Difference between revisions of "Bojun Huang"

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(Created page with "'''Home * People * Bojun Huang''' FILE:BojunHuang.jpg|border|right|thumb|180px|link=https://www.linkedin.com/in/bojun-huang-25453173/| Bojun Huang <ref>I...")
 
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* [[Bojun Huang]] ('''2014'''). ''How Computers Play Board Games''. (电脑是如何下棋的) Newton Magazine (Chinese)
 
* [[Bojun Huang]] ('''2014'''). ''How Computers Play Board Games''. (电脑是如何下棋的) Newton Magazine (Chinese)
 
* [[Bojun Huang]] ('''2014'''). ''Sequential Resource Allocation with Positional Costs''. [https://arxiv.org/abs/1404.5428 arXiv:1404.5428]
 
* [[Bojun Huang]] ('''2014'''). ''Sequential Resource Allocation with Positional Costs''. [https://arxiv.org/abs/1404.5428 arXiv:1404.5428]
* [[Bojun Huang]] ('''2015'''). ''[https://www.semanticscholar.org/paper/Pruning-Game-Tree-by-Rollouts-Huang/a38b358745067f71a9c780db117ae2471e693d63 Pruning Game Tree by Rollouts]''. [[AAAI]] » [[Monte-Carlo Tree Search|MCTS]], [[SSS* and Dual*#SSStarandDualStarAsMT|MT-SSS*]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=66280&start=67 Re: Announcing lczero] by [[Daniel Shawul]], [[CCC]], January 21, 2018 » [[LCZero]]</ref>
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* [[Bojun Huang]] ('''2015'''). ''[https://www.semanticscholar.org/paper/Pruning-Game-Tree-by-Rollouts-Huang/a38b358745067f71a9c780db117ae2471e693d63 Pruning Game Tree by Rollouts]''. [[AAAI]] » [[Monte-Carlo Tree Search|MCTS]], [[SSS* and Dual*#SSStarandDualStarAsMT|MT-SSS*]] <ref>[http://www.talkchess.com/forum/viewtopic.php?t=66280&start=67 Re: Announcing lczero] by [[Daniel Shawul]], [[CCC]], January 21, 2018 » [[Leela Chess Zero]]</ref>
  
 
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Revision as of 15:44, 23 July 2018

Home * People * Bojun Huang

Bojun Huang [1]

Bojun Huang,
a Chinese computer scientist and associate researcher at the System Algorithms Research Group at Microsoft Research, Asia - previously affiliated with the Beihang University, Beijing, China. His research interests span broadly across the theoretical aspects of computer science, including the theory of computation, and computational intelligence, along with computer games and in particular computer Go [2].

Rollout Paradigm

In his 2015 AAAI paper Pruning Game Tree by Rollouts [3], Bojun Huang suggests that two competing search approaches, traditional search techniques such as Alpha-Beta and MT-SSS*, versus the recent Monte-Carlo Tree Search may be unified under the rollout paradigm [4].

Selected Publications

[5]

External Links

References

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