7dpQ|alignment=left|valignment=top}}
=References=
<references />
 
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[[Category:Acronym]]
[[Category:Experimental]]

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