Difference between revisions of "CHREST"

From Chessprogramming wiki
Jump to: navigation, search
(Created page with "'''Home * Knowledge * Cognition * CHREST''' '''CHREST''', (Chunk Hierarchy and REtrieval STructures)<br/> a cognitive architecture that mo...")
 
Line 40: Line 40:
 
* [http://www.chrest.info// CHREST Home]
 
* [http://www.chrest.info// CHREST Home]
 
* [http://www.chrest.info/chrest.html Design of CHREST]
 
* [http://www.chrest.info/chrest.html Design of CHREST]
* [http://www.psyc.nott.ac.uk/research/credit/projects/CHREST/ CHREST - Centre for Research in Development, Instruction and Training] - [https://en.wikipedia.org/wiki/University_of_Nottingham University of Nottingham]
 
 
* [[:Category:Flora Purim|Flora Purim]] - Open Your Eyes You Can Fly, [https://en.wikipedia.org/wiki/YouTube YouTube] Video
 
* [[:Category:Flora Purim|Flora Purim]] - Open Your Eyes You Can Fly, [https://en.wikipedia.org/wiki/YouTube YouTube] Video
 
: [[:Category:Flora Purim|Flora Purim]], [[:Category:George Duke|George Duke]], [http://www.davidamaro.com/ David Amaro], [[:Category:Alphonso Johnson|Alphonso Johnson]], [[:Category:Airto Moreira|Airto Moreira]], [https://en.wikipedia.org/wiki/Leon_%22Ndugu%22_Chancler Leon "Ndugu" Chancler]
 
: [[:Category:Flora Purim|Flora Purim]], [[:Category:George Duke|George Duke]], [http://www.davidamaro.com/ David Amaro], [[:Category:Alphonso Johnson|Alphonso Johnson]], [[:Category:Airto Moreira|Airto Moreira]], [https://en.wikipedia.org/wiki/Leon_%22Ndugu%22_Chancler Leon "Ndugu" Chancler]

Revision as of 16:43, 14 August 2018

Home * Knowledge * Cognition * CHREST

CHREST, (Chunk Hierarchy and REtrieval STructures)
a cognitive architecture that models human perception, learning, memory, and problem solving. It is distinctive in its emphasis on the importance of perception and attention, and in following human constraints such as limitations on short-term memory, chunking and processing speed. Fernand Gobet is principal investigator of CHREST, influenced by the earlier EPAM model, originally designed by Herbert Simon and Edward Feigenbaum [1] [2].

CHREST consists of a blending of ideas proposed in earlier computer models of different aspects of chess [3], Mater by Baylor and Simon [4], Perceiver by Barenfeld and Simon [5], and MAPP by Gilmartin and Simon [6] and originated from modeling work on chess expertise.

CHUMP

One application of CHREST was the pattern learning chess program CHUMP by Gobet and Peter Jansen [7] , where an eye movement simulator, the only part of the system where the rules of the game influence the learning process, scans the board, and directs its attention to pieces and squares it expects, given the current node in its discrimination net, attack, defense and proximity relations between pieces.

Architecture

Chrestarchitecture.png

An overview of the architecture of CHREST [8]

See also

Publications

External Links

Flora Purim, George Duke, David Amaro, Alphonso Johnson, Airto Moreira, Leon "Ndugu" Chancler

References

Up one Level