Difference between revisions of "Brute-Force"

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(Created page with "'''Home * Search * Brute-Force''' FILE:Bruteforcedvd.jpg|border|right|thumb|link=https://en.wikipedia.org/wiki/Brute_Force_%281947_film%29|Brute Force, 19...")
 
 
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==1980 ...==
 
==1980 ...==
 
* [[Hans Berliner]] ('''1981'''). ''An Examination of Brute Force Intelligence.'' [[Conferences#IJCAI1981|IJCAI 81]]
 
* [[Hans Berliner]] ('''1981'''). ''An Examination of Brute Force Intelligence.'' [[Conferences#IJCAI1981|IJCAI 81]]
* [[Richard Korf]] ('''1984'''). ''The Complexity of Brute Force Search''. Technical Report, Department of Computer Science, [[Columbia University]] <ref>Quoted by [[Hans Berliner]], [[Gordon Goetsch]] ('''1985'''). ''A Study of Search Methods : The Effect of Constraint Satisfaction and Adventurousness'', [http://dli.iiit.ac.in/ijcai/IJCAI-85-VOL2/PDF/083.pdf pdf], [http://dli.iiit.ac.in/ijcai/IJCAI-85-VOL2/PDF/083.pdf pdf]</ref>
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* [[Richard Korf]] ('''1984'''). ''The Complexity of Brute Force Search''. Technical Report, Department of Computer Science, [[Columbia University]] <ref>Paper is mentioned by [[Richard Korf#JudeaPearl|Richard Korf]] at [[Judea Pearl#Symposium|Judea Pearl Symposium]], 2010</ref> <ref>Quoted by [[Hans Berliner]], [[Gordon Goetsch]] ('''1985'''). ''A Study of Search Methods : The Effect of Constraint Satisfaction and Adventurousness'', [http://dli.iiit.ac.in/ijcai/IJCAI-85-VOL2/PDF/083.pdf pdf], [http://dli.iiit.ac.in/ijcai/IJCAI-85-VOL2/PDF/083.pdf pdf]</ref>
 
* [[David Slate]] ('''1984'''). ''Interior-node Score Bounds in a Brute-force Chess Program.'' [[ICGA Journal#7_4|ICCA Journal, Vol. 7, No. 4]]
 
* [[David Slate]] ('''1984'''). ''Interior-node Score Bounds in a Brute-force Chess Program.'' [[ICGA Journal#7_4|ICCA Journal, Vol. 7, No. 4]]
 
* [[David Levy]] ('''1986'''). ''When will Brute Force Programs beat Kasparov?'' [[ICGA Journal#9_2|ICCA Journal, Vol. 9, No. 2]]
 
* [[David Levy]] ('''1986'''). ''When will Brute Force Programs beat Kasparov?'' [[ICGA Journal#9_2|ICCA Journal, Vol. 9, No. 2]]

Latest revision as of 14:03, 24 November 2018

Home * Search * Brute-Force

Brute Force, 1947 [1]

Brute-Force performs an exhaustive search, which enumerates all possible candidates for the solution to prove whether it satisfies the problem statement. Brute-force algorithms are conceptually simple, but usually suffer from exponential growing search space.

Search Algorithms

In 1949, Claude Shannon categorized brute-force minimax search as Type A strategy, which enumerates and minimaxes all leaf positions of a tree with an uniform depth, and concluded a machine operating according to the type A strategy would be both slow and a weak player [2]. Considering the branching factor potentiated by depth, Shannon favored the Type B strategy, a selective approach only searching "important" branches as the most promising.

However, with the advent of brute-force alpha-beta, and programs like Daly CP, Tech, Kaissa and Chess 4.5 in the early 70s, the era of the former dominating Type B programs drew to a close. Today most programs are closer to Type A, but have some characteristics of a Type B due to selectivity.

Backtracking

Backtracking discards large sets of incrementally build candidates to a solution, and "backtracks" a partial candidate as soon as it determines it cannot become member of the solution, for instance as demonstrated by the recursive De Bruijn Sequence Generator. Backtracking algorithms are not considered brute-force.

See also

Publications

1949

1970 ...

1980 ...

1990 ...

Forum Posts

External Links

References

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