Difference between revisions of "CG 2000"

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(Created page with "'''Home * Conferences * Computer and Games 2000''' '''< Prev Next >''' The '''Second International Conference on Computers and Game...")
 
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* [[Thomas Lincke]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_5 Strategies for the Automatic Construction of Opening Books]''. [[CG 2000]] » [[Opening Book]]
 
* [[Thomas Lincke]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_5 Strategies for the Automatic Construction of Opening Books]''. [[CG 2000]] » [[Opening Book]]
 
* [[Roel van der Goot]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_6 Awari Retrograde Analysis]''.
 
* [[Roel van der Goot]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_6 Awari Retrograde Analysis]''.
* [[Haw-ren Fang]], [[Tsan-sheng Hsu]], [[Shun-chin Hsu]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_7 Construction of Chinese Chess Endgame Databases by Retrograde Analysis]''. [[CG 2000]]
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* [[Haw-ren Fang]], [[Tsan-sheng Hsu]], [[Shun-Chin Hsu]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_7 Construction of Chinese Chess Endgame Databases by Retrograde Analysis]''. [[CG 2000]]
 
==Learning and Pattern Acquisition==
 
==Learning and Pattern Acquisition==
 
* [[Jack van Rijswijck]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_8 Learning from Perfection: A Data Mining Approach to Evaluation Function Learning in Awari]''. [[CG 2000]], [http://sites.google.com/site/javhar1/LearningFromPerfection.pdf pdf]
 
* [[Jack van Rijswijck]] ('''2000'''). ''[https://link.springer.com/chapter/10.1007/3-540-45579-5_8 Learning from Perfection: A Data Mining Approach to Evaluation Function Learning in Awari]''. [[CG 2000]], [http://sites.google.com/site/javhar1/LearningFromPerfection.pdf pdf]

Revision as of 23:13, 8 March 2019

Home * Conferences * Computer and Games 2000

< Prev Next >

The Second International Conference on Computers and Games was held in Hamamatsu, Japan, October 26-28, 2000.

Proceedings

Computers and Games [1]
Second International Conference, CG 2000
Hamamatsu, Japan, October 26 - 28, 2000
Lecture Notes in Computer Science, Volume 2063, 2001
Springer
ISBN 3-540-43080-6

Lectures

Search and Strategies

Learning and Pattern Acquisition

Theory and Complexity Issues

Further Experiments with Games

Invited Talks and Reviews

Reports & Reviews

External Links

References

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