Difference between revisions of "CHREST"

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a [[Cognition|cognitive architecture]] that models human [https://en.wikipedia.org/wiki/Perception perception], [[Learning|learning]], [[Memory|memory]], and [https://en.wikipedia.org/wiki/Problem_solving problem solving]. It is distinctive in its emphasis on the importance of perception and [https://en.wikipedia.org/wiki/Attention attention], and in following human constraints such as limitations on [https://en.wikipedia.org/wiki/Short-term_memory short-term memory], [[Chunking|chunking]] and processing speed. [[Fernand Gobet]] is principal investigator of CHREST, influenced by the earlier [[EPAM]] model, originally designed by [[Herbert Simon]] and [[Edward Feigenbaum]] <ref>[[Edward Feigenbaum]] ('''1959'''). ''[http://www.rand.org/pubs/papers/P1817.html An Information Processing Theory of Verbal Learning]''. [https://en.wikipedia.org/wiki/RAND_Corporation RAND Paper]</ref> <ref>[[Edward Feigenbaum]], [[Herbert Simon]] ('''1984'''). ''[http://www.sciencedirect.com/science/article/pii/S0364021384800051 EPAMlike models of recognition and learning]''. [https://en.wikipedia.org/wiki/Cognitive_Science_Society Cognitive Science], Vol. 8, 305-336, [http://csjarchive.cogsci.rpi.edu/1984v08/i04/p0305p0336/MAIN.PDF pdf]</ref>.  
 
a [[Cognition|cognitive architecture]] that models human [https://en.wikipedia.org/wiki/Perception perception], [[Learning|learning]], [[Memory|memory]], and [https://en.wikipedia.org/wiki/Problem_solving problem solving]. It is distinctive in its emphasis on the importance of perception and [https://en.wikipedia.org/wiki/Attention attention], and in following human constraints such as limitations on [https://en.wikipedia.org/wiki/Short-term_memory short-term memory], [[Chunking|chunking]] and processing speed. [[Fernand Gobet]] is principal investigator of CHREST, influenced by the earlier [[EPAM]] model, originally designed by [[Herbert Simon]] and [[Edward Feigenbaum]] <ref>[[Edward Feigenbaum]] ('''1959'''). ''[http://www.rand.org/pubs/papers/P1817.html An Information Processing Theory of Verbal Learning]''. [https://en.wikipedia.org/wiki/RAND_Corporation RAND Paper]</ref> <ref>[[Edward Feigenbaum]], [[Herbert Simon]] ('''1984'''). ''[http://www.sciencedirect.com/science/article/pii/S0364021384800051 EPAMlike models of recognition and learning]''. [https://en.wikipedia.org/wiki/Cognitive_Science_Society Cognitive Science], Vol. 8, 305-336, [http://csjarchive.cogsci.rpi.edu/1984v08/i04/p0305p0336/MAIN.PDF pdf]</ref>.  
  
CHREST consists of a blending of ideas proposed in earlier computer models of different aspects of chess <ref>[[Fernand Gobet]] ('''1993'''). ''[http://people.brunel.ac.uk/%7Ehsstffg/papers/ModelChessMem/Chess%20Memory.html A Computer Model of Chess Memory].'' Proceedings of the 15th Annual Meeting of the Cognitive Science Society, pp. 463-468</ref>, [[Mater]] by [[George Baylor|Baylor]] and [[Herbert Simon|Simon]] <ref>[[George Baylor|George W. Baylor]], [[Herbert Simon|Herbert A. Simon]] ('''1966'''). ''[http://dl.acm.org/citation.cfm?id=1464182.1464233&coll=GUIDE&dl=GUIDE A chess mating combinations program]''.  [https://en.wikipedia.org/wiki/American_Federation_of_Information_Processing_Societies AFIPS]</ref>, [[Perceiver]] by [[Michael Barenfeld|Barenfeld]] and Simon <ref>[[Herbert Simon]], [[Michael Barenfeld]] ('''1969'''). ''[http://libra.msra.cn/Publication/36921984/information-processing-analysis-of-perceptual-processes-in-problem-solving Information-processing analysis of perceptual processes in problem solving]''. Psychological Review, Vol. 76, No. 5</ref>, and [[MAPP]] by [[Kevin J. Gilmartin|Gilmartin]] and Simon <ref>[[Herbert Simon]], [[Kevin J. Gilmartin]] ('''1973'''). ''A Simulation of Memory for Chess Positions''. Cognitive Psychology, Vol. 5, pp. 29-46.</ref> and originated from modeling work on chess expertise.
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CHREST consists of a blending of ideas proposed in earlier computer models of different aspects of chess <ref>[[Fernand Gobet]] ('''1993'''). ''[http://people.brunel.ac.uk/%7Ehsstffg/papers/ModelChessMem/Chess%20Memory.html A Computer Model of Chess Memory].'' Proceedings of the 15th Annual Meeting of the Cognitive Science Society, pp. 463-468</ref>, [[Mater]] by [[George Baylor|Baylor]] and [[Herbert Simon|Simon]] <ref>[[George Baylor|George W. Baylor]], [[Herbert Simon|Herbert A. Simon]] ('''1966'''). ''[http://dl.acm.org/citation.cfm?id=1464182.1464233&coll=GUIDE&dl=GUIDE A chess mating combinations program]''.  [https://en.wikipedia.org/wiki/American_Federation_of_Information_Processing_Societies AFIPS]</ref>, [[Perceiver]] by [[Michael Barenfeld|Barenfeld]] and Simon <ref>[[Herbert Simon]], [[Michael Barenfeld]] ('''1969'''). ''Information-processing analysis of perceptual processes in problem solving''. [https://en.wikipedia.org/wiki/Psychological_Review Psychological Review], Vol. 76, No. 5, [https://pdfs.semanticscholar.org/768a/0b6d7fbc759797012fefb2f4988c6581e2c3.pdf pdf]</ref>, and [[MAPP]] by [[Kevin J. Gilmartin|Gilmartin]] and Simon <ref>[[Herbert Simon]], [[Kevin J. Gilmartin]] ('''1973'''). ''A Simulation of Memory for Chess Positions''. Cognitive Psychology, Vol. 5, pp. 29-46.</ref> and originated from modeling work on chess expertise.
  
 
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=CHUMP=

Latest revision as of 14:24, 15 August 2018

Home * Knowledge * Cognition * CHREST

CHREST, (Chunk Hierarchy and REtrieval STructures)
a cognitive architecture that models human perception, learning, memory, and problem solving. It is distinctive in its emphasis on the importance of perception and attention, and in following human constraints such as limitations on short-term memory, chunking and processing speed. Fernand Gobet is principal investigator of CHREST, influenced by the earlier EPAM model, originally designed by Herbert Simon and Edward Feigenbaum [1] [2].

CHREST consists of a blending of ideas proposed in earlier computer models of different aspects of chess [3], Mater by Baylor and Simon [4], Perceiver by Barenfeld and Simon [5], and MAPP by Gilmartin and Simon [6] and originated from modeling work on chess expertise.

CHUMP

One application of CHREST was the pattern learning chess program CHUMP by Gobet and Peter Jansen [7] , where an eye movement simulator, the only part of the system where the rules of the game influence the learning process, scans the board, and directs its attention to pieces and squares it expects, given the current node in its discrimination net, attack, defense and proximity relations between pieces.

Architecture

Chrestarchitecture.png

An overview of the architecture of CHREST [8]

See also

Publications

External Links

Flora Purim, George Duke, David Amaro, Alphonso Johnson, Airto Moreira, Leon "Ndugu" Chancler

References

  1. Edward Feigenbaum (1959). An Information Processing Theory of Verbal Learning. RAND Paper
  2. Edward Feigenbaum, Herbert Simon (1984). EPAMlike models of recognition and learning. Cognitive Science, Vol. 8, 305-336, pdf
  3. Fernand Gobet (1993). A Computer Model of Chess Memory. Proceedings of the 15th Annual Meeting of the Cognitive Science Society, pp. 463-468
  4. George W. Baylor, Herbert A. Simon (1966). A chess mating combinations program. AFIPS
  5. Herbert Simon, Michael Barenfeld (1969). Information-processing analysis of perceptual processes in problem solving. Psychological Review, Vol. 76, No. 5, pdf
  6. Herbert Simon, Kevin J. Gilmartin (1973). A Simulation of Memory for Chess Positions. Cognitive Psychology, Vol. 5, pp. 29-46.
  7. Fernand Gobet, Peter Jansen (1994). Towards a Chess Program Based on a Model of Human Memory. Advances in Computer Chess 7
  8. Design of CHREST

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